Party Tactical Reference

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Party Tactical Reference

Quick Reference Guide for Combat Situations

This guide shows what abilities the entire party has available for specific tactical situations. Use this during combat to coordinate optimal responses.

Party Composition:

  • Alexios - Paladin 7 (Oath of Vengeance) - HP: 74, AC: 22
  • Gootcha - Rogue 6/Warlock 2 (Phantom/Pact of the Blade) - HP: 59, AC: 16
  • Karma - Druid 7 (Circle of the Moon) - HP: 52, AC: 19
  • Keyleth - Ranger 7 (Swarmkeeper) - HP: 67, AC: 18
  • Shade - Bard 7 (College of Lore) - HP: 45, AC: 18
  • Xanphina - Barbarian 7 (Path of the Ancestral Guardian) - HP: 82, AC: 18

DEFENSIVE SITUATIONS

Enemy Lands a Big Attack

Character Ability/Item Effect Action Type Range Resource Cost Notes
Alexios Vow of Enmity Advantage on attack rolls against target for 1 minute 1 Bonus Action 10 ft. Channel Divinity Can transfer vow to different creature within 30 ft. if target drops to 0 HP
Alexios Reactive Strike Make one melee attack against creature that enters weapon reach 1 Reaction Reach None While holding quarterstaff/spear/weapon with Heavy and Reach
Alexios Shield of Faith +2 AC to one creature 1 Bonus Action 60 ft. 1st-level spell slot Concentration, 10 minutes
Gootcha Uncanny Dodge Halve damage from one attack you can see 1 Reaction Self None When hit by an attack
Gootcha Cloak of Protection +1 to AC and saving throws Passive Self Attunement Always active
Karma Absorb Elements Resistance to triggering damage type; add 1d6 of that type to next melee attack 1 Reaction Self 1st-level spell slot Trigger: taking acid, cold, fire, lightning, or thunder damage
Karma Shield (Wild Shape) +5 AC until start of next turn 1 Reaction Self 1st-level spell slot Can't cast in Wild Shape normally
Karma Animated Shield +2 AC 1 Bonus Action to activate Self Attunement Lasts until you use bonus action to end
Keyleth Absorb Elements Resistance to triggering damage type; add 1d6 to next melee attack 1 Reaction Self 1st-level spell slot When you take acid/cold/fire/lightning/thunder damage
Keyleth Shield +5 AC until start of next turn 1 Reaction Self 1st-level spell slot When hit by an attack
Shade Cutting Words Subtract 1d8 from enemy's attack roll, ability check, or damage roll 1 Reaction 60 ft. Bardic Inspiration die Can use after seeing roll but before knowing result
Xanphina Shield of Faith +2 AC to one creature 1 Bonus Action 60 ft. 1st-level spell slot Concentration, requires Order of the Gauntlet feature
Xanphina Restraining Ward Reduce damage by 2d6 when ally within 60 ft. is hit 1 Reaction 60 ft. 1 Rage use Spectral chains restrain attacker (DC 15 + Rage bonus STR save or Restrained until start of next turn)
Xanphina Rally the Line Give ally advantage on save, add STR to their reroll 1 Reaction 60 ft. None When ally you can see fails a saving throw

Ally is Down (0 HP)

Character Ability/Item Effect Action Type Range Resource Cost Healing Amount
Alexios Lay On Hands Restore HP 1 Action Touch Lay On Hands pool (35 HP total) Up to maximum remaining in pool
Alexios Cure Wounds Restore HP 1 Action Touch 1st-level spell slot 1d8+3 (avg 7-8)
Alexios Potion of Healing Restore HP 1 Action Self/Adjacent 1 potion 2d4+2 (avg 7)
Gootcha Potion of Healing (via Fast Hands) Restore HP to ally 1 Bonus Action 5 ft. 1 potion 2d4+2 (avg 7)
Karma Cure Wounds Restore HP 1 Action Touch 1st-level spell slot 1d8+5 (avg 9-10)
Karma Healing Word Restore HP at range 1 Bonus Action 60 ft. 1st-level spell slot 1d4+5 (avg 7-8)
Karma Healing Spirit Create healing spirit in 5 ft. cube 1 Bonus Action 60 ft. 2nd-level spell slot 1d6 per turn when creature starts turn in area or enters (avg 3-4)
Karma Potion of Healing Restore HP 1 Action Self/Touch 1 potion 2d4+2 (avg 7)
Karma (Wild Shape) Healer feat Stabilize and restore HP 1 Action 5 ft. 1 use of healer's kit per creature 1 HP
Keyleth Cure Wounds Restore HP 1 Action Touch 1st-level spell slot 1d8+3 (avg 7-8)
Keyleth Healing Spirit Create healing spirit 1 Bonus Action 60 ft. 2nd-level spell slot 1d6 per turn in area (avg 3-4)
Keyleth Potion of Healing Restore HP 1 Action Self/Touch 1 potion 2d4+2 (avg 7)
Shade Healing Word Restore HP at range 1 Bonus Action 60 ft. 1st-level spell slot 1d4 (avg 2-3)
Shade Cure Wounds (via Magical Secrets) Restore HP 1 Action Touch 1st-level spell slot 1d8 (avg 4-5)
Xanphina Potion of Healing Restore HP 1 Action Self/Touch 1 potion 2d4+2 (avg 7)

Ally Needs Healing (Still Up)

