The Nightingales: Difference between revisions

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Letter into a blockquote; delivery preamble; rewrite Leosin's voice as a fussy scholar
Rewrite Leosin's letter to the voice rules — plainer, fewer tricolons, less bold inside the quote
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'''The Nightingales''' are a [[Harpers|Harper]] cell placed under [[Gootcha]] on her elevation to '''Ciphermaster'''. They keep their clerk at [[Nuts Deep]] and their agents wherever she sends them.
'''The Nightingales''' are a [[Harpers|Harper]] cell placed under [[Gootcha]] on her elevation to '''Ciphermaster'''. Their clerk stays at [[Nuts Deep]] and their agents go wherever she sends them.


== The letter ==
== The letter ==
''[[Merrivet Ashcombe]] arrived at [[Nuts Deep]] in the first days of the fortnight's downtime, on a mule cart, with two crates of paper and no introduction. The letter came four days behind her, carried up from [[Elturel]] by a Harper courier who would not come inside the walls. Gootcha keeps it folded inside the front cover of her notebook.''
''[[Merrivet Ashcombe]] arrived at [[Nuts Deep]] in the first days of the fortnight's downtime, on a hired mule cart, with two crates of paper and no letter of introduction. The letter itself came four days later, carried up from [[Elturel]] by a courier who would not come inside the walls and would not give a name. Gootcha keeps it folded inside the front cover of her notebook.''


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Gootcha,
Gootcha,


Merrivet will have got there before this did. I meant to send her with the letter and she left three days early without telling anyone, which tells you a good deal about her and saves me writing a paragraph on the subject.
Merrivet will have reached you before this did. I had meant to send her with the letter in hand and instead she left Berdusk three days early without telling anybody, which will give you a fair idea of her and saves me writing a paragraph on the subject.


You are at a fixed address for a fortnight. That is the first one you have had in three years and I am going to make use of it, so read all of this rather than the first half.
You are in one place for a fortnight. That is the first fixed address you have had since the winter of '86 and I intend to use it, so please read the whole of this and not the first half.


Four matters.
Four matters, in the order they are likely to cause you trouble.


'''One. The notebook.''' Write your question in it. Merrivet reads it and Merrivet answers it, and how long that takes has nothing to do with either of you — it depends on whether anyone we have ever employed happened to learn the thing. Ten minutes, if it is already in a drawer at Berdusk. Ten days, if somebody has to go and stand in a place and find out. Most questions land somewhere between and I cannot tell you in advance which.
One, the notebook. Write your question in it. Merrivet reads it and answers in it, and how long that takes is not up to either of you. It depends entirely on whether anybody we have ever employed happened to learn the thing you are asking about. Ten minutes if it is already in a drawer somewhere. Ten days if a person has to go and stand in a place and find out. Most fall between the two and I cannot tell you in advance which yours will be.


Creatures follow the same rule and you will notice it more. Ordinary things come back fast and come back accurate, because we have fought them and buried people over them and written it all down afterward. The old ones come back slowly and what arrives is half story. Nobody files a good account of a thing that killed everyone who got close enough to see it properly. Weigh what we send you about a great wyrm against that.
Questions about creatures follow the same rule, and you will feel it more sharply there. Ordinary things come back quickly and come back accurate, because we have fought them and buried people over them and written it down afterward. The old and the singular come back slowly, and what arrives is half story. Nobody writes a reliable account of a thing that killed everyone who got close enough to see it properly, so weigh what we send you about a great wyrm against that. I would rather you doubted us than trusted us into a cave.


'''Two. One question at a time.''' I want to be clear that this is tradecraft and not manners. A clerk chasing four answers produces four poor ones. Worse, four sets of people asking after four subjects in the same season is how a cell gets noticed, and we have lost cells that way — Amn, twice, in my lifetime. If you have a question open and you want a different one more, drop the first and tell her so. You will not get it back half-finished. Whatever was underway simply stops.
Two, one question at a time. This is tradecraft, not manners. A clerk chasing four answers at once produces four poor ones. Worse than that, four sets of people asking after four subjects in the same season is how a cell gets noticed, and we have lost cells exactly that way — twice in Amn, in my lifetime, and I knew most of them. If you have a question open and you want a different one answered more, drop the first and say so plainly. You will not get it back part-finished. Whatever was underway simply stops, and if you come back to it later it starts from nothing.


