Yuan-ti

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Yuan-ti

The yuan-ti are serpent-folk of the Serpent Hills, north of Boareskyr Bridge. Deez Nuts first met them — dead, staked ten feet high at the bridge's southern entrance — in Session 54, and killed three of their own before the day was out.

What the company knows

  • They live mostly north of the Trade Way, in and around the Serpent Hills; it is rare for them to come as far south as the Winding Water.
  • They are excellent fighters with magic of their own, and are generally held to be evil — though "they don't think they're evil, they just think all other humanoids should die."
  • They worship the serpent god, and remake their own bodies toward its image: over years of devotion a yuan-ti progresses into one of many serpent forms — some keep lips, some trade hands for snake-mouths, some aspire to the writhing pile itself. (The table's term of art, ratified by the DM: snake-maxing.)
  • The pinnacle of that transformation is the Anathema — a great serpent body with arms and many snake heads (see below).
  • Their spies disguise themselves only by hiding their faces — a deep hood is the whole trick. Under it: green skin, thin lips, scale-rash creeping up the neck. Groups of them travel together; the word for such a group is a clutch.
  • They speak a mixture of Abyssal and Draconic.
  • They are strong swimmers — the Anathema at Boareskyr Bridge came out of the river.

The yuan-ti and Varram

A clutch of yuan-ti spies infiltrated Boareskyr Bridge in the weeks before the company arrived. Varram the White unmasked and killed several of them — earning the toast "Varram, the hero of Boareskyr Bridge" — and the party killed the rest, including the Anathema. But a yuan-ti corpse found on Varram's trail (throat slit, left for dead) carried a drawing of Varram sewn into secret pockets in its own flesh: the yuan-ti are hunting the Wyrmspeaker deliberately, by name and face. Nobody knows why. Attacks on travelers have also been reported on the Trade Way between the bridge and Dragonspear Castle.

The Anathema

The Anathema fought at Boareskyr Bridge (Session 54) revealed, the hard way:

  • Resistant to fire and lightning; immune to poison damage (though not the poisoned condition) and to thunder. Cold, force, and piercing landed in full.
  • Advantage on saving throws against spells and magical effects.
  • A spellcaster — it opened with Entangle — but every spell it knows has a verbal component, so a single Silence shut its casting down entirely.
  • Melee-only once silenced; the one at the bridge died without completing a single attack.

Harvest Profile (Anathema)

CR 12 — rarity ceiling Very Rare (harvest DC 20). Full manifest: 3 Very Rare + 4 Rare + 5 Uncommon + 6 Common, per Monster Harvesting. Harvested in Session 54 (see the harvest record; assignments pending DM confirmation):

Component Tool column Rarity Status
Anathema's Undying Venom-Heart Poisoner's Legendary (above ceiling — nat 20 or ceiling DC +10 only) Recovered — Shade's 30 beat the ceiling DC by exactly 10
Anathema Venom Glands (signature) Poisoner's Very Rare Recovered
Gemlike Serpent Eyes Jeweler's (or Thieves' fine work) Very Rare Recovered
Mageward Ichor Alchemist's Very Rare Recovered
Anathema Scale Coat Smith's Very Rare Recovered
Heat-Pit Clusters Navigator's Very Rare Recovered
Antivenin Organ Herbalism Rare Recovered
Six-Skull Crowns Smith's Rare Recovered
Anathema Hide Leatherworker's Rare Left on the carcass — no leatherworker
Coiled Muscle Sinew Leatherworker's Rare Left on the carcass
Envenomed Fangs Poisoner's / Smith's Uncommon Recovered
Serpent Musk Gland Alchemist's Uncommon Recovered
Abyssal Ichor Alchemist's / Calligrapher's Uncommon Recovered
Heat-Pit Membranes Navigator's Uncommon Recovered
Supple Scale-Skin Leatherworker's Uncommon Left on the carcass
Serpent Blood Alchemist's / Poisoner's Common Recovered ×4
Anathema Fangs Smith's Common Recovered ×6
Scale Handfuls Smith's Common Recovered
Serpent Meat Cook's Common Left on the carcass
Rib Bones Smith's Common Left on the carcass
Sinew Cords Leatherworker's Common Left on the carcass

(The Very Rare count runs over the standard 3 slots — the original drafting held five, and nothing established is removed.)

Appearances