Character Ability/Item Effect Action Type Range Resource Cost Avg Healing
Alexios Lay On Hands Restore HP 1 Action Touch Healing pool (35 HP max) Variable (up to 35 total)
Alexios Cure Wounds (1st) Restore HP 1 Action Touch 1st-level slot 1d8+3 (7-8)
Alexios Shield of Faith +2 AC (prevention) 1 Bonus Action 60 ft. 1st-level slot N/A
Gootcha Potion of Healing Restore HP 1 Action Touch 1 potion 2d4+2 (7)
Karma Cure Wounds (1st) Restore HP 1 Action Touch 1st-level slot 1d8+5 (9-10)
Karma Cure Wounds (2nd) Restore HP 1 Action Touch 2nd-level slot 2d8+5 (14-15)
Karma Healing Word (1st) Restore HP 1 Bonus Action 60 ft. 1st-level slot 1d4+5 (7-8)
Karma Healing Spirit (2nd) Healing area 1 Bonus Action 60 ft. 2nd-level slot 1d6 per turn (3-4)
Karma Healer feat Restore HP 1 Action 5 ft. Healer's kit use 1d6+4+max hit dice (avg 10-15)
Keyleth Cure Wounds (1st) Restore HP 1 Action Touch 1st-level slot 1d8+3 (7-8)
Keyleth Healing Spirit (2nd) Healing area 1 Bonus Action 60 ft. 2nd-level slot 1d6 per turn (3-4)
Shade Healing Word (1st) Restore HP 1 Bonus Action 60 ft. 1st-level slot 1d4 (2-3)
Shade Song of Rest Bonus healing during short rest Short rest 30 ft. None +1d6 to hit dice rolls
Xanphina Potion of Healing Restore HP 1 Action Touch 1 potion 2d4+2 (7)

Need to Protect an Ally

Character Ability/Item Effect Action Type Range Resource Cost Notes
Alexios Shield of Faith +2 AC to ally 1 Bonus Action 60 ft. 1st-level slot Concentration, 10 min
Alexios Compelled Duel Force enemy to attack only you 1 Bonus Action 30 ft. 1st-level slot WIS save, enemy has disadvantage on attacks vs others
Gootcha None N/A N/A N/A N/A N/A
Karma Protection from Energy Grant resistance to one damage type 1 Action Touch 3rd-level slot Concentration, 1 hour
Karma Warding Wind Ranged attacks at disadvantage in area 1 Action 10 ft. radius 2nd-level slot Concentration
Keyleth None N/A N/A N/A N/A N/A
Shade Shield of Faith (via Magical Secrets) +2 AC to ally 1 Bonus Action 60 ft. 1st-level slot Concentration, 10 min
Xanphina Ancestral Protectors Enemy has disadvantage on attacks vs others, allies have resistance Passive 5 ft. of Xanphina Rage First creature you hit while raging
Xanphina Rally the Line Give ally advantage and STR bonus on save reroll 1 Reaction 60 ft. None When ally fails saving throw
Xanphina Restraining Ward Reduce damage to ally, restrain attacker 1 Reaction 60 ft. Special Spectral chains: DC 15+Rage STR save or Restrained

OFFENSIVE SITUATIONS

Enemy Succeeds on a Saving Throw

Character Ability/Item Effect Action Type Range Resource Cost Notes
Alexios None N/A N/A N/A N/A N/A
Gootcha None N/A N/A N/A N/A N/A
Karma None N/A N/A N/A N/A N/A
Keyleth None N/A N/A N/A N/A N/A
Shade Cutting Words Subtract 1d8 from save 1 Reaction 60 ft. Bardic Inspiration Before knowing result
Xanphina None N/A N/A N/A N/A N/A

Enemy Has Concentration

Character Ability/Item Effect Action Type Range Damage Notes
Alexios Extra Attack Two attacks to force two concentration checks 1 Action Varies Varies by weapon Multiple hits = multiple CON saves
Alexios Savage Attacker Reroll weapon damage once per turn Passive Melee Varies Take higher result
Gootcha Crossbow, Hand Ranged attack 1 Attack 30-120 ft. 1d6+4 (7-8) Light, ammunition
Gootcha Sneak Attack Add damage to one attack per turn Passive Varies 3d6 (10-11) With advantage or ally within 5 ft.
Gootcha Poison (Shadowfell Crossbow) Extra poison damage 1 Attack 120 ft. 1d8+4 + poison Two-handed, slice
Karma Magic Missile Guaranteed hits, multiple concentration checks 1 Action 120 ft. 3 darts at 1d4+1 each Each dart forces separate save
Karma Starry Wisp Ranged spell attack 1 Cantrip 60 ft. 2d8 radiant (9) No save
Karma (Wild Shape) Multiattack Multiple attacks per action 1 Action Varies Varies Depends on beast form
Keyleth Gathered Swarm Extra 1d6 piercing on hit Passive Melee/ranged 1d6 (3-4) Once per turn after you hit
Keyleth Hunter's Mark Extra 1d6 damage on every hit 1 Bonus Action 90 ft. 1st-level slot Concentration, can move to new target
Keyleth Longbow attacks Two attacks per action 1 Action 150/600 ft. 1d8+7 each (11-12) Extra Attack feature
Shade Ray of Frost Ranged spell attack, reduce speed 1 Cantrip 60 ft. 1d8 cold (4-5) Speed reduced 10 ft.
Shade Magic Missile Guaranteed hits 1 Action 120 ft. 3 darts at 1d4+1 (5-6 each) No save, each dart separate
Xanphina Reckless Attack Two attacks with advantage 1 Action Melee 2× weapon damage While raging
Xanphina Extra Attack Two attacks per turn 1 Action Melee Varies Multiple concentration checks

Enemy Casts a Spell

Character Ability/Item Effect Action Type Range Resource Cost Notes
Alexios None N/A N/A N/A N/A No counterspell access
Gootcha None N/A N/A N/A N/A No counterspell known
Karma None N/A N/A N/A N/A No counterspell prepared
Keyleth None N/A N/A N/A N/A Rangers don't get counterspell
Shade Counterspell Interrupt and potentially stop spell 1 Reaction 60 ft. 3rd-level slot Auto-success on 3rd level or lower; check for higher
Xanphina None N/A N/A N/A N/A Barbarians can't counterspell

