Harvested Materials: Difference between revisions

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{{Lore|type=Party Resource}}
{{Lore|type=Party Resource}}
== Harvested Materials ==
== Harvested Materials ==
A running ledger of crafting components the company has cut from slain monsters and banked for later work. Components are spent as [[Crafting at the Greywatch#Component Crafting Economy|Craft Value (CV)]]; the harvesting rules are at [[Monster Harvesting]].
A running ledger of crafting components the company has cut from slain monsters and banked for later work. Components are spent as [[Crafting via Commission or Bastion#Component Crafting Economy|Craft Value (CV)]]; the harvesting rules are at [[Monster Harvesting]], and every creature's dossier is in the [[Bestiary]]. '''Looking for something specific? [[Find Components]] searches this inventory by standard effect''' (poison, healing, armor, senses, flight…).
 


=== How to read this table ===
=== How to read this table ===
'''This inventory is generated live from the harvest database''' — every creature page's Harvest Profile defines the components (the ''HarvestComponents'' table) and its Harvest Record logs what was actually recovered, session by session (the ''HarvestLog'' table). Edit those pages and this ledger updates itself; nothing is tallied by hand. Quantities are the net of everything recovered minus anything spent on crafting.
For each item type, a component is one of:
For each item type, a component is one of:
* '''Primary''' — its effect can ''define'' that item and caps the item's rarity (only Uncommon-or-better parts qualify; Common parts carry no effect).
* '''Primary''' — its effect can ''define'' that item and caps the item's rarity (only Uncommon-or-better parts qualify; Common parts carry no effect).
Line 9: Line 12:
* '''—''' — not usable for that item type.
* '''—''' — not usable for that item type.


''Bomb'' is a thrown area-of-effect consumable; it shares the single-use economy with potions and poisons. The '''[[Crafting at the Greywatch#The crafting roll|crafting roll]]''' made at the bench sets each item's final quality, and for consumables how many you make.
''Bomb'' is a thrown area-of-effect consumable; it shares the single-use economy with potions and poisons. The '''[[Crafting via Commission or Bastion#The crafting roll|crafting roll]]''' made at the bench sets each item's final quality, and for consumables how many you make.


The table is '''sortable''': click a type column (e.g. ''Staff'') to group every component that can anchor or feed it, read the '''Effect''' column to see what a primary would theme the item toward, and total the '''CV''' column against the [[Crafting at the Greywatch#Component Crafting Economy|build thresholds]]. ''CV shown is the total held'' (per-unit value × quantity in hand).
The table is '''sortable''': click a type column (e.g. ''Staff'') to group every component that can anchor or feed it, read the '''Effect''' column to see what a primary would theme the item toward, and total CV against the [[Crafting via Commission or Bastion#Component Crafting Economy|build thresholds]]. '''CV shown is per unit''' — multiply by QTY for the total held. The small line under each effect is its '''standard effect tags''' — the searchable index behind [[Find Components]]; the prose above it stays the creative canvas.


