Merrow

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Merrow
Harper Field Dossier
Combat reference
Type Monstrosity — an aquatic ogre, twisted and cruel
Vulnerabilities None discovered
Resistances None known
Immunities None known
Condition Immunities None known
Strong Saves Strong of body
Senses Sees in the dark
Movement Swims swiftly; clumsy on land; breathes water
Notable Abilities A harpoon that spears and drags prey into the water; brutal claws and bite
Provenance
Knowledge Partial
First Encountered Session 39
Filed by Agent Wren, of the Tellstone circle

The Harpers' Read

A merrow is an ogre gone to the deep sea — huge, vicious, and most dangerous near the water's edge. Its trick is the harpoon and reel: it spears a victim and drags them off their feet and into the water to drown. Often it fights as a hag's thrall rather than of its own will. Keep off the rail, cut the line, and remember that a freed merrow may be no enemy at all.

Encounters of Record

Bound as a Sea Hag's thralls in the haunted waters north; freed when the hag died, they turned grateful (39).