Enemy Has High AC

Character Ability/Item Effect Action Type Range Resource Cost Notes
Alexios Bane -1d4 to enemy attack rolls and saves 1 Action 30 ft. 1st-level slot CHA save, up to 3 targets, Concentration
Alexios Command Force action (Grovel = prone, advantage) 1 Action 60 ft. 1st-level slot WIS save
Gootcha Advantage (Steady Aim) Get advantage on next attack 1 Bonus Action Self 0 speed rest of turn Must not have moved
Gootcha Shadowfell Crossbow Attack with advantage in dim light/darkness 1 Attack 120 ft. None Stealthy weapon
Karma Faerie Fire Grant advantage on all attacks vs targets 1 Action 60 ft. 1st-level slot DEX save, targets outlined in light
Karma Guiding Bolt On hit, next attack has advantage 1 Action 120 ft. 1st-level slot Spell attack, 4d6 radiant
Karma Heat Metal Automatic damage, force drop weapon 1 Action 60 ft. 2nd-level slot CON save or drop item
Karma Hold Person Paralyze (auto-crit on melee) 1 Action 60 ft. 2nd-level slot WIS save, attacks have advantage, melee auto-crit
Keyleth Faerie Fire Grant advantage to all attackers 1 Action 60 ft. 1st-level slot DEX save, targets glow
Keyleth Ensnaring Strike Restrain on hit (advantage vs restrained) 1 Bonus Action Self 1st-level slot STR save or Restrained
Shade Faerie Fire Grant advantage on all attacks 1 Action 60 ft. 1st-level slot DEX save, lasts 1 minute
Shade Bardic Inspiration Add 1d8 to ally's attack roll 1 Bonus Action 60 ft. Bardic Inspiration die Ally decides whether to use before/after roll
Xanphina Reckless Attack Gain advantage on all attacks this turn Part of Attack Self None While raging; enemies have advantage vs you
Xanphina Garmok's Flail of Restraining On hit, restrain target 1 Attack Melee None 1d6 psychic, DC 15+Rage STR save or Restrained

Enemy is Resistant/Immune to Damage

Character Damage Types Available Ability/Source Notes
Alexios Piercing Adamantine Dagger, Lance, Corpse Slayer (Spear) Adamantine ignores damage resistance
Alexios Slashing Battleaxe, Greataxe, Greatsword Normal weapons
Alexios Radiant Divine Smite 2d8 radiant per spell slot level
Alexios Fire Glimmering Moonbow 1d8+2 fire
Gootcha Piercing Crossbows, Rapier, Shortsword Standard weapons
Gootcha Slashing Shortsword Standard weapon
Gootcha Necrotic Raven's Reach (cantrip) 1d10 necrotic, counts as 2 for Sneak Attack
Gootcha Force Magic Missile (Wand) 1d4+1 per missile
Karma Bludgeoning Staff, Wild Shape attacks Various forms
Karma Piercing Wild Shape attacks, Poison Spray Various forms, cantrip
Karma Slashing Wild Shape attacks Various forms
Karma Fire Flame Blade, Fire Storm Spells
Karma Cold Ice Knife, Cone of Cold, Ice Storm, Wall of Ice Spells
Karma Lightning Lightning Bolt (or via wild shape) Spell
Karma Radiant Starry Wisp (cantrip) 2d8 radiant
Karma Acid Acid spells If prepared
Karma Poison Poison Spray 2d12 poison
Keyleth Piercing Longbow, Shortsword, Thorn Whip Ranged and melee
Keyleth Slashing Shortsword, Wyrmreaver (longsword) Melee
Keyleth Bludgeoning Unarmed Strike Melee
Keyleth Fire Flame Arrows (spell) 1d6 fire per hit
Keyleth Acid Acid-based spells If prepared
Keyleth Lightning Lightning Arrow (spell) If prepared
Shade Piercing Crossbow, Rapier, Spear, Dagger Standard weapons
Shade Slashing Dagger Standard weapon
Shade Radiant Starry Wisp (cantrip) 2d8 radiant
Shade Fire Fire Bolt (cantrip) 1d8 fire
Shade Cold Ray of Frost 1d8 cold
Shade Psychic Witch Bolt (Strixhaven Initiate) 1d12 initial, 1d12 subsequent
Shade Thunder Thunderwave, Shatter Spells
Shade Force Magic Missile 1d4+1 per missile
Xanphina Bludgeoning Corpse Slayer Mace, Garmok's Flail Magic weapons
Xanphina Slashing Greataxe, Greatsword, Handaxe Standard weapons
Xanphina Piercing Crossbow, Javelin Ranged
Xanphina Psychic Garmok's Flail 1d6 psychic on hit
Xanphina Necrotic Improved Javelin of Lightning (?) Uncertain from sheet

Need Maximum Single-Target Damage

Character Combo Action Type Avg Damage Resource Cost Notes
Alexios Extra Attack + Divine Smite (3rd) + Vow of Enmity 1 Action + 1 Bonus Action ~60-70 3rd-level slot + Channel Divinity Advantage on both attacks, 2d8+10 weapon + 4d8 radiant per hit
Alexios Greatsword Crit + Divine Smite (3rd) 1 Attack (crit) ~80 3rd-level slot 4d6+7 slashing + 8d8 radiant on crit
Gootcha Sneak Attack + Poison + Shadowfell Crossbow 1 Attack ~30 None (if have advantage) 1d10+4 + 3d6 sneak + poison damage
Gootcha Raven's Reach + Sneak Attack 1 Attack ~25 necrotic None 1d10 necrotic (counts as 2 for sneak) + 3d6 sneak
Karma Elemental Fury (Wild Shape) + Multiattack 1 Action (Wild Shape) ~45-50 Wild Shape + 1 Action Add 1d8 cold/fire/lightning to target hit by wild shape
Karma Cone of Cold (upcasted to 6th) 1 Action ~63 6th-level slot 11d8 cold damage, CON save half
Karma Wall of Ice (damage focus) 1 Action ~40 6th-level slot 10d6 cold to creatures in wall
Keyleth Hunter's Mark + Two Attacks + Gathered Swarm 1 Bonus + 1 Action ~45 1st-level slot (1d8+7+1d6)×2 + 1d6 swarm = ~22+22+4
Keyleth Longbow Crit + Hunter's Mark 1 Attack (crit) ~35 1st-level slot 2d8+14+2d6 on crit
Shade Witch Bolt (maintained) + Bardic Inspiration (to ally) 1 Action + 1 Bonus 1d12/turn 1st-level slot + Inspiration Automatic 1d12 damage each turn no action required
Shade Shatter (upcasted to 4th) 1 Action ~31 4th-level slot 5d8 thunder, DEX save half
Xanphina Reckless Attack + Rage + Extra Attack + Garmok's Flail 1 Action ~50 Rage 2× (1d8+8+1d6 psychic) with advantage = ~2×15
Xanphina Greataxe Crit (Raging, Reckless) 1 Attack (crit) ~40 Rage 2d12+14+6 rage bonus

