Dragon Turtle

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Dragon Turtle
Harper Field Dossier
Combat reference
Type Draconic sea-leviathan — a mountain of shell and spite beneath the waves
Vulnerabilities None discovered; but its kinship with dragons is itself a weakness — weapons forged to slay dragons bite it all the same, and a caster who can change the very nature of their flame sidesteps its fire-proof hide
Resistances Shrugs off fire and scalding heat
Immunities
Condition Immunities
Strong Saves Iron-bodied and strong of will; its hide and endurance rarely fail it. Slower of reflex and wit
Senses
Movement Swims with terrible speed and will hunt a ship across open water; can haul its bulk onto ice to press an attack
Notable Abilities A breath of boiling steam that scalds like dragonfire across a wide front; jaws and a battering tail with long reach, able to stave in a hull or shatter a wall of ice
Provenance
Knowledge Partial
First Encountered Session 50, hunting a longship through the Sea of Moving Ice
Filed by Agent Wren, of the Tellstone circle

The Harpers' Read

Do not mistake the dragon turtle for a beast of the deep — it is a true dragon in all but name, and that is the key to killing it. Common fire is wasted breath; it bathes in heat and answers with a cone of boiling steam that will scald a whole deck at once. Fight it as you would a wyrm: bring weapons enchanted against dragons, for they wound it as readily as any drake, and lean on a caster who can recolour their magic into frost, lightning, or poison to slip past its fire-proof shell. It is iron-bodied and stubborn of will, so do not waste effort trying to charm or terrify it; aim instead for the slower reflexes and duller mind beneath all that armour. If you can lure it onto the ice and out of its element, do so — a beached leviathan is a slower one.

Encounters of Record

Harvest Profile

CR 17 — rarity ceiling Legendary. The shell-plates are a scaling component: the grade recovered rises with the harvester's roll. Harvested as a dragon, and large enough that the DM may rule it a Grand Carcass. See Monster Harvesting for the rules.

Tool Component Rarity
Smith's Tools Titan Carapace (signature) Legendary
Smith's Tools Shell-Plate (scaling: Common → Very Rare by roll) up to Very Rare
Smith's Tools Beak & Claws Rare
Alchemist's Supplies Scalding Steam Gland Very Rare
Alchemist's Supplies Brine-Blood Rare
Navigator's Tools Stormcaller's Lens / Storm-Lens Eyes Very Rare
Navigator's Tools Tide-Sense Organ Rare
Leatherworker's Tools Leviathan Hide Rare
Herbalism Kit Vital Roe Very Rare
Jeweler's Tools Gizzard Pearls Rare
Cook's Utensils Turtle Meat & Fat (abundant) Uncommon

Recovered by the company in Session 50 — see the Harvested Materials ledger.