Word your people send you unasked does not count against this. That is only an agent doing their job.
Word your own people send you unasked does not count against this. That is only an agent doing their job.


'''Three. The four.''' Four now. A fifth when your name carries further than it does, a sixth after that. I have known two Ciphermasters reach a sixth.
Three, the four of them. Four now. A fifth when your name carries further than it does at present, and a sixth after that, though I have known only two Ciphermasters reach a sixth.


Where they stand is nearly the whole of it. An agent on the ground in the place you are asking about will find you the thing nobody wrote down, and I would trade the Berdusk archive for one of them on a good day. An agent walking between two postings is no use to you at all, so move them rarely and on purpose. Hours to cross a city. Three to five days to cross a region. Ten days and often more to cross the coast, and that is in summer.
Where they are standing is most of what determines what you can learn. An agent on the ground in the place you are asking about will find you the thing that nobody ever wrote down, and I would trade the whole Berdusk archive for one of them on a good day. An agent walking between two postings is no use to you at all. So move them rarely and deliberately. Hours to cross a city, three to five days to cross a region, ten days and usually more to cross the coast, and that is with good weather and no reason for anybody to stop them.


Leave one somewhere long enough and they will start sending you things you never asked about. Read those.
Leave one somewhere long enough and they will begin sending you things you never asked for. Read those carefully. In my experience they are worth more than the answers.


'''Four.''' Send us what you find. A dispatch off a body, what a prisoner said before the end, a place properly mapped, a name finally attached to a face — give it to Merrivet and have it filed. Every subject you feed us comes back to you faster and fuller afterward, and the Harpers count intelligence delivered more highly than intelligence requested, which I mention because your standing will rise quicker by sending than by asking.
Four, send us what you find. A dispatch taken off a body, what a prisoner said before the end, a place properly mapped, a name finally attached to a face. Give it to Merrivet and have it filed. Every subject you feed us comes back to you faster and fuller from then on, and the Harpers reckon intelligence delivered above intelligence requested, which I mention because your standing will climb quicker by sending than by asking. Most agents work that out too late to benefit from it.


Now the parts that are not instructions.
Now the parts that are not instructions.


We are not diviners. We do not scry, we do not see forward, we do not read minds, and every year I write that sentence to somebody who has begun to think otherwise. We know what a Harper learned. That is all. Past the Sword Coast we know almost nothing and I would not act on the little we do.
We are not diviners. I write that sentence to somebody every year, always to somebody who has begun to believe otherwise, and it has not once been unnecessary. We do not scry and we cannot see forward. What we have is what a Harper learned, and past the Sword Coast we have very little of that, and I would not act on the little we do.


And what we send is what we believe rather than what is so. It can be old. It can be a lie somebody fed one of ours in the summer of '85 that has been sitting in a drawer since, waiting for a Ciphermaster to act on it. When our word and your own eyes disagree, believe your eyes and write and tell me we were wrong.
What we send you is what we believe rather than what is so. It can be years old. It can be a lie that somebody fed one of ours in the summer of '85 and that has sat in a drawer since, waiting for a Ciphermaster to act on it. Where our word and your own eyes disagree, believe your eyes, and then write and tell me we were wrong so I can have it struck.


Last thing. They are people. They can be followed, and taken, and bought, and one of them being bought will look precisely like the network functioning normally for a very long time. Every question you ask moves somebody, and somebody moving can be watched moving. There are those who would find the four of them a great deal easier to reach than they would find you, and I think you have already worked out who.
Last. They are people. They can be followed and they can be taken, and they can be bought, and a bought agent looks exactly like a working one for a considerable time. Every question you ask moves somebody, and somebody moving can be watched moving. There are those who would find the four of them a great deal easier to reach than they would find you, and I expect you have already worked out who I mean.


Spend them as you would spend your own hours. You are not generous with those either.
So think before you move them. I am aware you will do as you judge best regardless, because you always have, but I have set it down now and that is my part of it done.


