Flameskull
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| Harper Field Dossier | |
|---|---|
| Combat reference | |
| Type | Undead — a floating, burning skull set as a wizard's sentinel |
| Vulnerabilities | None discovered |
| Resistances | Blows from non-magical weapons |
| Immunities | Fire, cold, and poison; and most ordinary weapons |
| Condition Immunities | Cannot be poisoned, charmed, frightened, paralysed, or worn down |
| Strong Saves | A warded, spell-wrought mind |
| Senses | Sees in the dark, even through magical darkness |
| Movement | Floats and flies |
| Notable Abilities | Hurls fire and fire-bolts, and can loose a fireball; rekindles from destruction unless cleansed with holy water or remove-curse |
| Provenance | |
| Knowledge | Partial |
| First Encountered | Session 11 |
| Filed by | Agent Wren, of the Tellstone circle |
The Harpers' Read
A flameskull is a murdered mage's skull bound to guard a place, wreathed in green fire. It flings fire-bolts and fire and can loose a true fireball, sees in the dark, and shrugs off ordinary weapons. Worse, it rekindles — break it and it knits back together within hours unless you cleanse the bone with holy water or break the curse. Bring magic to hurt it and a way to keep it from reforming, or you will fight it twice.
Encounters of Record
Guarded the depths of Wave Echo Cave amid hordes of undead (11).
Harvest Profile
CR 4 — Uncommon ceiling. Rules: Monster Harvesting. Search all components by effect: Find Components. Cleanse the bone before you carve it — an unharvested flameskull is a flameskull you fight again.
| Component | Tool | Rarity | Effect | Primary for | Contributor to |
|---|---|---|---|---|---|
| Flameskull Green-Flame Wick (signature) | Alchemist's | Uncommon | The undying green flame seated behind the eyes — fire that needs no fuel Damage: Fire • Utility: Light |
Wand, Bomb | Staff, Wondrous |
| Flameskull Warded Cranium | Smith's (or Mason's) | Uncommon | Skull-bone case-hardened by its own wards — turns common steel Boost: Armor Class • Resistance: Fire |
Wondrous | Armor |
| Flameskull Rekindling Ash | Alchemist's | Uncommon | The ash it reforms from — mending magic gone feral Restore: Regeneration |
Potion | Wondrous |
| Flameskull Eye-Embers | Jeweler's | Uncommon | Twin motes that watched through dark and darkness alike Sense: Darkvision • Damage: Fire |
Wondrous | Wand |
| Flameskull Sigil-Char | Calligrapher's | Uncommon | The charred binding-runes flaked from the bone — spell-ink reagent Boost: Spell Power • Damage: Fire |
Wondrous | Wand, Staff |
| Flameskull Bone-Plate Flakes | Smith's / Mason's | Common | Structure only | — | Armor |
| Flameskull Scorch-Powder | Alchemist's | Common | Structure only | — | Bomb |
| Flameskull Jaw Teeth | Woodcarver's (or Thieves' fine work) | Common | Structure only | — | Weapon |
| Flameskull Socket Glass | Glassblower's / Jeweler's | Common | Structure only'(heat-fused bone-glass) | — | Wondrous |
| Flameskull Spell-Residue | Calligrapher's | Common | Structure only | — | Wand |
| Flameskull Grave-Salts | Alchemist's | Common | Structure only | — | Potion |
See also
- Bestiary — the company's field bestiary
- Skeleton · Zombie · Ghoul — the walking dead the company has faced
- Monster Harvesting · Harvested Materials · Find Components