Drilldown: HarvestComponents
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component:
Alchemist's (2) ·
Alchemist's / Poisoner's (1) ·
Alchemist's / Poisoner's (hazardous gland) (1) ·
Alchemist's / Poisoner's (hazardous glands) (1) ·
Calligrapher's (2) ·
Cook's (2) ·
Herbalism (1) ·
Herbalism / Alchemist's (1) ·
Jeweler's (2) ·
Leatherworker's (2) ·
Navigator's (1) ·
Poisoner's (1) ·
Scavenge (2) ·
Smith's (2) ·
Smith's / Thieves' (fine work) (1) ·
Smith's / Woodcarver's (1) ·
Woodcarver's (1) ·
Woodcarver's (or Thieves' fine work) (1)
None (3) ·
Afflict: Paralysis (1) ·
Boost: Armor Class (2) ·
Boost: Spell Power (2) ·
Damage: Acid (1) ·
Damage: Cold (1) ·
Damage: Fire (1) ·
Damage: Lightning (2) ·
Damage: Necrotic (1) ·
Damage: Piercing (1) ·
Damage: Slashing (1) ·
Damage: Thunder (1) ·
Move: Swimming (1) ·
Move: Water Breathing (1) ·
Resistance: Fire (1) ·
Resistance: Lightning (1) ·
Restore: Healing (2) ·
Restore: Restoration (1) ·
Sense: Tremorsense (1) ·
Utility: Divination (1) ·
Utility: Environmental Adaptation (1) ·
Utility: Luck (1) ·
Utility: Navigation (1) ·
Utility: Scrying (1)
None (3) ·
Armor (2) ·
Bomb (2) ·
Poison (1) ·
Potion (2) ·
Rations (1) ·
Staff (1) ·
Wand (2) ·
Weapon (1) ·
Wondrous (3)
None (2) ·
Armor (3) ·
Bomb (2) ·
Poison (2) ·
Potion (2) ·
Rations (1) ·
Staff (2) ·
Wand (3) ·
Weapon (3) ·
Wondrous (3)
Showing below up to 41 results in range #1 to #41.


