Sea of Moving Ice
Jump to navigation
Jump to search
Sea of Moving Ice
The Sea of Moving Ice is a vast expanse of frigid waters and floating icebergs in the far north of Faerûn, northwest of Luskan.
Overview
The Sea of Moving Ice is a treacherous region of constantly shifting icebergs, freezing waters, and dangerous wildlife. The water is cold enough to require constitution saving throws after a number of rounds equal to a creature's constitution modifier. The region has only 8 hours of daylight and 16 hours of darkness during the winter months, with travel times doubling at night.
Navigation
Travel through the Sea of Moving Ice is managed via hex-based exploration:
- Normal speed - 2 hours per hex
- With wind - 1 hour per hex
- Against wind - 3 hours per hex
- Nighttime - Double all travel times
- Each hex represents approximately 6 miles
Inhabitants
- Ice Hunter Clans - Human tribes living on the icebergs, wearing seal-skin clothing and using kayaks
- Merfolk - Pods of merfolk including the party's friend Phil
- Arauthator - An ancient white dragon who lairs at Oyaviggaton
- Verithrax - An adult bronze dragon who patrols the region
- Mick - A marid (ocean genie) who inhabits the waters
- Wildlife - Dolphins, polar bears, awakened white moose, dire birds of prey, plesiosaurus, sea hags, and more
Notable Locations
- Oyaviggaton - Arauthator's massive iceberg lair
Quests & Events
- Session 47 - The Sea of Moving Ice - The party navigated this region searching for Maccath the Crimson