— ''Leosin''
— ''Leosin''


''P.S. Merrivet will tell you within the hour how fast she is. Let her. She is not exaggerating and it is the only vanity she has.''
''P.S. Merrivet will tell you inside the hour how quickly she works. Let her. She is not exaggerating and it is the only vanity she has.''
</blockquote>
</blockquote>


== The cell ==
== The cell ==
They named themselves, as cells do. '''The Nightingales''' — for the bird that sings after dark, and for the older Harper sense of the word: the one who talks. Merrivet chose it, and maintains it was obvious.
They named themselves, as cells do. '''The Nightingales''' — for the bird that sings after dark, and for the older Harper sense of the word, meaning the one who talks. Merrivet chose it and maintains it was obvious.


'''[[Merrivet Ashcombe]]''' — gnome cipher clerk, resident at [[Nuts Deep]]. Does not leave and does not fight. Reads the notebook every waking hour and a fair number of the sleeping ones, answers in dry marginalia, and is openly smug about her turnaround time.
'''[[Merrivet Ashcombe]]''' — gnome cipher clerk, resident at [[Nuts Deep]]. Does not leave and does not fight. Reads the notebook every waking hour and a fair number of the sleeping ones, answers in dry marginalia, and is openly smug about how fast she is.


'''Will''' — [[Gootcha]]'s squire, a Harper placement out of [[Baldur's Gate]]. Courier and liaison, and not counted among the four. Most deliveries arrive in his hands, which means most requests put him on a road.
'''Will''' — [[Gootcha]]'s squire, a Harper placement out of [[Baldur's Gate]]. Courier and liaison, and not counted among the four. Most deliveries arrive in his hands, which means most requests put him on a road.
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| '''Tam Ossley''' || Watcher. Eleven years on the docks and noticed by no one. Reports in flat, unhelpful detail until something matters. || [[Waterdeep]] — on the [[Council of Waterdeep|Council]]
| '''Tam Ossley''' || Watcher. Eleven years on the docks and noticed by no one. Reports in flat, unhelpful detail until something matters. || [[Waterdeep]] — on the [[Council of Waterdeep|Council]]
|-
|-
| '''Hollis Renn''' || Fixer. Finds things, forges papers, and mentions what it cost. He is owed a great deal by a great many people and has never once forgotten by whom. || [[Baldur's Gate]]
| '''Hollis Renn''' || Fixer. Finds things, forges papers, and mentions what it cost. He is owed a great deal by a great many people and has never forgotten by whom. || [[Baldur's Gate]]
|-
|-
| '''Sera Dunwick''' || Face. Drinks with the right people and remembers all of it. || [[Luskan]] — working the [[Arcane Brotherhood]] connection
| '''Sera Dunwick''' || Face. Drinks with the right people and remembers all of it. || [[Luskan]] — working the [[Arcane Brotherhood]] connection

Revision as of 01:53, 29 August 2026

The Nightingales are a Harper cell placed under Gootcha on her elevation to Ciphermaster. Their clerk stays at Nuts Deep and their agents go wherever she sends them.

The letter

Merrivet Ashcombe arrived at Nuts Deep in the first days of the fortnight's downtime, on a hired mule cart, with two crates of paper and no letter of introduction. The letter itself came four days later, carried up from Elturel by a courier who would not come inside the walls and would not give a name. Gootcha keeps it folded inside the front cover of her notebook.

Their eyes must be sharp.

Gootcha,

Merrivet will have reached you before this did. I had meant to send her with the letter in hand and instead she left Berdusk three days early without telling anybody, which will give you a fair idea of her and saves me writing a paragraph on the subject.

You are in one place for a fortnight. That is the first fixed address you have had since the winter of '86 and I intend to use it, so please read the whole of this and not the first half.

Four matters, in the order they are likely to cause you trouble.

One, the notebook. Write your question in it. Merrivet reads it and answers in it, and how long that takes is not up to either of you. It depends entirely on whether anybody we have ever employed happened to learn the thing you are asking about. Ten minutes if it is already in a drawer somewhere. Ten days if a person has to go and stand in a place and find out. Most fall between the two and I cannot tell you in advance which yours will be.