=== Component inventory ===
=== Component inventory ===
{| class="wikitable sortable"
{{#cargo_query:tables=HarvestLog=L,HarvestComponents=C
! Component !! Source !! Rarity !! CV !! Effect !! Potion !! Poison !! Bomb !! Wand !! Staff !! Wondrous !! Armor !! Weapon
|join on=L.component=C.component
|-
|fields=C.component=component,SUM(L.quantity)=QTY,C.creature=creature,C.rarity=rarity,C.cv=cv,C.effect=effect,C.effects=effects,C.signature=signature,C.primary_for=primary_for,C.contributor_to=contributor_to
| Scalding Steam Gland || [[Dragon Turtle]] || Very Rare || 16 || Fire & steam — scalding burst || Primary || Primary || Primary || Primary || Primary || Contributor || — || Primary
|where=L.outcome IN ('Recovered','Spent')
|-
|group by=C.component
| Stormcaller's Lens || [[Dragon Turtle]] || Very Rare || 16 || Storm — lightning & thunder; divination || Primary || Primary || — || Primary || Primary || Primary || — || Contributor
|having=SUM(L.quantity)>0
|-
|order by=cv DESC,component
| Vital Roe || [[Dragon Turtle]] || Very Rare || 16 || Potent restoration & healing || Primary || — || — || — || — || Contributor || — || —
|format=template
|-
|template=Harvested Materials Row
| Breath Gland (Frost Sac) || [[Arauthator]] || Very Rare || 16 || Frost breath — cone of killing cold || Primary || — || Primary || Primary || Primary || Contributor || — || Contributor
|named args=yes
|-
|intro={{Harvested Materials Header}}
| Horn & Frill || [[Arauthator]] || Very Rare || 16 || Frost staff-stock — channels cold || — || — || — || Primary || Primary || Contributor || — || Contributor
|outro={{Harvest Table End}}
|-
|limit=500
| Brine-Blood || [[Dragon Turtle]] || Rare || 8 || Corrosive brine — acid & frigid water || Primary || Contributor || Primary || — || — || — || — || Contributor
}}
|-
| Tide-Sense Organ || [[Dragon Turtle]] || Rare || 8 || Divination — sense water, movement & location || — || — || — || Contributor || Contributor || Primary || — || —
|-
| Regrowing Hydra Flesh ''(signature)'' || [[Hydra]] || Rare || 8 || Regeneration & healing || Primary || — || — || — || — || Contributor || — || —
|-
| Regenerative Marrow || [[Hydra]] || Rare || 8 || Regeneration & healing || Primary || — || — || — || — || Contributor || — || —
|-
| Heartfrost Residue || [[Arauthator]] || Rare || 8 || Arcane frost essence — cold & slowing magic || Primary || — || Primary || Primary || Contributor || Contributor || Primary || Contributor
|-
| Glacial Eyes (2) || [[Arauthator]] || Rare || 8 || Cold-sight — see through snow & magical frost; divination || Primary || — || — || Contributor || — || Primary || Primary || —
|-
| Glacial Scales (hide's worth) || [[Arauthator]] || Rare || 8 || Cold resistance; rigid scale plating || — || — || — || — || — || Contributor || Primary || Contributor
|-
| Talon Hooks (8 claws) || [[Arauthator]] || Rare || 8 || Rending cold — cuts & chills || — || — || Primary || — || — || — || Contributor || Primary
|-
| Frost-Tanned Hide || [[Arauthator]] || Rare || 8 || Cold-warded leather; supple & insulating || — || — || — || — || — || Contributor || Primary || —
|-
| Hydra Bile (×2) || [[Hydra]] || Uncommon || 4 || Acid — corrodes & burns || Primary || Contributor || Primary || — || — || — || — || Contributor
|-
| Refined Frostvenom (×2) || [[Giant Spider|Ice Spider Queen]] || Uncommon || 4 || Cold venom — chill & slow || Contributor || Primary || Primary || — || — || — || — || Contributor
|-
| Rimevenom Gland || [[Giant Spider|Ice Spider Queen]] || Uncommon || 4 || Cold venom — chill & slow || Contributor || Primary || Primary || — || — || — || — || Contributor
|-
| Spider Antitoxin Gland || [[Giant Spider|Ice Spider Queen]] || Uncommon || 4 || Antitoxin — resist & neutralize poison || Primary || Contributor || — || — || — || — || — || —
|-
| Rimed Carapace Section || [[Giant Spider|Ice Spider Queen]] || Uncommon || 4 || Cold resistance; light protection || — || — || — || — || — || Contributor || Primary || Contributor
|-
| Many-layered Hide || [[Hydra]] || Uncommon || 4 || Resilient hide; protection || — || — || — || — || — || Contributor || Primary || —
|-
| Carapace Scute || [[Dragon Turtle]] || Uncommon || 4 || Protection (minor) || — || — || — || — || — || Contributor || Primary || Contributor
|-
| Rendered Steam-Bile || [[Dragon Turtle]] || Uncommon || 4 || Heat & steam (minor) || Primary || Contributor || Primary || Contributor || — || — || — || Contributor
|-
| Brine Concentrate || [[Dragon Turtle]] || Uncommon || 4 || Brine & frigid water (minor) || Primary || Contributor || Primary || — || — || — || — || Contributor
|-
| Frostfang Teeth (6) || [[Arauthator]] || Uncommon || 4 || Biting cold (minor) || — || — || Primary || — || — || — || Contributor || Primary
|-
| Wing Membrane (2) || [[Arauthator]] || Uncommon || 4 || Gliding membrane — light & wind-catching || — || — || — || — || — || Primary || Contributor || —
|-
| Chilled Hemolymph || [[Giant Spider|Ice Spider Queen]] || Common || 2 || — (structure only) || Contributor || Contributor || Contributor || — || — || — || — || —
|-
| Vital Ichor || [[Hydra]] || Common || 2 || — (structure only) || Contributor || Contributor || Contributor || — || — || — || — || —
|-
| Hydra Blood || [[Hydra]] || Common || 2 || — (structure only) || Contributor || Contributor || Contributor || — || — || — || — || —
|-
| Hydra Fangs || [[Hydra]] || Common || 2 || — (structure only) || — || — || Contributor || — || — || — || Contributor || Contributor
|-
| Single Faceted Eye || [[Giant Spider|Ice Spider Queen]] || Common || 2 || — (structure only) || — || — || — || Contributor || Contributor || Contributor || — || —
|-
| Sluggish Blood (6 vials) || [[Arauthator]] || Common || 2 || — (structure only) || Contributor || Contributor || Contributor || — || — || — || — || —
|-
| Tail Vertebrae (6 bones) || [[Arauthator]] || Common || 2 || — (structure only) || — || — || — || — || — || — || Contributor || Contributor
|-
| Gizzard Stones (2) || [[Arauthator]] || Common || 2 || — (swallowed stones; scavenge) || — || — || — || — || — || — || — || —
|}
 
