Flameskull

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Flameskull
Harper Field Dossier
Combat reference
Type Undead — a floating, burning skull set as a wizard's sentinel
Vulnerabilities None discovered
Resistances Blows from non-magical weapons
Immunities Fire, cold, and poison; and most ordinary weapons
Condition Immunities Cannot be poisoned, charmed, frightened, paralysed, or worn down
Strong Saves A warded, spell-wrought mind
Senses Sees in the dark, even through magical darkness
Movement Floats and flies
Notable Abilities Hurls fire and fire-bolts, and can loose a fireball; rekindles from destruction unless cleansed with holy water or remove-curse
Provenance
Knowledge Partial
First Encountered Session 11
Filed by Agent Wren, of the Tellstone circle

The Harpers' Read

A flameskull is a murdered mage's skull bound to guard a place, wreathed in green fire. It flings fire-bolts and fire and can loose a true fireball, sees in the dark, and shrugs off ordinary weapons. Worse, it rekindles — break it and it knits back together within hours unless you cleanse the bone with holy water or break the curse. Bring magic to hurt it and a way to keep it from reforming, or you will fight it twice.

Encounters of Record

Guarded the depths of Wave Echo Cave amid hordes of undead (11).