Hydra: Difference between revisions

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Carcass-first manifest (4 R + 5 UC + 6 C) with recovered/left status; Undying Heartblood VR prize from the retro pass
Restructure per DM format — manifest table + separate harvest record; margin-rule quantities
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== Harvest Profile ==
== Harvest Profile ==
''CR 8 — rarity ceiling [[Monster Harvesting#The harvest ladder|Rare]]. Full [[Monster Harvesting#The carcass comes first|manifest]]: 4 Rare + 5 Uncommon + 6 Common. One harvest check per character; see [[Monster Harvesting]] for the rules.''
''CR 8 — Rare ceiling. Rules: [[Monster Harvesting]]. Because the tissue regenerates, more than one viable sample of the restorative parts can be cut from a single corpse.''
{| class="wikitable"
{| class="wikitable"
! Component !! Tool column !! Rarity !! Status (S50 + 2026-09 retro pass)
! Component !! Tool !! Rarity !! Effect !! Primary for !! Contributor to
|-
|-
| Undying Heartblood || Poisoner's / Alchemist's || '''Very Rare''' ''(above ceiling — nat 20 or ceiling DC +10 only)'' || Recovered ([[Shade]], 26)
| Regrowing Hydra Flesh ''(signature)'' || Cook's / Herbalism / Poisoner's (toxic tissue) || Rare || Regeneration & healing || Potion || Wondrous
|-
|-
| Regrowing Hydra Flesh ''(signature)'' || Cook's / Herbalism / Poisoner's (toxic tissue) || Rare || Recovered
| Regenerative Marrow || Herbalism || Rare || Regeneration & healing || Potion || Wondrous
|-
|-
| Regenerative Marrow || Herbalism || Rare || Recovered
| Neck-Sinew Bundles || Leatherworker's || Rare || Regenerative sinew — mending cords & straps || Armor || Weapon, Wondrous
|-
|-
| Neck-Sinew Bundles || Leatherworker's || Rare || Recovered ([[Keyleth]], 15)
| Hydra Heart-Cluster || Alchemist's || Rare || Many-hearted stamina — endurance & vitality || Potion || Wondrous
|-
|-
| Hydra Heart-Cluster || Alchemist's || Rare || ''Left on the carcass''
| Hydra Bile || Alchemist's / Poisoner's || Uncommon || Acid — corrodes & burns || Potion, Bomb || Poison, Weapon
|-
|-
| Hydra Bile || Alchemist's / Poisoner's || Uncommon || Recovered ×2
| Many-layered Hide || Leatherworker's || Uncommon || Resilient hide; protection || Armor || Wondrous
|-
|-
| Many-layered Hide || Leatherworker's || Uncommon || Recovered
| Regrowth Nodules || Herbalism || Uncommon || Budding regenerative tissue || Potion || —
|-
|-
| Regrowth Nodules || Herbalism || Uncommon || Recovered ([[Karma]])
| Swamp-Oil Glands || Alchemist's || Uncommon || Water-shedding oil — proofing & slick || Potion || Bomb, Wondrous
|-
|-
| Swamp-Oil Glands || Alchemist's || Uncommon || Recovered ([[Xanphina]])
| Skull-Plates || Smith's || Uncommon || Dense skull-bone plating || Armor || Weapon
|-
|-
| Skull-Plates || Smith's || Uncommon || ''Left on the carcass''
| Vital Ichor || Alchemist's || Common || ''Structure only'' || — || Potion, Poison, Bomb
|-
|-
| Vital Ichor || Alchemist's || Common || Recovered
| Hydra Blood || Alchemist's / Poisoner's || Common || ''Structure only'' || — || Potion, Poison, Bomb
|-
|-
| Hydra Blood || Alchemist's / Poisoner's || Common || Recovered
| Hydra Fangs || Smith's || Common || ''Structure only'' || — || Weapon, Armor, Bomb
|-
|-
| Hydra Fangs || Smith's || Common || Recovered
| Neck Vertebrae || Smith's || Common || ''Structure only'' || — || Armor, Weapon
|-
|-
| Neck Vertebrae || Smith's || Common || Recovered ([[Baelgrum]])
| Hide Scraps || Leatherworker's || Common || ''Structure only'' || — || Armor, Wondrous
|-
|-
| Hydra Meat || Cook's || Common || ''Left on the carcass''
| Hydra Meat || Cook's || Common || ''Structure only'' || — || Rations
|}
 
== Harvest Record ==
Harvested in [[Session 50 - Reforged in Hell, the Voyage Home (2026-06-14)|Session 50]]; quantities include the 2026-09 retro pass (margin bonuses). Banked totals: [[Harvested Materials]].
{| class="wikitable"
! Component !! Status !! Recovered by
|-
| Regrowing Hydra Flesh ''(signature)'' || Recovered ×2 || [[Shade]] (26)
|-
| Regenerative Marrow || Recovered || [[Karma]] (19)
|-
| Neck-Sinew Bundles || Recovered || [[Keyleth]] (15)
|-
| Hydra Bile || Recovered ×5 || Shade, [[Xanphina]] (10)
|-
|-
| Hide Scraps || Leatherworker's || Common || Recovered
| Many-layered Hide || Recovered ×2 || Keyleth
|-
| Regrowth Nodules || Recovered ×2 || Karma
|-
| Swamp-Oil Glands || Recovered || Xanphina
|-
| Vital Ichor || Recovered ×2 || Xanphina
|-
| Hydra Blood || Recovered ×6 || Shade, [[Gootcha]] (7)
|-
| Hydra Fangs · Neck Vertebrae || Recovered || [[Baelgrum]] (7)
|-
| Hide Scraps || Recovered ×3 || Keyleth
|-
| Hydra Heart-Cluster · Skull-Plates · Hydra Meat || ''Left on the carcass'' ||
|}
|}
The regrowing flesh, marrow, and heartblood are restorative reagents prized for healing draughts; because the tissue regenerates, more than one viable Rare sample can be cut from a single corpse.
''Recovered by the company in [[Session 50 - Reforged in Hell, the Voyage Home (2026-06-14)|Session 50]], with additional recoveries on the 2026-09 retro pass — see the [[Harvested Materials]] ledger.''


