Harvested Materials

From Deez Nuts' Sword Coast Campaign
Revision as of 01:12, 13 September 2026 by Wvaske (talk | contribs) (Harvest DB: replace hand-kept component inventory with a live Cargo query over HarvestLog × HarvestComponents; add trade-goods rows for the shed snakeskins)
Jump to navigation Jump to search

Harvested Materials

Description and context.

Origin

Where it came from or who created it.

Contents

Include the full text or excerpt.

Interpretation

Theories, importance, or player insights.

Harvested Materials

A running ledger of crafting components the company has cut from slain monsters and banked for later work. Components are spent as Craft Value (CV); the harvesting rules are at Monster Harvesting, and every creature's dossier is in the Bestiary.

September 2026: the ledger was re-adjudicated under the carcass-first manifest rules — full manifests were generated for every creature harvested to date, and past rolls re-scored additively: rarity-and-below column sweeps, plus the margin-yields-quantity rule (one extra unit per full 5 points over a component's DC; signatures capped at one extra on 10+). An interim draft instead granted above-ceiling components on a +10 margin; when the rule was finalized as quantity, those interim items — Crystalline Venom Core, Queen's Ice-Heart, Undying Heartblood, Stormsilk Wing-Leather, Stormheart Ventricle, Master Sigil-Ichor, Azure Paralytic Extract, and Anathema's Undying Venom-Heart — were converted into the quantity bonuses now reflected below. Karma's nat-20 Storm-Quickened Heart stands (nat 20 remains the way past the ceiling).

How to read this table

This inventory is generated live from the harvest database — every creature page's Harvest Profile defines the components (the HarvestComponents table) and its Harvest Record logs what was actually recovered, session by session (the HarvestLog table). Edit those pages and this ledger updates itself; nothing is tallied by hand. Quantities are the net of everything recovered minus anything spent on crafting.

For each item type, a component is one of:

  • Primary — its effect can define that item and caps the item's rarity (only Uncommon-or-better parts qualify; Common parts carry no effect).
  • Contributor — it adds CV and structure to that item but does not set the effect.
  • — not usable for that item type.

Bomb is a thrown area-of-effect consumable; it shares the single-use economy with potions and poisons. The crafting roll made at the bench sets each item's final quality, and for consumables how many you make.

The table is sortable: click a type column (e.g. Staff) to group every component that can anchor or feed it, read the Effect column to see what a primary would theme the item toward, and total CV against the build thresholds. CV shown is per unit — multiply by QTY for the total held.

