Goblin

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Goblin
Harper Field Dossier
Combat reference
Type Small goblinoid — cowardly, numerous, and quick
Vulnerabilities None discovered
Resistances None known
Immunities None known
Condition Immunities None known
Strong Saves Quick of foot (dexterity)
Senses Sees in the dark
Movement Darts in and out of reach; climbs
Notable Abilities Nimble — strikes and withdraws without reprisal; ambush and trap; flees when bloodied
Provenance
Knowledge Well-attested
First Encountered Session 2
Filed by Agent Wren, of the Tellstone circle

The Harpers' Read

One of the goblinoid kin; see also Goblin, Hobgoblin, Bugbear. A goblin is a coward with a knife, dangerous mainly in a mob and from cover. It is nimble — it darts in, strikes, and flits away without giving you a free swing — and it loves an ambush and a trap. Break their nerve or their numbers and they scatter; corner them with archers in the trees and they bleed you a cut at a time.

Encounters of Record

The Cragmaw goblins of the Lost Mine of Phandelver — the road, the goblin lair, and Cragmaw Castle (25).