== Session 50 harvest record ==
Four creatures harvested in and around the [[Sea of Moving Ice]]: the [[Giant Spider|ice-spider queen]] (CR 2), the [[Hydra]] (CR 8), and the [[Dragon Turtle]] (CR 17) at [[Deez Nuts]]' longship, and the ancient white dragon [[Arauthator]] (CR 20) at [[Oyaviggaton]].
 
=== Ice Spider Queen (CR 2) ===
{| class="wikitable"
! Harvester !! Tool !! Roll !! Recovered
|-
| [[Gootcha]] || Poisoner's || 24 || Rimevenom Gland ''(signature)''
|-
| [[Xanphina|Xan]] || Alchemist's || 20 || Refined Frostvenom + Chilled Hemolymph
|-
| [[Karma]] || Herbalism || 19 || Spider Antitoxin Gland
|-
| [[Shade|Shadier]] || Poisoner's || 17 || Refined Frostvenom
|-
| [[Baelgrum]] || Smith's (→ chitin) || 13 || Rimed Carapace Section
|-
| [[Keyleth]] || Cartographer's (→ optics) || 9 || Single Faceted Eye
|}
 
=== Hydra (CR 8) ===
{| class="wikitable"
! Harvester !! Tool !! Roll !! Recovered
|-
| [[Shade|Shadier]] || Poisoner's (→ toxic tissue) || 26 || Regrowing Hydra Flesh ''(signature)'' + Hydra Bile
|-
| [[Karma]] || Herbalism || 19 || Regenerative Marrow
|-
| [[Keyleth]] || Cartographer's (→ hide) || 15 || Many-layered Hide
|-
| [[Xanphina|Xan]] || Alchemist's || 10 || Hydra Bile + Vital Ichor
|-
| [[Gootcha]] || Poisoner's || 7 || Hydra Blood
|-
| [[Baelgrum]] || Smith's || 7 || Hydra Fangs
|}
''Left on the carcass:'' Skull-Plates (Uncommon) — Baelgrum was the only smith and rolled low.