Need Area Damage (Multiple Enemies)

Character Spell/Ability Area Avg Damage Save Resource Cost
Alexios Burning Hands 15 ft. cone 3d6 (10-11) fire DEX 14 1st-level slot
Alexios None (primarily single-target) N/A N/A N/A N/A
Gootcha None N/A N/A N/A N/A
Karma Ice Storm 20 ft. radius, 40 ft. tall cylinder 2d8+4d6 (23) cold/bludgeon DEX 16 4th-level slot
Karma Cone of Cold 60 ft. cone 8d8 (36) cold CON 16 5th-level slot
Karma Fireball (if prepared) 20 ft. radius 8d6 (28) fire DEX 3rd-level slot
Karma Wall of Fire 60 ft. line or 20 ft. radius 5d8 (22-23) fire DEX 16 4th-level slot
Karma Thunderwave (if prepared) 15 ft. cube 2d8 (9) thunder CON 1st-level slot
Keyleth None (primarily single-target) N/A N/A N/A N/A
Shade Thunderwave 15 ft. cube 2d8 (9) thunder CON 16 1st-level slot
Shade Shatter 10 ft. radius sphere 3d8 (13-14) thunder DEX 16 2nd-level slot
Shade Cloud of Daggers 5 ft. cube 4d4 (10) slashing None (save to avoid) 2nd-level slot
Shade Erupting Earth 20 ft. cube 3d12 (19-20) bludgeon DEX 16 3rd-level slot
Xanphina None (melee single-target) N/A N/A N/A N/A

CONTROL SITUATIONS

Need to Lock Down an Enemy

Character Spell/Ability Effect Duration Save Range Resource Cost
Alexios Compelled Duel Target must attack only you, disadvantage vs others 1 minute WIS 14 30 ft. 1st-level slot (Concentration)
Alexios Command Force one-word command (Grovel, Flee, etc.) 1 round WIS 14 60 ft. 1st-level slot
Gootcha Hold Person (Warlock) Paralyze humanoid 1 minute WIS 14 60 ft. 2nd-level Warlock slot (Concentration)
Gootcha None (limited control) N/A N/A N/A N/A N/A
Karma Hold Person Paralyze humanoid (auto-crit melee) 1 minute WIS 16 60 ft. 2nd-level slot (Concentration)
Karma Entangle Restrain creatures in area 1 minute STR 16 90 ft. 1st-level slot (Concentration)
Karma Charm Person Charm humanoid 1 hour WIS 16 30 ft. 1st-level slot
Karma Hold Monster (if prepared) Paralyze any creature 1 minute WIS 16 90 ft. 5th-level slot (Concentration)
Karma Wall of Ice Block movement/trap 10 minutes DEX 16 (damage) 120 ft. 6th-level slot (Concentration)
Keyleth Ensnaring Strike Restrain on hit 1 minute STR 14 Weapon reach 1st-level slot (Concentration)
Keyleth Web Restrain in webbing 1 hour DEX 14 60 ft. 2nd-level slot (Concentration)
Keyleth Hold Person (if prepared) Paralyze humanoid 1 minute WIS 14 60 ft. 2nd-level slot (Concentration)
Shade Hold Person Paralyze humanoid 1 minute WIS 16 60 ft. 2nd-level slot (Concentration)
Shade Suggestion Force reasonable course of action 8 hours WIS 16 30 ft. 2nd-level slot (Concentration)
Shade Darkness (Infernal Legacy) Create magical darkness 1 minute None 60 ft. 2nd-level slot (Concentration)
Xanphina Garmok's Flail of Restraining Restrain on hit Until save STR 15+Rage Melee None (weapon property)
Xanphina Ancestral Protectors Disadvantage on attacks vs non-you Until start of your next turn None 5 ft. Rage (first creature hit)

Need to Control Battlefield Movement

Character Spell/Ability Effect Area Duration Save Resource Cost
Alexios None N/A N/A N/A N/A N/A
Gootch None N/A N/A N/A N/A N/A
Karma Entangle Difficult terrain, restrain 20 ft. square 1 minute STR 16 1st-level slot (Concentration)
Karma Spike Growth 2d4 damage per 5 ft., difficult terrain 20 ft. radius 10 minutes None 2nd-level slot (Concentration)
Karma Plant Growth Difficult terrain (1 ft. = 4 ft.) 100 ft. radius Permanent None 3rd-level slot
Karma Wall of Fire Blocks movement, damages 60 ft. line or ring 1 minute DEX 16 4th-level slot (Concentration)
Karma Wall of Ice Physical barrier 10×10 ft. panels 10 minutes DEX 16 6th-level slot (Concentration)
Karma Warding Wind Difficult terrain, ranged disadvantage 10 ft. radius (self) 10 minutes STR 16 2nd-level slot (Concentration)
Keyleth Web Restrain, difficult terrain 20 ft. cube 1 hour DEX 14 2nd-level slot (Concentration)
Keyleth Spike Growth (if prepared) 2d4/5 ft., difficult 20 ft. radius 10 minutes None 2nd-level slot (Concentration)
Shade Cloud of Daggers Blocks area with damage 5 ft. cube 1 minute None 2nd-level slot (Concentration)
Shade Erupting Earth Creates difficult terrain 20 ft. cube Instantaneous DEX 16 3rd-level slot
Xanphina None (melee focused) N/A N/A N/A N/A N/A

