Drilldown: HarvestComponents
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component:
Alchemist's (3) ·
Alchemist's (or Thieves' fine work) (1) ·
Calligrapher's (2) ·
Cook's (1) ·
Herbalism (3) ·
Jeweler's (2) ·
Leatherworker's (3) ·
Navigator's (2) ·
Navigator's / Leatherworker's (1) ·
Poisoner's (2) ·
Scavenge (3) ·
Smith's (1) ·
Smith's (or Thieves' fine work) (1) ·
Smith's / Woodcarver's (2) ·
Woodcarver's (2)
None (3) ·
Afflict: Charm (2) ·
Afflict: Disease (1) ·
Afflict: Poisoned (1) ·
Afflict: Restrain (1) ·
Afflict: Sleep (1) ·
Boost: Armor Class (2) ·
Boost: Constitution (2) ·
Boost: Intelligence (1) ·
Boost: Spell Power (2) ·
Damage: Acid (1) ·
Damage: Bludgeoning (1) ·
Damage: Piercing (1) ·
Damage: Poison (1) ·
Damage: Slashing (1) ·
Move: Flight (1) ·
Move: Swimming (2) ·
Move: Water Breathing (2) ·
Resistance: Poison (1) ·
Restore: Cure Poison (1) ·
Restore: Healing (1) ·
Restore: Regeneration (1) ·
Sense: Blindsight (2) ·
Sense: Darkvision (2) ·
Sense: Tremorsense (1) ·
Skill: Deception (1) ·
Skill: Insight (1) ·
Skill: Persuasion (1) ·
Skill: Stealth (2) ·
Utility: Disguise (1) ·
Utility: Divination (1) ·
Utility: Environmental Adaptation (1) ·
Utility: Illusion (1) ·
Utility: Scrying (1) ·
Utility: Telepathy (1) ·
Ward: Disease (1) ·
Ward: Poison (1)
None (3) ·
Armor (2) ·
Bomb (2) ·
Poison (2) ·
Potion (3) ·
Staff (1) ·
Wand (1) ·
Weapon (2) ·
Wondrous (3)
None (3) ·
Armor (2) ·
Bomb (3) ·
Poison (3) ·
Potion (3) ·
Rations (1) ·
Staff (2) ·
Wand (3) ·
Weapon (3) ·
Wondrous (3)
Showing below up to 49 results in range #1 to #49.


