Kobold

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Kobold
Harper Field Dossier
Combat reference
Type Small dragonkin humanoid — cowardly and feeble alone, a deathtrap in numbers
Vulnerabilities None discovered
Resistances None known
Immunities None known
Condition Immunities None known
Strong Saves Nothing of note; quick of foot at best
Senses Sees in the dark; cringes and falters in bright daylight
Movement Scuttles; warrens, tunnels, and trap-laced burrows
Notable Abilities Deadly only in a swarm, ganging up so each weakling strikes true; cunning trapper; the Cult of the Dragon breeds war-castes — Dragonshields (armoured, shrug off their patron's element), Scale Sorcerers (spit a chosen element), and clouds of winged kin
Provenance
Knowledge Well-attested — waded through them again and again
First Encountered Session 43 and 48
Filed by Agent Wren, of the Tellstone circle

A single kobold is a joke; a hundred are a funeral. — Wren

The Harpers' Read

Kobolds win by numbers and trickery. They gang up so that each feeble blow lands, and they trap every approach to their warren. They cringe from sunlight, so daylight or a bright enough lantern blunts a whole pack. In the Cult of the Dragon's service they are drilled into war-castes worth naming: Dragonshields that shrug off their patron dragon's element, Scale Sorcerers that spit acid, fire, cold, or lightning, and flights of winged kin. Kill the casters and the leaders first; the rabble breaks, or simply dies in heaps.

Encounters of Record

The company has cut through kobolds many times — in the cult's ranks during the Council of Waterdeep arc, where Dragonshields, Scale Sorcerers, and Guard Drakes fought as one (43), and as swarms infesting Arauthator's lair in Oyaviggaton (48), where locals called them nasty things that breed fast and die easy.