Carl

From Deez Nuts' Sword Coast Campaign
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Carl

Carl is the bosun aboard Captain LaRustah's longship, and — since Session 51 — the occasional, visibly perspiring escort of Deez Nuts through the streets of Luskan.

Description

A Luskan sailor of no remarkable appearance and entirely remarkable persistence. Carl sweats when given dangerous assignments, accepts them anyway ("Aye aye, Capt'n"), and stays at his post long after any sensible person would have remembered urgent business elsewhere. The table's simultaneous verdict, both statements true at once: "Carl is sweating" and "Carl is very excited to be with us."

The Bow

Carl owns an enchanted bow, and by all recorded evidence should not. During the voyage home across the Sea of Moving Ice (Session 50) his running gag was missing every single shot with it and hurling it to the deck in disgust. The party's institutional memory of this is total: when Captain LaRustah assigned Carl to accompany them ashore, Baelgrum's welcome was, verbatim, "Maybe just leave your bow on the boat, buddy."

Role in Campaign

Carl crewed Captain LaRustah's longship through the entire Sea of Moving Ice expedition — the voyage north, the shipboard battles against the ice spider queen, the Hydra, and the Dragon Turtle, and the passage home (Session 50).

In Session 51, with Luskan gripped by the red-coin paranoia, LaRustah lent Carl to the party as a local guide — "someone from Luskan that can help you out if you need it." He earned his keep quietly and immediately: leaning in at the Kurth bridge to explain that Ship Kurth runs the district, the docks, and the smuggling, that passage means greasing the wheels, and that the going rate is normally about a silver per person (the corrupted guards were demanding a gold). He stayed at the party's elbow through the entire coin investigation — the shops, the heists, the forge — without once deserting, and the party covered his bridge tolls throughout.

Relationships

  • Captain LaRustah — his captain, whose orders he follows even when they visibly terrify him
  • Deez Nuts — assigned escort and guide; fond of them, frightened of them, possibly both in equal measure
  • Luskan — his home port; knows how the city actually works, including the parts that don't appear on any ledger

Appearances