Ghoul

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Ghoul
Harper Field Dossier
Combat reference
Type Undead — a ravenous corpse-eater that hunts in packs
Vulnerabilities None discovered
Resistances None known
Immunities Poison
Condition Immunities Cannot be poisoned, charmed, or worn down by exhaustion
Strong Saves Nothing of note
Senses Sees in the dark
Movement Lopes and scrambles in packs
Notable Abilities Claws that can paralyse a struck victim (elves resist); ravenous and fearless
Provenance
Knowledge Well-attested
First Encountered Session 10
Filed by Agent Wren, of the Tellstone circle

The Harpers' Read

A ghoul is hunger given claws. Its danger is its touch: a raked wound can lock a victim rigid, frozen and helpless while the pack feeds (those of elven blood shrug the paralysis off). One ghoul is a nuisance; a pack is a killing floor, because the first to be paralysed becomes easy meat. Drop the ones that have a friend pinned, and keep no one isolated.

Encounters of Record

Waves of them in the dark of Wave Echo Cave (10).