=== Dragon Turtle (CR 17) ===
=== Trade goods & field gathering ===
{| class="wikitable"
Components that came from somewhere other than a slain monster's manifest — gathered finds and trade stock. Defined and logged here so they appear in the inventory above.
! Harvester !! Tool !! Roll !! Recovered
{{Harvest Profile Header}}
|-
{{Harvest Component|creature=Winding Water|component=Shed Snakeskins (giant constrictor)|tool=Leatherworker's|rarity=Uncommon|effect=Whole shed skins from at least three lineages of giant constrictor — supple snake-leather and prized trade stock|effects=Boost: Armor Class|primary_for=Armor|contributor_to=Wondrous}}
| [[Shade|Shadier]] || Poisoner's (→ hazardous glands) || 28 || Scalding Steam Gland + Brine-Blood
{{Harvest Table End}}
|-
{{Harvest Record Header}}
| [[Karma]] || Herbalism (→ restorative) || 26 || Vital Roe
{{Harvest Log Entry|creature=Winding Water|component=Shed Snakeskins (giant constrictor)|session=55|session_page=Session 55 - Antlered Shadows (2026-09-12)|quantity=18|harvester=gathered — no check needed|notes=Shade appraised them as standard Zhentarim trade stock, from at least a dozen snakes across three lineages}}
|-
{{Harvest Table End}}
| [[Keyleth]] || Cartographer's (→ Navigator's) || 24 || Stormcaller's Lens + Tide-Sense Organ
|-
| [[Baelgrum]] || Smith's || 13 || Carapace Scute
|-
| [[Gootcha]] || Poisoner's || 13 || Rendered Steam-Bile
|-
| [[Xanphina|Xan]] || Alchemist's || 12 || Brine Concentrate
|}
''Left on the carcass:'' the Legendary Titan Carapace signature and the Rare / Very Rare shell-plates (Smith's column — Baelgrum rolled 13), the Leviathan Hide (no Leatherworker present), and the Gizzard Pearls (no Jeweler present).


=== Arauthator — Ancient White Dragon (CR 20) ===
=== Session harvest records ===
''Old White Death was a carcass vast enough to work at every station at once, so [[Karma]] and [[Baelgrum]] each cut several parts. DCs are by rarity, per [[Monster Harvesting#The harvest ladder|the ladder]].''
* '''Session 55 — [[Peryton]] ×5 (CR 2, Uncommon ceiling).''' Five of the six perytons slain at the nest-tor on [[Varram the White|Varram]]'s trail were harvested by lantern-light; the sixth died in the nest and went unharvested. Full roll-by-roll record on the [[Peryton#Harvest Record|Peryton dossier]]. The same day's travel also yielded '''18 whole shed snakeskins''' gathered (no check needed) from a giant-constrictor shed-field on the [[Winding Water]] — see ''Trade goods'' above.
{| class="wikitable"
! Component !! Tool !! Rarity (DC) !! Harvester !! Roll !! Result
|-
| Rimeforged Heart ''(signature)'' || Alchemist's || Very Rare (20) || [[Karma]] || 22 || Yielded — '''eaten by [[Xanphina]]''' (permanent boon); not banked
|-
| Breath Gland (Frost Sac) || Alchemist's || Very Rare (20) || [[Karma]] || 23 || Recovered — 1 sac (3–4 doses)
|-
| Heartfrost Residue || Alchemist's || Rare (15) || [[Karma]] || 17 || Recovered — 2–3 pinches
|-
| Glacial Eyes || Alchemist's || Rare (15) || [[Karma]] || 23 || Recovered — 2 eyes
|-
| Sluggish Blood || Alchemist's || Common (5) || [[Karma]] || 20 || Recovered — 6 vials
|-
| Cryogland Bile || Alchemist's || Rare (15) || [[Karma]] || 12 || None — missed the Rare DC
|-
| Horn & Frill || Smith's || Very Rare (20) || [[Baelgrum]] || 22 || Recovered — 2 horns + frill
|-
| Glacial Scales || Smith's || Rare (15) || [[Baelgrum]] || 22 || Recovered — 1 hide's worth
|-
| Talon Hooks || Smith's || Rare (15) || [[Baelgrum]] || 21 || Recovered — 8 claws
|-
| Frostfang Teeth || Smith's || Uncommon (10) || [[Baelgrum]] || 23 || Recovered — 6 fangs
|-
| Tail Vertebrae || Smith's || Common (5) || [[Baelgrum]] || 21 || Recovered — 6 bones
|-
| Frost-Tanned Hide || Leatherworker's || Rare (15) || [[Keyleth]] || 22 || Recovered 1 hide
|-
| Wing Membrane || Leatherworker's || Uncommon (10) || [[Xanphina]] || 19 || Recovered — 2 membranes
|-
| Gizzard Stones || ''Scavenge'' || Common (5) || [[Keyleth]] || 13 || Recovered — 2 stones
|}
''Only the Cryogland Bile was lost; the Rimeforged Heart was recovered but consumed rather than banked.''