Need to Debuff Enemies

Character Spell/Ability Debuff Effect Duration Save Range Resource Cost
Alexios Bane -1d4 to attack rolls and saves 1 minute CHA 14 30 ft. 1st-level slot (Concentration)
Alexios Wrathful Smite (if prepared) Frightened 1 minute WIS 14 Self 1st-level slot (Concentration)
Gootcha Poison (weapon coating) Poisoned 1 minute 1 minute CON 14 Touch 1 dose
Karma Faerie Fire Attacks have advantage vs targets 1 minute DEX 16 60 ft. 1st-level slot (Concentration)
Karma Heat Metal 2d8 fire, disadvantage on attacks/checks 1 minute CON 16 to drop 60 ft. 2nd-level slot (Concentration)
Karma Slow (if prepared) -2 AC, -2 DEX saves, half movement, etc. 1 minute WIS 16 120 ft. 3rd-level slot (Concentration)
Karma Bestow Curse (if prepared) Various penalties 1 minute WIS 16 Touch 3rd-level slot (Concentration)
Keyleth Longbow (Slow property) Reduce speed by 10 ft. 1 round None 150/600 ft. None
Keyleth Ensnaring Strike Restrained 1 minute STR 14 Touch 1st-level slot (Concentration)
Shade Bane -1d4 to attacks and saves 1 minute CHA 16 30 ft. 1st-level slot (Concentration)
Shade Cutting Words -1d8 to one roll Instant None 60 ft. Bardic Inspiration (Reaction)
Shade Ray of Frost -10 ft. speed 1 round None 60 ft. Cantrip
Shade Curse of the Eye (Tiefling) Disadvantage on Perception/Dexterity saves Long rest None Sight Long rest ability
Xanphina Ancestral Protectors Disadvantage on attacks vs non-you 1 round None 5 ft. Rage
Xanphina Garmok's Flail Restrained Until save STR 15+Rage Melee Weapon property

Need to Move Enemies

Character Ability/Item Effect Distance Save/Attack Resource Cost
Alexios None N/A N/A N/A N/A
Gootcha None N/A N/A N/A N/A
Karma Thunderwave Push away 10 ft. CON 16 1st-level slot
Karma Gust of Wind (if prepared) Push in direction 15 ft. STR 16 2nd-level slot (Concentration)
Keyleth Gathered Swarm (Push) Push or pull 15 ft. STR 14 None (once per turn after hit)
Keyleth Thorn Whip (Pull) Pull toward you 10 ft. Spell attack Cantrip
Shade Thunderwave Push away 10 ft. CON 16 1st-level slot
Xanphina Shove (Athletics) Push or knock prone 5 ft. Contested Athletics/Acrobatics Replace one attack
Xanphina Greataxe Cleave Push 5 ft. on hit 5 ft. None Part of weapon attack

SUPPORT SITUATIONS

Need to Buff Allies

Character Spell/Ability Buff Effect Duration Range Resource Cost Targets
Alexios Bless +1d4 to attack rolls and saves 1 minute 30 ft. 1st-level slot (Concentration) Up to 3 creatures
Alexios Shield of Faith +2 AC 10 minutes 60 ft. 1st-level slot (Concentration) 1 creature
Alexios Aura of Protection +3 to all saves Passive 10 ft. None All allies in range
Gootcha Bardic Inspiration (Blessing of Raven Queen) Add inspiration to teleport 30 ft. Until used 60 ft. 3/Long Rest (Reaction) 1 ally
Gootcha None (limited support) N/A N/A N/A N/A N/A
Karma Protection from Poison Advantage vs poison, resistance to poison damage 1 hour Touch 2nd-level slot 1 creature
Karma Protection from Energy Resistance to one damage type 1 hour Touch 3rd-level slot (Concentration) 1 creature
Karma Beacon of Hope (if prepared) Advantage on WIS saves, max healing 1 minute 30 ft. 3rd-level slot (Concentration) Any in range
Keyleth Hunter's Mark +1d6 damage per hit (for Keyleth) 1 hour 90 ft. 1st-level slot (Concentration) Mark enemy
Keyleth Pass without Trace +10 to Stealth 1 hour Self (30 ft. aura) 2nd-level slot (Concentration) All allies within 30 ft.
Shade Bardic Inspiration +1d8 to one roll (attack/save/check) 10 minutes 60 ft. Bardic Inspiration die 1 ally
Shade Bless +1d4 to attacks and saves 1 minute 30 ft. 1st-level slot (Concentration) Up to 3 creatures
Shade Heroic Inspiration (Bonus Action) Grant inspiration to ally 10 minutes 60 ft. Short rest recharge 1 creature per 10 minutes
Xanphina Shield of Faith (Order of Gauntlet) +2 AC 10 minutes 60 ft. 1st-level slot (Concentration) 1 creature
Xanphina Rally the Line Advantage + STR bonus on save reroll 1 save 60 ft. None (Reaction) 1 ally failing save

Need to Move Allies

Character Ability Effect Distance Resource Cost
Alexios None N/A N/A N/A
Gootcha Blessing of the Raven Queen Teleport ally 30 ft. 3/Long Rest (Reaction when ally takes damage)
Karma None N/A N/A N/A
Keyleth Gathered Swarm Move ally 5 ft. (horizontal only) None (once per turn after you hit)
Shade None N/A N/A N/A
Xanphina None N/A N/A N/A