[[Category:Creatures]]
[[Category:Creatures]]

Revision as of 15:25, 3 September 2026

Hercules and the Lernaean Hydra, Gustave Moreau, c. 1876 (public domain via Wikimedia Commons)
Hydra
Harper Field Dossier
Combat reference
Type Many-headed reptilian horror; a writhing knot of necks and teeth
Vulnerabilities Fire — only flame will keep a severed neck from sprouting anew
Resistances
Immunities
Condition Immunities
Strong Saves A brute of flesh and stamina more than mind
Senses Watches every quarter at once; near impossible to take unawares
Movement Lumbers on land and swims well; will board a ship or wade ashore after prey
Notable Abilities Strikes with every head at once, each a biting maw on a long neck, and snaps at any foe who slips past its guard. Cut off a head and two more may take its place unless the stump is seared shut
Provenance
Knowledge Partial
First Encountered Session 50, boarding a longship in the Sea of Moving Ice
Filed by Agent Wren, of the Tellstone circle

The Harpers' Read

The hydra's terror is its heads — count them, for each one bites on its own, and woe to the warrior who tries to walk past that thicket of necks, for every head will snap at him as he goes. Hacking them off feels like progress and is a trap: a severed neck regrows, and worse, sprouts double, so that a careless butcher only makes the monster deadlier. The only honest way to take a head for good is to burn the stump shut — a torch, a flask of oil, a pixie of hellfire, anything that cauterises. Better still, forget the heads entirely and pour fire and raw destructive magic into the body until the whole thrashing mass goes still. Keep it off your decks if you can; in close quarters it will chew through your crew before you fell it.

Encounters of Record

  • Session 50 — A six-headed hydra heaved itself aboard Deez Nuts' longship and killed a sailor before the company learned to cauterise its stumps with hellfire; Shade finished it with a chromatic orb.

Harvest Profile

CR 8 — Rare ceiling. Rules: Monster Harvesting. Because the tissue regenerates, more than one viable sample of the restorative parts can be cut from a single corpse.

Component Tool Rarity Effect Primary for Contributor to
Regrowing Hydra Flesh (signature) Cook's / Herbalism / Poisoner's (toxic tissue) Rare Regeneration & healing Potion Wondrous
Regenerative Marrow Herbalism Rare Regeneration & healing Potion Wondrous
Neck-Sinew Bundles Leatherworker's Rare Regenerative sinew — mending cords & straps Armor Weapon, Wondrous
Hydra Heart-Cluster Alchemist's Rare Many-hearted stamina — endurance & vitality Potion Wondrous
Hydra Bile Alchemist's / Poisoner's Uncommon Acid — corrodes & burns Potion, Bomb Poison, Weapon
Many-layered Hide Leatherworker's Uncommon Resilient hide; protection Armor Wondrous
Regrowth Nodules Herbalism Uncommon Budding regenerative tissue Potion
Swamp-Oil Glands Alchemist's Uncommon Water-shedding oil — proofing & slick Potion Bomb, Wondrous
Skull-Plates Smith's Uncommon Dense skull-bone plating Armor Weapon
Vital Ichor Alchemist's Common Structure only Potion, Poison, Bomb
Hydra Blood Alchemist's / Poisoner's Common Structure only Potion, Poison, Bomb
Hydra Fangs Smith's Common Structure only Weapon, Armor, Bomb
Neck Vertebrae Smith's Common Structure only Armor, Weapon
Hide Scraps Leatherworker's Common Structure only Armor, Wondrous
Hydra Meat Cook's Common Structure only Rations

Harvest Record

Harvested in Session 50; quantities include the 2026-09 retro pass (margin bonuses). Banked totals: Harvested Materials.

Component Status Recovered by
Regrowing Hydra Flesh (signature) Recovered ×2 Shade (26)
Regenerative Marrow Recovered Karma (19)
Neck-Sinew Bundles Recovered Keyleth (15)
Hydra Bile Recovered ×5 Shade, Xanphina (10)
Many-layered Hide Recovered ×2 Keyleth
Regrowth Nodules Recovered ×2 Karma
Swamp-Oil Glands Recovered Xanphina
Vital Ichor Recovered ×2 Xanphina
Hydra Blood Recovered ×6 Shade, Gootcha (7)
Hydra Fangs · Neck Vertebrae Recovered Baelgrum (7)
Hide Scraps Recovered ×3 Keyleth
Hydra Heart-Cluster · Skull-Plates · Hydra Meat Left on the carcass