''Tool mappings for the longship harvests were a one-time grace, as the column rules were not yet settled. Future harvests follow [[Monster Harvesting#Tools and what they collect|the standard columns]].''
== See also ==
* [[Find Components]] — search this inventory by standard effect
* [[Monster Harvesting]] — rules and creature harvest profiles
* [[Crafting via Commission or Bastion]] — spending components as Craft Value


[[Category:Crafting]] [[Category:Campaign]]
[[Category:Crafting]] [[Category:Campaign]]

Latest revision as of 18:40, 15 September 2026

Harvested Materials

Description and context.

Origin

Where it came from or who created it.

Contents

Include the full text or excerpt.

Interpretation

Theories, importance, or player insights.

Harvested Materials

A running ledger of crafting components the company has cut from slain monsters and banked for later work. Components are spent as Craft Value (CV); the harvesting rules are at Monster Harvesting, and every creature's dossier is in the Bestiary. Looking for something specific? Find Components searches this inventory by standard effect (poison, healing, armor, senses, flight…).


How to read this table

This inventory is generated live from the harvest database — every creature page's Harvest Profile defines the components (the HarvestComponents table) and its Harvest Record logs what was actually recovered, session by session (the HarvestLog table). Edit those pages and this ledger updates itself; nothing is tallied by hand. Quantities are the net of everything recovered minus anything spent on crafting.

For each item type, a component is one of:

  • Primary — its effect can define that item and caps the item's rarity (only Uncommon-or-better parts qualify; Common parts carry no effect).
  • Contributor — it adds CV and structure to that item but does not set the effect.
  • — not usable for that item type.

Bomb is a thrown area-of-effect consumable; it shares the single-use economy with potions and poisons. The crafting roll made at the bench sets each item's final quality, and for consumables how many you make.

The table is sortable: click a type column (e.g. Staff) to group every component that can anchor or feed it, read the Effect column to see what a primary would theme the item toward, and total CV against the build thresholds. CV shown is per unit — multiply by QTY for the total held. The small line under each effect is its standard effect tags — the searchable index behind Find Components; the prose above it stays the creative canvas.

