Sea of Moving Ice

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Sea of Moving Ice

The Sea of Moving Ice is a vast expanse of frigid waters and floating icebergs in the far north of Faerûn, northwest of Luskan.

Overview

The Sea of Moving Ice is a treacherous region of constantly shifting icebergs, freezing waters, and dangerous wildlife. The water is cold enough to require constitution saving throws after a number of rounds equal to a creature's constitution modifier. The region has only 8 hours of daylight and 16 hours of darkness during the winter months, with travel times doubling at night.

Travel through the Sea of Moving Ice is managed via hex-based exploration:

  • Normal speed - 2 hours per hex
  • With wind - 1 hour per hex
  • Against wind - 3 hours per hex
  • Nighttime - Double all travel times
  • Each hex represents approximately 6 miles

Inhabitants

  • Ice Hunter Clans - Human tribes living on the icebergs, wearing seal-skin clothing and using kayaks
  • Merfolk - Pods of merfolk including the party's friend Phil
  • Arauthator - An ancient white dragon who lairs at Oyaviggaton
  • Verithrax - An adult bronze dragon who patrols the region
  • Mick - A marid (ocean genie) who inhabits the waters
  • Wildlife - Dolphins, polar bears, awakened white moose, dire birds of prey, plesiosaurus, sea hags, and more

Notable Locations

Quests & Events

Appearances