Yuan-ti

From Deez Nuts' Sword Coast Campaign
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Yuan-ti

The yuan-ti are serpent-folk of the Serpent Hills, north of Boareskyr Bridge. Deez Nuts first met them — dead, staked ten feet high at the bridge's southern entrance — in Session 54, and killed three of their own before the day was out.

What the company knows

  • They live mostly north of the Trade Way, in and around the Serpent Hills; it is rare for them to come as far south as the Winding Water.
  • They are excellent fighters with magic of their own, and are generally held to be evil — though "they don't think they're evil, they just think all other humanoids should die."
  • They worship the serpent god, and remake their own bodies toward its image: over years of devotion a yuan-ti progresses into one of many serpent forms — some keep lips, some trade hands for snake-mouths, some aspire to the writhing pile itself. (The table's term of art, ratified by the DM: snake-maxing.)
  • The pinnacle of that transformation is the Anathema — a great serpent body with arms and many snake heads (see below).
  • Their spies disguise themselves only by hiding their faces — a deep hood is the whole trick. Under it: green skin, thin lips, scale-rash creeping up the neck. Groups of them travel together; the word for such a group is a clutch.
  • They speak a mixture of Abyssal and Draconic.
  • They are strong swimmers — the Anathema at Boareskyr Bridge came out of the river.

The yuan-ti and Varram

A clutch of yuan-ti spies infiltrated Boareskyr Bridge in the weeks before the company arrived. Varram the White unmasked and killed several of them — earning the toast "Varram, the hero of Boareskyr Bridge" — and the party killed the rest, including the Anathema. But a yuan-ti corpse found on Varram's trail (throat slit, left for dead) carried a drawing of Varram sewn into secret pockets in its own flesh: the yuan-ti are hunting the Wyrmspeaker deliberately, by name and face. Nobody knows why. Attacks on travelers have also been reported on the Trade Way between the bridge and Dragonspear Castle.

The Anathema

The Anathema fought at Boareskyr Bridge (Session 54) revealed, the hard way:

  • Resistant to fire and lightning; immune to poison damage (though not the poisoned condition) and to thunder. Cold, force, and piercing landed in full.
  • Advantage on saving throws against spells and magical effects.
  • A spellcaster — it opened with Entangle — but every spell it knows has a verbal component, so a single Silence shut its casting down entirely.
  • Melee-only once silenced; the one at the bridge died without completing a single attack.

Harvest Profile (Anathema)

CR 12 — Very Rare ceiling. Rules: Monster Harvesting. Component assignments pending DM confirmation.

Component Tool Rarity Effect Primary for Contributor to
Anathema Venom Glands (signature) Poisoner's Very Rare Many-fanged venom — virulent, layered neurotoxin Poison, Bomb Weapon
Gemlike Serpent Eyes Jeweler's (or Thieves' fine work) Very Rare Serpent gaze — gem-focus stock; beguilement and suggestion Wand, Wondrous Staff
Mageward Ichor Alchemist's Very Rare Spell-turning essence — warding against magic Potion, Wondrous Staff, Armor
Anathema Scale Coat Smith's Very Rare Layered serpent-scale plating — fire- and lightning-warded Armor Wondrous, Weapon
Heat-Pit Clusters Navigator's Very Rare Heat-sense — perceive warm bodies through darkness; divination Wondrous Wand, Staff
Antivenin Organ Herbalism Rare Antitoxin — resist & neutralize poison Potion Poison, Wondrous
Six-Skull Crowns Smith's Rare Serpent skull-crowns — helm and trophy stock Armor Wondrous, Weapon
Anathema Hide Leatherworker's Rare Vast serpent-leather — supple and warded Armor Wondrous
Coiled Muscle Sinew Leatherworker's Rare Constricting sinew — strength & grip Armor Weapon, Wondrous
Envenomed Fangs Poisoner's / Smith's Uncommon Venom-channeled fangs Weapon Poison
Serpent Musk Gland Alchemist's Uncommon Beast-calming serpent musk Potion Wondrous
Abyssal Ichor Alchemist's / Calligrapher's Uncommon Faintly abyssal blood-ink; sigil reagent Wondrous Wand
Heat-Pit Membranes Navigator's Uncommon Lesser heat-sense membranes Wondrous
Supple Scale-Skin Leatherworker's Uncommon Shed-ready scale-skin; light leather Armor Wondrous
Serpent Blood Alchemist's / Poisoner's Common Structure only Potion, Poison, Bomb
Anathema Fangs Smith's Common Structure only Armor, Weapon
Scale Handfuls Smith's Common Structure only Armor, Weapon
Rib Bones Smith's Common Structure only Armor, Weapon
Sinew Cords Leatherworker's Common Structure only Armor, Wondrous
Serpent Meat Cook's Common Structure only Rations

(The Very Rare count runs over the standard 3 slots — the original drafting held five, and nothing established is removed.)

Harvest Record

Harvested in Session 54; quantities include margin bonuses. Banked totals: Harvested Materials.

Component Status Recovered by
Anathema Venom Glands (signature) Recovered ×2 (signature +1 at margin 10) Shade (30)
Gemlike Serpent Eyes Recovered ×2 pairs Gootcha (27)
Mageward Ichor Recovered Xanphina (21)
Anathema Scale Coat Recovered Baelgrum (20)
Heat-Pit Clusters Recovered Keyleth (20)
Antivenin Organ Recovered Karma (17)
Six-Skull Crowns Recovered ×2 Baelgrum
Envenomed Fangs Recovered ×5 Shade
Serpent Musk Gland ×3 · Abyssal Ichor ×3 Recovered Xanphina
Heat-Pit Membranes Recovered ×3 Keyleth
Serpent Blood ×13 · Anathema Fangs ×9 · Scale Handfuls ×4 Recovered column sweeps
Anathema Hide · Coiled Muscle Sinew · Supple Scale-Skin · Sinew Cords Left on the carcass — no leatherworker
Serpent Meat · Rib Bones Left on the carcass

Appearances