Ice Elemental
| Harper Field Dossier | |
|---|---|
| Combat reference | |
| Type | Elemental — a roaring mass of living, animate ice |
| Vulnerabilities | None confirmed; fire is the natural wager (unconfirmed) |
| Resistances | None known |
| Immunities | Cold of every kind |
| Condition Immunities | Cannot be poisoned, charmed, frightened, worn to exhaustion, paralysed, petrified, or knocked prone — elemental through and through |
| Strong Saves | Hardy of body (constitution) |
| Senses | Sees in the dark; feels movement through ice and stone |
| Movement | Slides over ice; burrows through ice and snow to surface among you |
| Notable Abilities | A killing aura of cold — its mere nearness is a wound; heavy slamming fists; loosed shards of ice at range |
| Provenance | |
| Knowledge | Partial — fought once, as the dragon's summon |
| First Encountered | Session 49, in Oyaviggaton |
| Filed by | Agent Wren, of the Tellstone circle |
The Harpers' Read
A thing of living ice, called up by Arauthator to grind a line down. Its danger is twofold: a killing aura of cold so that merely standing near it bleeds your people, and a knack for burrowing through the ice to erupt in your midst. It feels no pain, no fear, no poison, and cannot be worn down. Spend nothing on cold against it; if it has a frailty it is fire, though the company never proved it. Fall back out of its aura and break it at range.
Encounters of Record
Summoned by Old White Death during the battle of Oyaviggaton (49), it harried the company turn upon turn — surfacing among them, slamming with icy fists, and loosing icicles.