Questions about creatures follow the same rule, and you will feel it more sharply there. Ordinary things come back quickly and come back accurate, because we have fought them and buried people over them and written it down afterward. The old and the singular come back slowly, and what arrives is half story. Nobody writes a reliable account of a thing that killed everyone who got close enough to see it properly, so weigh what we send you about a great wyrm against that. I would rather you doubted us than trusted us into a cave.

Two, one question at a time. This is tradecraft, not manners. A clerk chasing four answers at once produces four poor ones. Worse than that, four sets of people asking after four subjects in the same season is how a cell gets noticed, and we have lost cells exactly that way — twice in Amn, in my lifetime, and I knew most of them. If you have a question open and you want a different one answered more, drop the first and say so plainly. You will not get it back part-finished. Whatever was underway simply stops, and if you come back to it later it starts from nothing.

Word your own people send you unasked does not count against this. That is only an agent doing their job.

Three, the four of them. Four now. A fifth when your name carries further than it does at present, and a sixth after that, though I have known only two Ciphermasters reach a sixth.

Where they are standing is most of what determines what you can learn. An agent on the ground in the place you are asking about will find you the thing that nobody ever wrote down, and I would trade the whole Berdusk archive for one of them on a good day. An agent walking between two postings is no use to you at all. So move them rarely and deliberately. Hours to cross a city, three to five days to cross a region, ten days and usually more to cross the coast, and that is with good weather and no reason for anybody to stop them.

Leave one somewhere long enough and they will begin sending you things you never asked for. Read those carefully. In my experience they are worth more than the answers.

Four, send us what you find. A dispatch taken off a body, what a prisoner said before the end, a place properly mapped, a name finally attached to a face. Give it to Merrivet and have it filed. Every subject you feed us comes back to you faster and fuller from then on, and the Harpers reckon intelligence delivered above intelligence requested, which I mention because your standing will climb quicker by sending than by asking. Most agents work that out too late to benefit from it.

Now the parts that are not instructions.

We are not diviners. I write that sentence to somebody every year, always to somebody who has begun to believe otherwise, and it has not once been unnecessary. We do not scry and we cannot see forward. What we have is what a Harper learned, and past the Sword Coast we have very little of that, and I would not act on the little we do.

What we send you is what we believe rather than what is so. It can be years old. It can be a lie that somebody fed one of ours in the summer of '85 and that has sat in a drawer since, waiting for a Ciphermaster to act on it. Where our word and your own eyes disagree, believe your eyes, and then write and tell me we were wrong so I can have it struck.

Last. They are people. They can be followed and they can be taken, and they can be bought, and a bought agent looks exactly like a working one for a considerable time. Every question you ask moves somebody, and somebody moving can be watched moving. There are those who would find the four of them a great deal easier to reach than they would find you, and I expect you have already worked out who I mean.

So think before you move them. I am aware you will do as you judge best regardless, because you always have, but I have set it down now and that is my part of it done.

Leosin

P.S. Merrivet will tell you inside the hour how quickly she works. Let her. She is not exaggerating and it is the only vanity she has.

The cell

They named themselves, as cells do. The Nightingales — for the bird that sings after dark, and for the older Harper sense of the word, meaning the one who talks. Merrivet chose it and maintains it was obvious.

Merrivet Ashcombe — gnome cipher clerk, resident at Nuts Deep. Does not leave and does not fight. Reads the notebook every waking hour and a fair number of the sleeping ones, answers in dry marginalia, and is openly smug about how fast she is.

WillGootcha's squire, a Harper placement out of Baldur's Gate. Courier and liaison, and not counted among the four. Most deliveries arrive in his hands, which means most requests put him on a road.

Standing postings

Agent Specialty Currently posted
Tam Ossley Watcher. Eleven years on the docks and noticed by no one. Reports in flat, unhelpful detail until something matters. Waterdeep — on the Council
Hollis Renn Fixer. Finds things, forges papers, and mentions what it cost. He is owed a great deal by a great many people and has never forgotten by whom. Baldur's Gate
Sera Dunwick Face. Drinks with the right people and remembers all of it. Luskan — working the Arcane Brotherhood connection
Corvin Ashe Field scholar. Walks sites and reads what is left of them. Travelling — The Grove Burnings

See also