Drilldown: HarvestComponents
Jump to navigation
Jump to search
Choose a table:
Use the filters below to narrow your results.
component:
Alchemist's (3) ·
Calligrapher's (1) ·
Cook's (2) ·
Herbalism (1) ·
Jeweler's (2) ·
Jeweler's / optics (1) ·
Leatherworker's (3) ·
Navigator's (1) ·
Poisoner's (1) ·
Poisoner's / Alchemist's (1) ·
Scavenge (2) ·
Smith's (2) ·
Smith's (chitin) (1) ·
Smith's (or Thieves' fine work) (2) ·
Smith's (or Woodcarver's fine work) (1) ·
Smith's / Leatherworker's (1) ·
Smith's / Woodcarver's (1) ·
Weaver's / Leatherworker's (1) ·
Woodcarver's (1) ·
Woodcarver's (or Thieves' fine work) (1)
None (3) ·
Afflict: Fear (1) ·
Afflict: Poisoned (1) ·
Afflict: Restrain (1) ·
Afflict: Slow (1) ·
Boost: Armor Class (3) ·
Boost: Constitution (1) ·
Boost: Spell Power (2) ·
Damage: Acid (1) ·
Damage: Cold (1) ·
Damage: Piercing (2) ·
Damage: Poison (1) ·
Damage: Slashing (2) ·
Move: Swimming (1) ·
Move: Water Breathing (1) ·
Resistance: Acid (1) ·
Resistance: Cold (1) ·
Restore: Cure Poison (1) ·
Restore: Healing (1) ·
Sense: Blindsight (2) ·
Sense: Darkvision (3) ·
Skill: Athletics (1) ·
Skill: Stealth (1) ·
Utility: Disguise (1) ·
Utility: Environmental Adaptation (1) ·
Utility: Illusion (1) ·
Ward: Poison (1)
None (3) ·
Armor (3) ·
Bomb (2) ·
Poison (2) ·
Potion (2) ·
Staff (1) ·
Wand (3) ·
Weapon (2) ·
Wondrous (3)
None (2) ·
Armor (3) ·
Bomb (3) ·
Poison (3) ·
Potion (3) ·
Rations (2) ·
Staff (2) ·
Wand (3) ·
Weapon (3) ·
Wondrous (3)
Showing below up to 44 results in range #1 to #44.


