Aboleth
| Harper Field Dossier | |
|---|---|
| Combat reference | |
| Type | Aberration — an ancient, alien horror of the deep water, with a memory older than empires |
| Vulnerabilities | None discovered |
| Resistances | None known |
| Immunities | None known |
| Condition Immunities | None known |
| Strong Saves | Strong of will and wit (wisdom, intelligence, constitution) |
| Senses | Sees in the dark; feels anything touching the water around it; can perceive through the eyes of those it enslaves |
| Movement | Swims; near-helpless out of water |
| Notable Abilities | A mind that enslaves across distance, riding its thrall's senses; tentacles whose touch rots flesh into a slime that must stay wet to live; a curtain of fear; it forgets nothing and bears grudges across ages |
| Provenance | |
| Knowledge | Partial — one tense encounter |
| First Encountered | Session 46, an underground lake beneath Garmok's Mine |
| Filed by | Agent Wren, of the Tellstone circle |
The Harpers' Read
An aboleth is not a beast but an intelligence older than the surface world, and it fights with the mind first. It can enslave a will at range and see through the captured eyes; its tentacles transmute flesh into a slime that cracks and chokes away from water. It is all but helpless on dry land, so the fight is won by drawing it from its lake or staying well off the shore. Above all, guard your minds — and never believe the voice that offers you exactly what you most want.
Encounters of Record
The company met one lurking in an underground lake beneath Garmok's Mine — a wary standoff more than a brawl (46).