Dragon Turtle

From Deez Nuts' Sword Coast Campaign
Revision as of 02:33, 13 September 2026 by Wvaske (talk | contribs) (Harvest DB: tag manifest components with standard effects (searchable via Find Components))
Jump to navigation Jump to search
Dragon Turtle
Harper Field Dossier
Combat reference
Type Draconic sea-leviathan — a mountain of shell and spite beneath the waves
Vulnerabilities None discovered; but its kinship with dragons is itself a weakness — weapons forged to slay dragons bite it all the same, and a caster who can change the very nature of their flame sidesteps its fire-proof hide
Resistances Shrugs off fire and scalding heat
Immunities
Condition Immunities
Strong Saves Iron-bodied and strong of will; its hide and endurance rarely fail it. Slower of reflex and wit
Senses
Movement Swims with terrible speed and will hunt a ship across open water; can haul its bulk onto ice to press an attack
Notable Abilities A breath of boiling steam that scalds like dragonfire across a wide front; jaws and a battering tail with long reach, able to stave in a hull or shatter a wall of ice
Provenance
Knowledge Partial
First Encountered Session 50, hunting a longship through the Sea of Moving Ice
Filed by Agent Wren, of the Tellstone circle

The Harpers' Read

Do not mistake the dragon turtle for a beast of the deep — it is a true dragon in all but name, and that is the key to killing it. Common fire is wasted breath; it bathes in heat and answers with a cone of boiling steam that will scald a whole deck at once. Fight it as you would a wyrm: bring weapons enchanted against dragons, for they wound it as readily as any drake, and lean on a caster who can recolour their magic into frost, lightning, or poison to slip past its fire-proof shell. It is iron-bodied and stubborn of will, so do not waste effort trying to charm or terrify it; aim instead for the slower reflexes and duller mind beneath all that armour. If you can lure it onto the ice and out of its element, do so — a beached leviathan is a slower one.

Encounters of Record

Harvest Profile

CR 17 — Legendary ceiling. Rules: Monster Harvesting. The shell appears at several grades as separate entries — loose fragments at Common up to the signature carapace at Legendary. Search all components by effect: Find Components.

Component Tool Rarity Effect Primary for Contributor to
Titan Carapace (signature) Smith's Legendary Near-impervious shell; plating that resists fire
Boost: Armor ClassResistance: Fire
Armor Wondrous, Weapon
Abyssal Bellows-Lung Alchemist's / Poisoner's (hazardous glands) Legendary The steam-breath organ — boiling blast & crushing pressure
Damage: FireDamage: Thunder
Bomb, Staff Potion, Wand, Wondrous
Scalding Steam Gland Alchemist's / Poisoner's Very Rare Fire & steam — scalding burst
Damage: Fire
Potion, Bomb, Wand, Staff, Weapon Wondrous
Stormcaller's Lens Navigator's Very Rare Storm — lightning & thunder; divination(also called Storm-Lens Eyes)
Damage: LightningDamage: ThunderUtility: DivinationUtility: Scrying
Wand, Staff, Wondrous Weapon
Vital Roe Herbalism Very Rare Potent restoration & healing
Restore: HealingRestore: Restoration
Potion Wondrous
Shell-Plate Smith's Very Rare Steam-warded plating; heavy protection (resist fire)
Boost: Armor ClassResistance: Fire
Armor Wondrous, Weapon
Brine-Blood Alchemist's / Poisoner's Rare Corrosive brine — acid & frigid water
Damage: AcidDamage: Cold
Potion, Bomb Poison, Weapon
Tide-Sense Organ Navigator's Rare Divination — sense water, movement & location
Sense: TremorsenseUtility: NavigationUtility: Divination
Wondrous Wand, Staff
Beak & Claws Smith's Rare Rending bite & claw — pierce & slash
Damage: PiercingDamage: Slashing
Weapon Armor
Leviathan Hide Leatherworker's Rare Vast, resilient heavy leather
Boost: Armor Class
Armor Wondrous
Gizzard Pearls Jeweler's Rare Luck-pearls — gem-foci & charms
Utility: LuckBoost: Spell Power
Wondrous, Wand Staff
Rendered Steam-Bile Alchemist's / Poisoner's Uncommon Heat & steam (minor)
Damage: Fire
Potion, Bomb Poison, Wand, Weapon
Brine Concentrate Alchemist's Uncommon Brine & frigid water (minor)
Damage: AcidDamage: Cold
Potion, Bomb Poison, Weapon
Deepwater Swim Bladder Navigator's Uncommon Buoyancy & deep-diving organ
Move: SwimmingMove: Water BreathingUtility: Environmental Adaptation
Wondrous
Fathom-Hide Patches Leatherworker's Uncommon Pressure-hardened hide patches
Boost: Armor ClassUtility: Environmental Adaptation
Armor Wondrous
Turtle Meat & Fat Cook's Uncommon Hearty provender — rations & tallow(abundant) Rations
Turtle Blood Alchemist's Common Structure only Potion, Poison, Bomb
Salt-Gland Brine Alchemist's / Poisoner's Common Structure only Potion, Poison, Bomb
Shell Fragments Smith's Common Structure only Armor, Weapon
Claw Chips Smith's Common Structure only Armor, Weapon
Sinew Cord Leatherworker's Common Structure only Armor, Wondrous
Bone Ballast Scavenge Common Structure only

Harvest Record

Harvested in Session 50; quantities include the 2026-09 retro pass (margin bonuses). Banked totals: Harvested Materials.

Component Qty Outcome Recovered by (roll)
Titan Carapace 1 Recovered— nat-20 claim Baelgrum(24, nat 20)
Abyssal Bellows-Lung 1 Recovered— cleared DC 25 Shade(28)
Scalding Steam Gland 2 Recovered Shade
Stormcaller's Lens 1 Recovered— Navigator's Keyleth(24)
Vital Roe 2 Recovered Karma(26)
Shell-Plate 1 Recovered Baelgrum
Brine-Blood 3 Recovered Shade
Tide-Sense Organ 2 Recovered Keyleth
Beak & Claws 2 Recovered Baelgrum
Leviathan Hide 1 Recovered— Leatherworker's Keyleth(16)
Rendered Steam-Bile 5 Recovered Shade · Gootcha (13)
Brine Concentrate 1 Recovered Xanphina(12)
Deepwater Swim Bladder 3 Recovered Keyleth
Fathom-Hide Patches 2 Recovered Keyleth
Turtle Blood 2 Recovered column sweeps
Salt-Gland Brine 7 Recovered column sweeps
Shell Fragments 4 Recovered column sweeps
Claw Chips 4 Recovered column sweeps
Sinew Cord 3 Recovered column sweeps
Gizzard Pearls Left— no jeweler
Turtle Meat & Fat Left
Bone Ballast Left

See also