Component inventory

Component QTY Source Rarity CV/unit Effect Potion Poison Bomb Wand Staff Wondrous Armor Weapon
Abyssal Bellows-Lung 1 Dragon Turtle Legendary 32 The steam-breath organ — boiling blast & crushing pressure
Damage: FireDamage: Thunder
Contributor Primary Contributor Primary Contributor
Titan Carapace (signature) 1 Dragon Turtle Legendary 32 Near-impervious shell; plating that resists fire
Boost: Armor ClassResistance: Fire
Contributor Primary Contributor
Anathema Scale Coat 1 Yuan-ti Anathema Very Rare 16 Layered serpent-scale plating — fire- and lightning-warded
Boost: Armor ClassResistance: FireResistance: Lightning
Contributor Primary Contributor
Anathema Venom Glands (signature) 2 Yuan-ti Anathema Very Rare 16 Many-fanged venom — virulent, layered neurotoxin
Damage: PoisonAfflict: Poisoned
Primary Primary Contributor
Breath Gland (Frost Sac) 1 Arauthator Very Rare 16 Frost breath — cone of killing cold
Damage: Cold
Primary Primary Primary Primary Contributor Contributor
Gemlike Serpent Eyes 2 Yuan-ti Anathema Very Rare 16 Serpent gaze — gem-focus stock; beguilement and suggestion
Afflict: CharmBoost: Spell Power
Primary Contributor Primary
Heat-Pit Clusters 1 Yuan-ti Anathema Very Rare 16 Heat-sense — perceive warm bodies through darkness; divination
Sense: BlindsightSense: Heightened SensesUtility: Divination
Contributor Contributor Primary
Horn & Frill 1 Arauthator Very Rare 16 Frost staff-stock — channels cold
Damage: ColdBoost: Spell Power
Primary Primary Contributor Contributor
Mageward Ichor 1 Yuan-ti Anathema Very Rare 16 Spell-turning essence — warding against magic
Resistance: SpellsBoost: Saving Throws
Primary Contributor Primary Contributor
Scalding Steam Gland 2 Dragon Turtle Very Rare 16 Fire & steam — scalding burst
Damage: Fire
Primary Primary Primary Primary Contributor Primary
Shell-Plate 1 Dragon Turtle Very Rare 16 Steam-warded plating; heavy protection (resist fire)
Boost: Armor ClassResistance: Fire
Contributor Primary Contributor
Stormcaller's Lens 1 Dragon Turtle Very Rare 16 Storm — lightning & thunder; divination
Damage: LightningDamage: ThunderUtility: DivinationUtility: Scrying
Primary Primary Primary Contributor
Vital Roe 2 Dragon Turtle Very Rare 16 Potent restoration & healing
Restore: HealingRestore: Restoration
Primary Contributor
Antivenin Organ 1 Yuan-ti Anathema Rare 8 Antitoxin — resist & neutralize poison
Restore: Cure PoisonWard: Poison
Primary Contributor Contributor
Beak & Claws 2 Dragon Turtle Rare 8 Rending bite & claw — pierce & slash
Damage: PiercingDamage: Slashing
Contributor Primary
Brine-Blood 3 Dragon Turtle Rare 8 Corrosive brine — acid & frigid water
Damage: AcidDamage: Cold
Primary Contributor Primary Contributor
Cryogland Bile 2 Arauthator Rare 8 Cold bile — freezing catalyst
Damage: Cold
Primary Contributor Primary
Frost-Tanned Hide 2 Arauthator Rare 8 Cold-warded leather; supple & insulating
Boost: Armor ClassResistance: ColdUtility: Environmental Adaptation
Contributor Primary
Glacial Eyes 3 Arauthator Rare 8 Cold-sight — see through snow & magical frost; divination
Sense: DarkvisionUtility: Divination
Contributor Primary
Glacial Scales 1 Arauthator Rare 8 Cold resistance; rigid scale plating
Boost: Armor ClassResistance: Cold
Contributor Primary Contributor
Heartfrost Residue 1 Arauthator Rare 8 Arcane frost essence — cold & slowing magic
Damage: ColdAfflict: Slow
Primary Primary Primary Contributor Contributor Contributor
Leviathan Hide 1 Dragon Turtle Rare 8 Vast, resilient heavy leather
Boost: Armor Class
Contributor Primary
Neck-Sinew Bundles 1 Hydra Rare 8 Regenerative sinew — mending cords & straps
Boost: Armor ClassRestore: Regeneration
Contributor Primary Contributor
Regenerative Marrow 1 Hydra Rare 8 Regeneration & healing
Restore: HealingRestore: Regeneration
Primary Contributor
Regrowing Hydra Flesh (signature) 2 Hydra Rare 8 Regeneration & healing
Restore: HealingRestore: Regeneration
Primary Contributor
Six-Skull Crowns 2 Yuan-ti Anathema Rare 8 Serpent skull-crowns — helm and trophy stock
Boost: Armor ClassSkill: Intimidation
Contributor Primary Contributor
Storm-Quickened Heart 1 Blue Dragon Wyrmling Rare 8 Storm vitality — potent restoration; living lightning essence
Restore: HealingDamage: Lightning
Primary Contributor Contributor Contributor
