Dragon Turtle
| Harper Field Dossier | |
|---|---|
| Combat reference | |
| Type | Draconic sea-leviathan — a mountain of shell and spite beneath the waves |
| Vulnerabilities | None discovered; but its kinship with dragons is itself a weakness — weapons forged to slay dragons bite it all the same, and a caster who can change the very nature of their flame sidesteps its fire-proof hide |
| Resistances | Shrugs off fire and scalding heat |
| Immunities | |
| Condition Immunities | |
| Strong Saves | Iron-bodied and strong of will; its hide and endurance rarely fail it. Slower of reflex and wit |
| Senses | |
| Movement | Swims with terrible speed and will hunt a ship across open water; can haul its bulk onto ice to press an attack |
| Notable Abilities | A breath of boiling steam that scalds like dragonfire across a wide front; jaws and a battering tail with long reach, able to stave in a hull or shatter a wall of ice |
| Provenance | |
| Knowledge | Partial |
| First Encountered | Session 50, hunting a longship through the Sea of Moving Ice |
| Filed by | Agent Wren, of the Tellstone circle |
The Harpers' Read
Do not mistake the dragon turtle for a beast of the deep — it is a true dragon in all but name, and that is the key to killing it. Common fire is wasted breath; it bathes in heat and answers with a cone of boiling steam that will scald a whole deck at once. Fight it as you would a wyrm: bring weapons enchanted against dragons, for they wound it as readily as any drake, and lean on a caster who can recolour their magic into frost, lightning, or poison to slip past its fire-proof shell. It is iron-bodied and stubborn of will, so do not waste effort trying to charm or terrify it; aim instead for the slower reflexes and duller mind beneath all that armour. If you can lure it onto the ice and out of its element, do so — a beached leviathan is a slower one.
Encounters of Record
- Session 50 — A dragon turtle stalked Deez Nuts' longship through the Sea of Moving Ice, heralded by churning water and a sailor's dread. The company beached on a glacier and fought it there; an Arrow of Dragon Slaying and a sneak-struck Shadowfell crossbow bolt brought it down.
Harvest Profile
CR 17 — Legendary ceiling. Rules: Monster Harvesting. The shell appears at several grades as separate entries — loose fragments at Common up to the signature carapace at Legendary.
| Component | Tool | Rarity | Effect | Primary for | Contributor to |
|---|---|---|---|---|---|
| Titan Carapace (signature) | Smith's | Legendary | Near-impervious shell; plating that resists fire | Armor | Wondrous, Weapon |
| Abyssal Bellows-Lung | Alchemist's / Poisoner's (hazardous glands) | Legendary | The steam-breath organ — boiling blast & crushing pressure | Bomb, Staff | Potion, Wand, Wondrous |
| Scalding Steam Gland | Alchemist's / Poisoner's | Very Rare | Fire & steam — scalding burst | Potion, Bomb, Wand, Staff, Weapon | Wondrous |
| Stormcaller's Lens / Storm-Lens Eyes | Navigator's | Very Rare | Storm — lightning & thunder; divination | Wand, Staff, Wondrous | Weapon |
| Vital Roe | Herbalism | Very Rare | Potent restoration & healing | Potion | Wondrous |
| Shell-Plate | Smith's | Very Rare | Steam-warded plating; heavy protection (resist fire) | Armor | Wondrous, Weapon |
| Brine-Blood | Alchemist's / Poisoner's | Rare | Corrosive brine — acid & frigid water | Potion, Bomb | Poison, Weapon |
| Tide-Sense Organ | Navigator's | Rare | Divination — sense water, movement & location | Wondrous | Wand, Staff |
| Beak & Claws | Smith's | Rare | Rending bite & claw — pierce & slash | Weapon | Armor |
| Leviathan Hide | Leatherworker's | Rare | Vast, resilient heavy leather | Armor | Wondrous |
| Gizzard Pearls | Jeweler's | Rare | Luck-pearls — gem-foci & charms | Wondrous, Wand | Staff |
| Rendered Steam-Bile | Alchemist's / Poisoner's | Uncommon | Heat & steam (minor) | Potion, Bomb | Poison, Wand, Weapon |
| Brine Concentrate | Alchemist's | Uncommon | Brine & frigid water (minor) | Potion, Bomb | Poison, Weapon |
| Deepwater Swim Bladder | Navigator's | Uncommon | Buoyancy & deep-diving organ | Wondrous | — |
| Fathom-Hide Patches | Leatherworker's | Uncommon | Pressure-hardened hide patches | Armor | Wondrous |
| Turtle Meat & Fat (abundant) | Cook's | Uncommon | Hearty provender — rations & tallow | Rations | — |
| Turtle Blood | Alchemist's | Common | Structure only | — | Potion, Poison, Bomb |
| Salt-Gland Brine | Alchemist's / Poisoner's | Common | Structure only | — | Potion, Poison, Bomb |
| Shell Fragments | Smith's | Common | Structure only | — | Armor, Weapon |
| Claw Chips | Smith's | Common | Structure only | — | Armor, Weapon |
| Sinew Cord | Leatherworker's | Common | Structure only | — | Armor, Wondrous |
| Bone Ballast | Scavenge | Common | Structure only | — | — |
Harvest Record
Harvested in Session 50; quantities include the 2026-09 retro pass (margin bonuses). Banked totals: Harvested Materials.
| Component | Status | Recovered by |
|---|---|---|
| Titan Carapace (signature) | Recovered (nat-20 claim) | Baelgrum (24, nat 20) |
| Abyssal Bellows-Lung | Recovered (cleared DC 25) | Shade (28) |
| Scalding Steam Gland | Recovered ×2 | Shade |
| Stormcaller's Lens | Recovered | Keyleth (Navigator's, 24) |
| Vital Roe | Recovered ×2 | Karma (26) |
| Shell-Plate | Recovered | Baelgrum |
| Brine-Blood | Recovered ×3 | Shade |
| Tide-Sense Organ | Recovered ×2 | Keyleth |
| Beak & Claws | Recovered ×2 | Baelgrum |
| Leviathan Hide | Recovered | Keyleth (Leatherworker's, 16) |
| Rendered Steam-Bile | Recovered ×5 | Shade, Gootcha (13) |
| Brine Concentrate | Recovered | Xanphina (12) |
| Deepwater Swim Bladder | Recovered ×3 | Keyleth |
| Fathom-Hide Patches | Recovered ×2 | Keyleth |
| Turtle Blood ×2 · Salt-Gland Brine ×7 · Shell Fragments ×4 · Claw Chips ×4 · Sinew Cord ×3 | Recovered | column sweeps |
| Gizzard Pearls | Left on the carcass — no jeweler | — |
| Turtle Meat & Fat · Bone Ballast | Left on the carcass | — |