Aboleth

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Aboleth
Harper Field Dossier
Combat reference
Type Aberration — an ancient, alien horror of the deep water, with a memory older than empires
Vulnerabilities None discovered
Resistances None known
Immunities None known
Condition Immunities None known
Strong Saves Strong of will and wit (wisdom, intelligence, constitution)
Senses Sees in the dark; feels anything touching the water around it; can perceive through the eyes of those it enslaves
Movement Swims; near-helpless out of water
Notable Abilities A mind that enslaves across distance, riding its thrall's senses; tentacles whose touch rots flesh into a slime that must stay wet to live; a curtain of fear; it forgets nothing and bears grudges across ages
Provenance
Knowledge Partial — one tense encounter
First Encountered Session 46, an underground lake beneath Garmok's Mine
Filed by Agent Wren, of the Tellstone circle

The Harpers' Read

An aboleth is not a beast but an intelligence older than the surface world, and it fights with the mind first. It can enslave a will at range and see through the captured eyes; its tentacles transmute flesh into a slime that cracks and chokes away from water. It is all but helpless on dry land, so the fight is won by drawing it from its lake or staying well off the shore. Above all, guard your minds — and never believe the voice that offers you exactly what you most want.

Encounters of Record

The company met one lurking in an underground lake beneath Garmok's Mine — a wary standoff more than a brawl (46).