Talon Hooks 8 Arauthator Rare 8 Rending cold — cuts & chills
Damage: SlashingDamage: Cold
Contributor Primary
Tide-Sense Organ 2 Dragon Turtle Rare 8 Divination — sense water, movement & location
Sense: TremorsenseUtility: NavigationUtility: Divination
Contributor Contributor Primary
Abyssal Ichor 3 Yuan-ti Anathema Uncommon 4 Faintly abyssal blood-ink; sigil reagent
Boost: Spell Power
Contributor Primary
Azure Scale Coat 1 Blue Dragon Wyrmling Uncommon 4 Storm-warded scale plating
Boost: Armor ClassResistance: Lightning
Contributor Primary Contributor
Brine Concentrate 1 Dragon Turtle Uncommon 4 Brine & frigid water (minor)
Damage: AcidDamage: Cold
Primary Contributor Primary Contributor
Cerulean Wyrmhide 4 Blue Dragon Wyrmling Uncommon 4 Storm-warded light leather
Boost: Armor ClassResistance: Lightning
Contributor Primary
Deepwater Swim Bladder 3 Dragon Turtle Uncommon 4 Buoyancy & deep-diving organ
Move: SwimmingMove: Water BreathingUtility: Environmental Adaptation
Primary
Dread Antler Rack 10 Peryton Uncommon 4 Dive-hardened goring antlers — weapon stock
Damage: Piercing
Contributor Contributor Primary
Envenomed Fangs 5 Yuan-ti Anathema Uncommon 4 Venom-channeled fangs
Damage: PoisonDamage: Piercing
Contributor Primary
Fathom-Hide Patches 2 Dragon Turtle Uncommon 4 Pressure-hardened hide patches
Boost: Armor ClassUtility: Environmental Adaptation
Contributor Primary
Frost-Sheened Loose Scales 3 Arauthator Uncommon 4 Loose cold-warded scales
Boost: Armor ClassResistance: Cold
Primary Contributor
Frostfang Teeth 8 Arauthator Uncommon 4 Biting cold (minor)
Damage: ColdDamage: Piercing
Contributor Primary
Galvanic Ichor 4 Blue Dragon Wyrmling Uncommon 4 Numbing shock-toxin — paralytic
Afflict: ParalysisDamage: Lightning
Contributor Primary Primary Contributor
Heart-Pearls 11 Peryton Uncommon 4 Calcified crop-pearls formed around devoured hearts — grim gem-focus and luckstone stock
Utility: LuckBoost: Spell Power
Contributor Contributor Primary
Heartsblood Ichor 11 Peryton Uncommon 4 Blood fouled by a diet of humanoid hearts — a sickening dread-toxin
Damage: PoisonAfflict: Fear
Primary Contributor
Heat-Pit Membranes 3 Yuan-ti Anathema Uncommon 4 Lesser heat-sense membranes
Sense: Heightened Senses
Primary
Hydra Bile 5 Hydra Uncommon 4 Acid — corrodes & burns
Damage: Acid
Primary Contributor Primary Contributor
Ice-Vein Sinew 3 Arauthator Uncommon 4 Cold-supple sinew & straps
Boost: Armor Class
Contributor Primary Contributor
Many-layered Hide 2 Hydra Uncommon 4 Resilient hide; protection
Boost: Armor Class
Contributor Primary
Refined Frostvenom 8 Giant Spider Uncommon 4 Cold venom — chill & slow
Damage: ColdDamage: PoisonAfflict: Slow
Contributor Primary Primary Contributor
Regrowth Nodules 2 Hydra Uncommon 4 Budding regenerative tissue
Restore: Healing
Primary
Rendered Steam-Bile 5 Dragon Turtle Uncommon 4 Heat & steam (minor)
Damage: Fire
Primary Contributor Primary Contributor Contributor
Rimed Carapace Section 1 Giant Spider Uncommon 4 Cold resistance; light protection
Boost: Armor ClassResistance: Cold
Contributor Primary Contributor
Rimevenom Gland (signature) 2 Giant Spider Uncommon 4 Cold venom — chill & slow
Damage: ColdDamage: PoisonAfflict: Slow
Contributor Primary Primary Contributor
Sapphire-Gleam Eyes 2 Blue Dragon Wyrmling Uncommon 4 Gem-focus stock; storm-sight gleam
Boost: Spell Power
Contributor Contributor Primary
Serpent Musk Gland 3 Yuan-ti Anathema Uncommon 4 Beast-calming serpent musk
Skill: Animal HandlingAfflict: Charm
Primary Contributor
Shadowbound Heart (signature) 2 Peryton Uncommon 4 The organ that casts the man-shaped shadow — unnatural vitality; shadow-veiling and disguise
Utility: DisguiseUtility: IllusionBoost: Hit Points
Primary Primary
Shed Snakeskins (giant constrictor) 18 Winding Water Uncommon 4 Whole shed skins from at least three lineages of giant constrictor — supple snake-leather and prized trade stock
Boost: Armor Class
Contributor Primary
Sky-Stag Pelt 6 Peryton Uncommon 4 Storm-gray half-pelt, half-plumage — light leather that sheds wind
Boost: Armor Class
Contributor Primary
Spider Antitoxin Gland 2 Giant Spider Uncommon 4 Antitoxin — resist & neutralize poison
Restore: Cure PoisonWard: Poison
Primary Contributor
Storm-Etched Ink 3 Blue Dragon Wyrmling Uncommon 4 Lightning sigils — magical ink & scroll reagent