Need to Grant Advantage

Character Ability On What Duration Range Resource Cost
Alexios Vow of Enmity Alexios gets advantage on attacks vs one enemy 1 minute 10 ft. Channel Divinity (Concentration)
Alexios Guiding Bolt Next attack vs target has advantage Until hit 120 ft. 1st-level slot
Gootcha None (grants own advantage via Steady Aim) N/A N/A N/A N/A
Karma Faerie Fire All attacks vs targets have advantage 1 minute 60 ft. 1st-level slot (DEX save, Concentration)
Karma Guiding Bolt Next attack vs target has advantage Until hit 120 ft. 1st-level slot
Karma Wolf Form (Pack Tactics) Allies get advantage if within 5 ft. Passive 5 ft. Wild Shape
Keyleth Faerie Fire All attacks vs targets have advantage 1 minute 60 ft. 1st-level slot (DEX save, Concentration)
Shade Faerie Fire (via Magical Secrets) All attacks vs targets have advantage 1 minute 60 ft. 1st-level slot (DEX save, Concentration)
Shade Bardic Inspiration +1d8 to ally's roll (including attacks) Until used 60 ft. Bardic Inspiration
Xanphina Reckless Attack Xanphina gains advantage (enemies get advantage vs her) 1 turn Self None

Need to Remove Conditions

Character Spell/Ability Conditions Removed Action Type Range Resource Cost
Alexios Lay On Hands Poisoned, Diseased 1 Action Touch 5 HP from pool per condition
Alexios None (no Lesser Restoration) N/A N/A N/A N/A
Gootcha None N/A N/A N/A N/A
Karma Lesser Restoration Blinded, Deafened, Paralyzed, Poisoned 1 Action Touch 2nd-level slot
Karma Protection from Poison Remove poisoned 1 Action Touch 2nd-level slot
Karma Dispel Magic Magical effects/spells 1 Action 120 ft. 3rd-level slot
Keyleth Lesser Restoration (if prepared) Blinded, Deafened, Paralyzed, Poisoned 1 Action Touch 2nd-level slot
Shade Lesser Restoration (if prepared) Blinded, Deafened, Paralyzed, Poisoned 1 Action Touch 2nd-level slot
Shade Dispel Magic (if prepared) Magical effects 1 Action 120 ft. 3rd-level slot
Xanphina None N/A N/A N/A N/A

UTILITY SITUATIONS

Need Information/Detection

Character Spell/Ability What It Detects Duration Range Resource Cost
Alexios Divine Sense Celestials, Fiends, Undead, consecrated/desecrated 1 Action 60 ft. Channel Divinity (1 use)
Alexios Detect Magic (if prepared) Magic auras 10 minutes 30 ft. 1st-level slot (Concentration, Ritual)
Gootcha None N/A N/A N/A N/A
Karma Detect Magic Magic auras and schools 10 minutes 30 ft. 1st-level slot (Concentration, Ritual)
Karma Detect Poison and Disease Poisons, diseases, poisonous creatures 10 minutes 30 ft. 1st-level slot (Concentration, Ritual)
Karma Locate Object Specific object 10 minutes 1000 ft. 2nd-level slot (Concentration)
Karma Locate Animals or Plants Type of animal/plant Instant 5 miles 2nd-level slot (Ritual)
Karma Commune with Nature (if prepared) Terrain features Instant 3 miles 5th-level slot (Ritual)
Keyleth Detect Magic (if prepared) Magic auras 10 minutes 30 ft. 1st-level slot (Concentration, Ritual)
Keyleth Detect Poison and Disease Poisons, diseases 10 minutes 30 ft. 1st-level slot (Concentration, Ritual)
Keyleth Locate Animals/Plants (if prepared) Animals or plants Instant 5 miles 2nd-level slot (Ritual)
Shade Detect Magic Magic auras 10 minutes 30 ft. 1st-level slot (Concentration, Ritual)
Shade Speak with Dead Question corpse 10 minutes 10 ft. 3rd-level slot
Xanphina None N/A N/A N/A N/A

Enemy is Invisible/Hidden

Character Ability Effect Duration Range Resource Cost
Alexios None N/A N/A N/A N/A
Gootcha Shadowfell Crossbow (in darkness) See in magical darkness Passive Self None (weapon property)
Karma Faerie Fire Outline invisible creatures 1 minute 60 ft. 1st-level slot (DEX save, Concentration)
Karma See Invisibility (if prepared) See invisible 1 hour Self 2nd-level slot
Keyleth Faerie Fire Outline invisible 1 minute 60 ft. 1st-level slot (DEX save, Concentration)
Shade Faerie Fire Outline invisible 1 minute 60 ft. 1st-level slot (DEX save, Concentration)
Shade Robe of Eyes See invisible, 120 ft. darkvision Passive Self Attunement (Cursed: disadvantage vs visual effects)
Xanphina None N/A N/A N/A N/A

Need to Deal with Flying Enemies

Character Option Range Notes
Alexios Glimmering Moonbow (Longbow) 20/60 ft. Ranged weapon attack, 1d8+2 fire
Alexios Spear/Lance (thrown) 20/60 ft. (spear) Thrown weapon
Gootcha Crossbow (Hand or Heavy) 30-120 ft. (hand), 100-400 ft. (heavy) Primary ranged option
Gootcha Raven's Reach (cantrip) 120 ft. 1d10 necrotic, counts as 2 for sneak attack
Karma Starry Wisp (cantrip) 60 ft. 2d8 radiant
Karma Ranged spells Varies (60-120 ft. typically) Many attack and save spells
Karma Wild Shape (flying forms if available) Melee in air If has seen appropriate beast
Keyleth Longbow 150/600 ft. Primary weapon, 1d8+7
Keyleth Thorn Whip 30 ft. Cantrip, pulls enemy 10 ft. closer
Keyleth Ranged spells Varies Various ranger spells
Shade Crossbow (Light) 80/320 ft. 1d8+3
Shade Cantrips (Ray of Frost, Fire Bolt, Starry Wisp) 60-120 ft. Various elemental damage
Shade Ranged spells Varies Many spell options
Xanphina Crossbow (Heavy) 100/400 ft. 1d10+3
Xanphina Javelin (thrown) 30/120 ft. 1d6+4 or improved version
Xanphina Handaxe (thrown) 20/60 ft. 1d6+7

