House Rules

From Deez Nuts' Sword Coast Campaign
Revision as of 15:16, 18 June 2026 by Wvaske (talk | contribs) (Pass 2 (S46 texture): add S46 rulings — cover (equal-size = half cover; cover vs ranged not saves), Alexios's Battlefield Command now needs a min-Intelligence/language target, and Moonbeam is explicitly not sunlight (but still hurts allies))
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House Rules

Standing rulings and homebrew mechanics that the DM (Wes Vaske, "Papa DM") has established at the table and that now apply to the Deez Nuts campaign. These are collected from session play; each notes the session where it was set down. New rulings are added as they arise.

Attunement

  • Flexible attunement. You do not need a short or long rest to attune to a magic item. You may attune (and swap attunements) freely at any time — up until you take your first action in initiative, after which your attunements are locked for that encounter. (Session 44)

Magic Items & Consumables

  • Anyone can use spell scrolls. The normal restriction (spell must be on your class list, or an Arcana check to cast) is waived — any character may use any spell scroll. (Flagged by the DM as provisional.) (Session 44)
  • Healing potions drunk as a full Action heal the maximum. If you spend a full Action to drink a healing potion you regain the maximum possible hit points instead of rolling. Established values: regular 10, greater 20, superior 40. (Drinking faster, as a bonus action, rolls normally.) (Sessions 44–45)

Combat

  • No massive-damage instant kill. There is no rule in this campaign by which a single huge hit instantly kills a creature above 0 HP; damage is tracked normally. (Session 44)
  • Mounted combat — full footprint. A mounted character occupies the entire space of their mount (all four squares of a Large mount) for the purposes of reach and aura effects, not just a single square. (Relevant to paladin auras such as Alexios's.) (Session 43)
  • Riding huge+ creatures (mounted grapple). To ride a Huge or larger creature, succeed on an Athletics check to grapple onto it; while mounted you hold on with one hand (advantage on melee attacks with the other), it does not reduce the creature's speed, and you make a contested Strength check at the end of each of the creature's turns to stay on. (Session 45, established when Alexios rode the Mind Gobbler)
  • Falling. Falling damage caps at 10d8. A creature that falls onto another creature deals — and takes — the same falling damage. (Session 45)
  • Cover. Creatures of equal size grant each other only half cover (+2 AC), not three-quarters. Cover applies to ranged attack rolls but not to save-based spells. Line of sight is tracked strictly. (Session 46)
  • Alexios's Battlefield Command. Going forward, the push/command ability requires the target to have a minimum Intelligence and to understand language — it does not work on mindless creatures (ruling added after he walked a mindless Rust Monster off a cliff). (Session 46)

Exploration & Travel

  • Group nat-20 = double travel. When the party makes a group travel check and someone rolls a natural 20 (with the group succeeding overall), the party covers double the normal distance for that leg. (Session 43)
  • Take 10. In a safe, unpressured moment a character may "take 10" on a Perception or Investigation check rather than rolling, representing careful, repeated searching. (Session 43)

Spells & Effects

  • Moonbeam is not sunlight. It does not trigger drow (or other) sunlight sensitivity — but it still damages allies who stand in it; you cannot safely walk a party member through it. (Session 46)

Flavor / Sensory

  • First-time sensory save. A genuinely novel, disturbing sensory experience (e.g. the wet sound of the Eye of Gilbraxis tearing free of its socket, or looting a long-rotted corpse) forces a one-time Constitution save — only the first time a character encounters it. (Session 45)