Boost: Spell PowerDamage: Lightning
Contributor Contributor Primary
Stormspark Gland (signature) 3 Blue Dragon Wyrmling Uncommon 4 Lightning burst — crackling discharge
Damage: Lightning
Primary Primary Primary Contributor Contributor Contributor
Swamp-Oil Glands 1 Hydra Uncommon 4 Water-shedding oil — proofing & slick
Utility: Environmental Adaptation
Primary Contributor Contributor
Wing Membrane 3 Arauthator Uncommon 4 Gliding membrane — light & wind-catching
Move: Flight
Primary Contributor
Anathema Fangs 9 Yuan-ti Anathema Common 2 (structure only) Contributor Contributor
Antler Tines & Talons 15 Peryton Common 2 (structure only) Contributor Contributor
Bone Shards 4 Arauthator Common 2 (structure only) Contributor Contributor
Chilled Hemolymph 4 Giant Spider Common 2 (structure only) Contributor Contributor Contributor
Claw Chips 4 Dragon Turtle Common 2 (structure only) Contributor Contributor
Dragon Meat 1 Arauthator Common 2 (structure only)
Flight-Quills 5 Peryton Common 2 (structure only) Contributor Contributor
Gizzard Stones 3 Arauthator Common 2 (structure only)
Hide & Feather Scraps 9 Peryton Common 2 (structure only) Contributor Contributor
Hide Scraps 2 Arauthator Common 2 (structure only) Contributor Contributor
Horn Buds 2 Blue Dragon Wyrmling Common 2 (structure only) Contributor Contributor
Hydra Blood 6 Hydra Common 2 (structure only) Contributor Contributor Contributor
Hydra Fangs 1 Hydra Common 2 (structure only) Contributor Contributor Contributor
Hydra Hide Scraps 3 Hydra Common 2 (structure only) Contributor Contributor
Neck Vertebrae 1 Hydra Common 2 (structure only) Contributor Contributor
Peryton Blood 18 Peryton Common 2 (structure only) Contributor Contributor Contributor
Restorative Marrow 5 Peryton Common 2 (structure only) Contributor
Rimed Chitin Plates 2 Giant Spider Common 2 (structure only) Contributor Contributor
Salt-Gland Brine 7 Dragon Turtle Common 2 (structure only) Contributor Contributor Contributor
Scale Handfuls 4 Yuan-ti Anathema Common 2 (structure only) Contributor Contributor
Scale Shards 2 Blue Dragon Wyrmling Common 2 (structure only) Contributor Contributor
Serpent Blood 13 Yuan-ti Anathema Common 2 (structure only) Contributor Contributor Contributor
Shell Fragments 4 Dragon Turtle Common 2 (structure only) Contributor Contributor
Sinew Cord 3 Dragon Turtle Common 2 (structure only) Contributor Contributor
Single Faceted Eye 1 Giant Spider Common 2 (structure only) Contributor Contributor Contributor
Sluggish Blood 9 Arauthator Common 2 (structure only) Contributor Contributor Contributor
Sparking Blood 6 Blue Dragon Wyrmling Common 2 (structure only) Contributor Contributor Contributor
Tail Vertebrae 9 Arauthator Common 2 (structure only) Contributor Contributor
Turtle Blood 2 Dragon Turtle Common 2 (structure only) Contributor Contributor Contributor
Vital Ichor 2 Hydra Common 2 (structure only) Contributor Contributor Contributor
Wind-Reader Pinions 5 Peryton Common 2 (structure only) Contributor
Wyrmling Fangs & Talons 2 Blue Dragon Wyrmling Common 2 (structure only) Contributor Contributor


Trade goods & field gathering

Components that came from somewhere other than a slain monster's manifest — gathered finds and trade stock. Defined and logged here so they appear in the inventory above.

Component Tool Rarity Effect Primary for Contributor to
Shed Snakeskins (giant constrictor) Leatherworker's Uncommon Whole shed skins from at least three lineages of giant constrictor — supple snake-leather and prized trade stock
Boost: Armor Class
Armor Wondrous
Component Qty Outcome Recovered by (roll)
Shed Snakeskins (giant constrictor) 18 Recovered— Shade appraised them as standard Zhentarim trade stock, from at least a dozen snakes across three lineages gathered — no check needed

Session harvest records

  • Session 55 — Peryton ×5 (CR 2, Uncommon ceiling). Five of the six perytons slain at the nest-tor on Varram's trail were harvested by lantern-light; the sixth died in the nest and went unharvested. Full roll-by-roll record on the Peryton dossier. The same day's travel also yielded 18 whole shed snakeskins gathered (no check needed) from a giant-constrictor shed-field on the Winding Water — see Trade goods above.

See also