Need to Break Grapple/Restraint

Character Option Effect Resource Cost
Alexios Athletics check Break grapple Action (contested check)
Alexios None (no teleport/freedom) N/A N/A
Gootcha Acrobatics/Athletics Break grapple Action (contested check)
Gootcha Misty Step (Warlock) Teleport 30 ft., ends grapple 2nd-level Warlock slot (Bonus Action)
Karma Freedom of Movement (if prepared) Ignore restraint/grapple 1 Action, 4th-level slot
Karma Wild Shape Transform, ending physical restraints 1 Bonus Action, Wild Shape use
Keyleth Acrobatics/Athletics Break grapple Action (contested check)
Keyleth Freedom of Movement (if prepared) Ignore restraint 1 Action, 4th-level slot
Shade Acrobatics Break grapple Action (contested check)
Shade Dimension Door (if prepared) Teleport 500 ft. 4th-level slot (Action)
Xanphina Athletics Break grapple Action (contested check, +7 bonus)
Xanphina Rage Advantage on STR checks (including escape) Bonus Action (enter Rage)

PARTY SYNERGIES

Best Two-Character Combos

Karma + Anyone (Faerie Fire):

  • Karma casts Faerie Fire (1st-level) → All party members get advantage on attacks vs affected enemies
  • Synergizes with: Gootcha's Sneak Attack, Alexios's Extra Attack, Xanphina's Reckless Attack, Keyleth's ranged attacks

Shade + Alexios/Xanphina (Bardic Inspiration):

  • Shade grants Bardic Inspiration (1d8) as bonus action → Ally adds to attack, save, or check
  • Best used: On Xanphina's reckless attacks for guaranteed big hits, or Alexios's smite attacks

Gootcha + Xanphina (Ancestral Protectors):

  • Xanphina hits enemy while raging → Enemy has disadvantage vs anyone but Xanphina
  • Gootcha can get Sneak Attack even without advantage due to ally (Xanphina) within 5 ft. of target
  • Xanphina protects Gootcha from retaliation (enemy has disadvantage + resistance)

Karma (Faerie Fire) + Alexios (Smite):

  • Karma: Faerie Fire → Alexios: Attacks with advantage → Higher crit chance for massive Divine Smite damage
  • Advantage increases crit chance from 5% to 9.75%

Keyleth (Web) + Karma (AoE Spells):

  • Keyleth casts Web (restrained = DEX save disadvantage) → Karma casts Fireball/Ice Storm (DEX saves)
  • Restrained enemies have disadvantage on DEX saves = more damage

Alexios (Compelled Duel) + Gootcha (Sneak Attack from Range):

  • Alexios forces enemy to focus him → Gootcha attacks from range with advantage (or sneak attack with ally nearby)

Shade (Bane) + Any Spellcaster:

  • Shade casts Bane → Enemies get -1d4 to saves → Higher success rate for Karma/Keyleth/Alexios spells

Xanphina (Garmok's Flail Restrain) + Melee Allies:

  • Xanphina restrains enemy → Melee allies get advantage on attacks

Keyleth (Gathered Swarm Push) + Environmental Hazards:

  • Keyleth pushes enemies 15 ft. into Karma's Spike Growth, Wall of Fire, or off cliffs

Gootcha (Raven's Reach) + Shade (Cutting Words):

  • Gootcha sets up necrotic damage → Shade debuffs enemy's retaliation with Cutting Words

Resource Sharing

HP Restoration (who can heal whom):

  • Alexios: Lay On Hands (35 HP pool, can touch any ally)
  • Alexios: Cure Wounds (touch range, any ally)
  • Karma: Healing spells (touch and 60 ft. range options)
  • Keyleth: Healing Spirit (area healing, allies move through)
  • Shade: Healing Word (60 ft. bonus action ranged healing)
  • All: Can administer Potions of Healing to adjacent allies

Inspiration/Buffs (who can boost whom):

  • Shade: Bardic Inspiration (1d8 to any ally's roll, 60 ft., bonus action)
  • Alexios: Aura of Protection (+3 to all saves for allies within 10 ft.)
  • Gootcha: Blessing of Raven Queen (teleport ally 30 ft., 3/long rest)

Defensive Boosts:

  • Alexios: Shield of Faith (+2 AC to any ally, 60 ft.)
  • Xanphina: Ancestral Protectors (resistance to damage for ally being attacked)
  • Xanphina: Rally the Line (help ally reroll failed save with advantage)

Concentration Management

Who should concentrate on what:

Priority Concentration Spells (avoid overlap):

High Priority - One Person Only:

  • Faerie Fire (advantage for all) → Best: Karma (highest spell save DC 16), Backup: Keyleth or Shade
  • Bless (+1d4 to attacks/saves) → Best: Shade or Alexios (support characters)
  • Hunter's Mark (+1d6 damage) → Keyleth only (class feature synergy)
  • Web/Entangle (control) → Keyleth (primary controller) or Karma (backup)

Medium Priority - Multiple Options:

  • Shield of Faith (+2 AC) → Alexios or Xanphina (both can cast, don't stack)
  • Hold Person → Karma (highest DC 16) or Shade or Gootcha

Avoid Overlapping:

  • Don't have multiple people cast Bless (doesn't stack)
  • Don't have multiple people cast Faerie Fire on same targets
  • Coordinate Shield of Faith targets (only need one per ally)

Safe to Stack (Different Effects):

  • Faerie Fire + Bless = Advantage + 1d4 (both help, don't overlap)
  • Hunter's Mark + Faerie Fire = Extra damage + advantage
  • Web + Area damage spells = Restrain + damage (no concentration on damage spell)

Action Economy - Who Should Concentrate:

  • Bonus Action casters (Alexios, Keyleth with Hunter's Mark) → Can still use Action fully
  • Ranged characters (Gootcha, Keyleth, Shade) → Less likely to lose concentration from melee hits
  • Karma in Wild Shape → Higher CON, more HP = better concentration saves

Emergency Concentration Swaps:

  • If primary concentrator goes down, have backup plan:
 * Karma down → Keyleth can cast Faerie Fire or Web
 * Shade down → Alexios can cast Bless
 * Keyleth down → Karma takes over control spells

