Dragon Turtle

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Dragon Turtle
Harper Field Dossier
Combat reference
Type Draconic sea-leviathan — a mountain of shell and spite beneath the waves
Vulnerabilities None discovered; but its kinship with dragons is itself a weakness — weapons forged to slay dragons bite it all the same, and a caster who can change the very nature of their flame sidesteps its fire-proof hide
Resistances Shrugs off fire and scalding heat
Immunities
Condition Immunities
Strong Saves Iron-bodied and strong of will; its hide and endurance rarely fail it. Slower of reflex and wit
Senses
Movement Swims with terrible speed and will hunt a ship across open water; can haul its bulk onto ice to press an attack
Notable Abilities A breath of boiling steam that scalds like dragonfire across a wide front; jaws and a battering tail with long reach, able to stave in a hull or shatter a wall of ice
Provenance
Knowledge Partial
First Encountered Session 50, hunting a longship through the Sea of Moving Ice
Filed by Agent Wren, of the Tellstone circle

The Harpers' Read

Do not mistake the dragon turtle for a beast of the deep — it is a true dragon in all but name, and that is the key to killing it. Common fire is wasted breath; it bathes in heat and answers with a cone of boiling steam that will scald a whole deck at once. Fight it as you would a wyrm: bring weapons enchanted against dragons, for they wound it as readily as any drake, and lean on a caster who can recolour their magic into frost, lightning, or poison to slip past its fire-proof shell. It is iron-bodied and stubborn of will, so do not waste effort trying to charm or terrify it; aim instead for the slower reflexes and duller mind beneath all that armour. If you can lure it onto the ice and out of its element, do so — a beached leviathan is a slower one.

Encounters of Record

Harvest Profile

CR 17 — Legendary ceiling. Rules: Monster Harvesting. The shell appears at several grades as separate entries — loose fragments at Common up to the signature carapace at Legendary.

Component Tool Rarity Effect Primary for Contributor to
Titan Carapace (signature) Smith's Legendary Near-impervious shell; plating that resists fire Armor Wondrous, Weapon
Abyssal Bellows-Lung Alchemist's / Poisoner's (hazardous glands) Legendary The steam-breath organ — boiling blast & crushing pressure Bomb, Staff Potion, Wand, Wondrous
Scalding Steam Gland Alchemist's / Poisoner's Very Rare Fire & steam — scalding burst Potion, Bomb, Wand, Staff, Weapon Wondrous
Stormcaller's Lens / Storm-Lens Eyes Navigator's Very Rare Storm — lightning & thunder; divination Wand, Staff, Wondrous Weapon
Vital Roe Herbalism Very Rare Potent restoration & healing Potion Wondrous
Shell-Plate Smith's Very Rare Steam-warded plating; heavy protection (resist fire) Armor Wondrous, Weapon
Brine-Blood Alchemist's / Poisoner's Rare Corrosive brine — acid & frigid water Potion, Bomb Poison, Weapon
Tide-Sense Organ Navigator's Rare Divination — sense water, movement & location Wondrous Wand, Staff
Beak & Claws Smith's Rare Rending bite & claw — pierce & slash Weapon Armor
Leviathan Hide Leatherworker's Rare Vast, resilient heavy leather Armor Wondrous
Gizzard Pearls Jeweler's Rare Luck-pearls — gem-foci & charms Wondrous, Wand Staff
Rendered Steam-Bile Alchemist's / Poisoner's Uncommon Heat & steam (minor) Potion, Bomb Poison, Wand, Weapon
Brine Concentrate Alchemist's Uncommon Brine & frigid water (minor) Potion, Bomb Poison, Weapon
Deepwater Swim Bladder Navigator's Uncommon Buoyancy & deep-diving organ Wondrous
Fathom-Hide Patches Leatherworker's Uncommon Pressure-hardened hide patches Armor Wondrous
Turtle Meat & Fat (abundant) Cook's Uncommon Hearty provender — rations & tallow Rations
Turtle Blood Alchemist's Common Structure only Potion, Poison, Bomb
Salt-Gland Brine Alchemist's / Poisoner's Common Structure only Potion, Poison, Bomb
Shell Fragments Smith's Common Structure only Armor, Weapon
Claw Chips Smith's Common Structure only Armor, Weapon
Sinew Cord Leatherworker's Common Structure only Armor, Wondrous
Bone Ballast Scavenge Common Structure only

Harvest Record

Harvested in Session 50; quantities include the 2026-09 retro pass (margin bonuses). Banked totals: Harvested Materials.

Component Status Recovered by
Titan Carapace (signature) Recovered (nat-20 claim) Baelgrum (24, nat 20)
Abyssal Bellows-Lung Recovered (cleared DC 25) Shade (28)
Scalding Steam Gland Recovered ×2 Shade
Stormcaller's Lens Recovered Keyleth (Navigator's, 24)
Vital Roe Recovered ×2 Karma (26)
Shell-Plate Recovered Baelgrum
Brine-Blood Recovered ×3 Shade
Tide-Sense Organ Recovered ×2 Keyleth
Beak & Claws Recovered ×2 Baelgrum
Leviathan Hide Recovered Keyleth (Leatherworker's, 16)
Rendered Steam-Bile Recovered ×5 Shade, Gootcha (13)
Brine Concentrate Recovered Xanphina (12)
Deepwater Swim Bladder Recovered ×3 Keyleth
Fathom-Hide Patches Recovered ×2 Keyleth
Turtle Blood ×2 · Salt-Gland Brine ×7 · Shell Fragments ×4 · Claw Chips ×4 · Sinew Cord ×3 Recovered column sweeps
Gizzard Pearls Left on the carcass — no jeweler
Turtle Meat & Fat · Bone Ballast Left on the carcass

See also