Action Economy Optimization

Bonus Actions (what each character wants to use):

  • Alexios: Divine Smite (free), Vow of Enmity, Shield of Faith, Compelled Duel
  • Gootcha: Cunning Action (Dash/Disengage/Hide), Pact of the Blade conjure
  • Karma: Wild Shape, Healing Word, Healing Spirit
  • Keyleth: Hunter's Mark, Healing Spirit, Gathered Swarm movement
  • Shade: Bardic Inspiration, Healing Word, Heroic Inspiration
  • Xanphina: Rage, Extend Rage attack

Bonus Action Conflicts to Watch:

  • Shade wants to give Inspiration (bonus action) → Can't also cast Healing Word same turn
  • Keyleth wants Hunter's Mark up → Can't move ally with swarm same turn
  • Gootcha wants to Hide (bonus action) → Can't use other bonus actions

Reactions (who competes for reactions):

  • Alexios: Reactive Strike (when enemy enters reach), Opportunity attacks
  • Gootcha: Uncanny Dodge (when hit)
  • Karma: Absorb Elements (when taking elemental damage)
  • Keyleth: Absorb Elements (when taking elemental damage)
  • Shade: Cutting Words (when enemy rolls attack/check/save), Counterspell
  • Xanphina: Restraining Ward (when ally hit), Rally the Line (when ally fails save), Opportunity attacks

Reaction Priority:

  • Shade's Cutting Words > Other reactions (can prevent damage before it happens)
  • Shade's Counterspell > Everything (stop enemy spell entirely)
  • Xanphina's Rally the Line > Absorb Elements (save ally from failed save)
  • Gootcha's Uncanny Dodge (only if no one else can help)

Movement and Positioning

Frontline:

  • Xanphina (AC 18, HP 82, Rage resistance) - Primary tank
  • Alexios (AC 22, HP 74) - Secondary tank/defender

Mid-range:

  • Karma (Wild Shape melee or caster at range)
  • Keyleth (45 ft. range with Gathered Swarm, can engage or retreat)

Backline:

  • Shade (AC 18, HP 45 - lowest HP, stay back)
  • Gootcha (AC 16, HP 59 - can Hide as bonus action, mobile)

Positioning Tips:

  • Keep Shade and Gootcha within 30 ft. of Alexios for Aura of Protection (+3 saves)
  • Keep Xanphina adjacent to high-priority enemies for Ancestral Protectors
  • Keep at least one ally within 5 ft. of enemies for Gootcha's Sneak Attack
  • Spread out to avoid area damage, but stay within 60 ft. for Bardic Inspiration/healing

Combat Round Optimization

Round 1 Setup (typical): 1. Xanphina: Rage (bonus action) + Reckless Attack enemy 2. Karma: Faerie Fire (action) or Wild Shape (bonus action) + attack 3. Shade: Bane or Bless (action) + Bardic Inspiration (bonus action if available) 4. Keyleth: Hunter's Mark (bonus action) + attack 5. Alexios: Vow of Enmity (bonus action) + attack with advantage 6. Gootcha: Hide (bonus action) + Sneak Attack with advantage

Sustained Damage (rounds 2+): 1. Xanphina: Reckless Attack x2 (advantage, rage damage) 2. Keyleth: Two attacks (with Hunter's Mark bonus) 3. Alexios: Two attacks (with smites as needed) 4. Gootcha: Sneak Attack (hide → advantage or ally proximity) 5. Karma: Attack or spell depending on Wild Shape 6. Shade: Cantrip or spell + support reactions

Emergency Healing Priority: 1. Shade: Healing Word (bonus action, ranged) - can still attack/cast 2. Karma: Healing Word (bonus action) or Cure Wounds (action) 3. Alexios: Lay On Hands (action, emergency only) 4. Anyone: Potion of Healing (action)

NOTES

Spell Slot Tracking:

  • Alexios: 4/3/3 (1st/2nd/3rd)
  • Gootcha: 2 Warlock slots (2nd-level, short rest recharge)
  • Karma: 4/3/3/1 (1st/2nd/3rd/4th)
  • Keyleth: 4/3/3 (1st/2nd/3rd)
  • Shade: 4/3/3/1 (1st/2nd/3rd/4th)
  • Xanphina: 2/2 (1st/2nd - Order of the Gauntlet feature, limited)

Common Consumables:

  • Potions of Healing: Most characters carry 1-7
  • Rations: All characters carry multiple days

Key Magic Items:

  • Alexios: Gauntlet of Gemforged Will (can't be disarmed), Jaunty Boots (advantage on initiative 1/long rest)
  • Gootcha: Vaarlox Studded Leather (+1 AC), Circlet of Commanding Presence (charisma), Cloak of Protection (+1 AC/saves)
  • Karma: Animated Shield (+2 AC as bonus action), Ring of Evasion (DEX save auto-success), Improved Staff of Iskralathrax's Horn (weapon)
  • Keyleth: Bracers of Archery (no attunement), Dragon Scale Mail of Wyrmwood (+1 AC, advantage vs dragon breath), Improved Armor of Necrotic Resistance (half plate)
  • Shade: Bagpipes of Zariel's Lament (performance bonus, 1 charge various effects), Robe of Eyes (see invisible, darkvision 120, curse: disadvantage vs visual)
  • Xanphina: Improved Armor of Necrotic Resistance (breastplate), Garmok's Flail of Restraining (restrain on hit), Returning Trident (returns after thrown), Improved Javelin of Lightning

Damage Resistances (while active):

  • Alexios: Radiant (Aura of Protection passive)
  • Gootcha: Fire (resistance), Magical Sleep (immunity)
  • Karma: Cold (resistance - Tabaxi in cold climate)
  • Keyleth: Fire (resistance), Poison (resistance), Magical Sleep (immunity)
  • Shade: Fire (resistance), Acid (resistance)
  • Xanphina: Bludgeoning/Piercing/Slashing while raging, Necrotic (from armor), Breath weapons (advantage on saves)