Component inventory

Component QTY Source Rarity CV/unit Effect Potion Poison Bomb Wand Staff Wondrous Armor Weapon
Abyssal Bellows-Lung 1 Dragon Turtle Legendary 32 The steam-breath organ — boiling blast & crushing pressure Contributor Primary Contributor Primary Contributor
Titan Carapace (signature) 1 Dragon Turtle Legendary 32 Near-impervious shell; plating that resists fire Contributor Primary Contributor
Anathema Scale Coat 1 Yuan-ti Anathema Very Rare 16 Layered serpent-scale plating — fire- and lightning-warded Contributor Primary Contributor
Anathema Venom Glands (signature) 2 Yuan-ti Anathema Very Rare 16 Many-fanged venom — virulent, layered neurotoxin Primary Primary Contributor
Breath Gland (Frost Sac) 1 Arauthator Very Rare 16 Frost breath — cone of killing cold Primary Primary Primary Primary Contributor Contributor
Gemlike Serpent Eyes 2 Yuan-ti Anathema Very Rare 16 Serpent gaze — gem-focus stock; beguilement and suggestion Primary Contributor Primary
Heat-Pit Clusters 1 Yuan-ti Anathema Very Rare 16 Heat-sense — perceive warm bodies through darkness; divination Contributor Contributor Primary
Horn & Frill 1 Arauthator Very Rare 16 Frost staff-stock — channels cold Primary Primary Contributor Contributor
Mageward Ichor 1 Yuan-ti Anathema Very Rare 16 Spell-turning essence — warding against magic Primary Contributor Primary Contributor
Scalding Steam Gland 2 Dragon Turtle Very Rare 16 Fire & steam — scalding burst Primary Primary Primary Primary Contributor Primary
Shell-Plate 1 Dragon Turtle Very Rare 16 Steam-warded plating; heavy protection (resist fire) Contributor Primary Contributor
Stormcaller's Lens 1 Dragon Turtle Very Rare 16 Storm — lightning & thunder; divination Primary Primary Primary Contributor
Vital Roe 2 Dragon Turtle Very Rare 16 Potent restoration & healing Primary Contributor
Antivenin Organ 1 Yuan-ti Anathema Rare 8 Antitoxin — resist & neutralize poison Primary Contributor Contributor
Beak & Claws 2 Dragon Turtle Rare 8 Rending bite & claw — pierce & slash Contributor Primary
Brine-Blood 3 Dragon Turtle Rare 8 Corrosive brine — acid & frigid water Primary Contributor Primary Contributor
Cryogland Bile 2 Arauthator Rare 8 Cold bile — freezing catalyst Primary Contributor Primary
Frost-Tanned Hide 2 Arauthator Rare 8 Cold-warded leather; supple & insulating Contributor Primary
Glacial Eyes 3 Arauthator Rare 8 Cold-sight — see through snow & magical frost; divination Contributor Primary
Glacial Scales 1 Arauthator Rare 8 Cold resistance; rigid scale plating Contributor Primary Contributor
Heartfrost Residue 1 Arauthator Rare 8 Arcane frost essence — cold & slowing magic Primary Primary Primary Contributor Contributor Contributor
Leviathan Hide 1 Dragon Turtle Rare 8 Vast, resilient heavy leather Contributor Primary
Neck-Sinew Bundles 1 Hydra Rare 8 Regenerative sinew — mending cords & straps Contributor Primary Contributor
Regenerative Marrow 1 Hydra Rare 8 Regeneration & healing Primary Contributor
Regrowing Hydra Flesh (signature) 2 Hydra Rare 8 Regeneration & healing Primary Contributor
Six-Skull Crowns 2 Yuan-ti Anathema Rare 8 Serpent skull-crowns — helm and trophy stock Contributor Primary Contributor
Storm-Quickened Heart 1 Blue Dragon Wyrmling Rare 8 Storm vitality — potent restoration; living lightning essence Primary Contributor Contributor Contributor
Talon Hooks 8 Arauthator Rare 8 Rending cold — cuts & chills Contributor Primary
Tide-Sense Organ 2 Dragon Turtle Rare 8 Divination — sense water, movement & location Contributor Contributor Primary
Abyssal Ichor 3 Yuan-ti Anathema Uncommon 4 Faintly abyssal blood-ink; sigil reagent Contributor Primary
Azure Scale Coat 1 Blue Dragon Wyrmling Uncommon 4 Storm-warded scale plating Contributor Primary Contributor
Brine Concentrate 1 Dragon Turtle Uncommon 4 Brine & frigid water (minor) Primary Contributor Primary Contributor
Cerulean Wyrmhide 4 Blue Dragon Wyrmling Uncommon 4 Storm-warded light leather Contributor Primary
Deepwater Swim Bladder 3 Dragon Turtle Uncommon 4 Buoyancy & deep-diving organ Primary
Dread Antler Rack 10 Peryton Uncommon 4 Dive-hardened goring antlers — weapon stock Contributor Contributor Primary
Envenomed Fangs 5 Yuan-ti Anathema Uncommon 4 Venom-channeled fangs Contributor Primary
Fathom-Hide Patches 2 Dragon Turtle Uncommon 4 Pressure-hardened hide patches Contributor Primary
Frost-Sheened Loose Scales 3 Arauthator Uncommon 4 Loose cold-warded scales Primary Contributor
Frostfang Teeth 8 Arauthator Uncommon 4 Biting cold (minor) Contributor Primary
Galvanic Ichor 4 Blue Dragon Wyrmling Uncommon 4 Numbing shock-toxin — paralytic Contributor Primary Primary Contributor
Heart-Pearls 11 Peryton Uncommon 4 Calcified crop-pearls formed around devoured hearts — grim gem-focus and luckstone stock Contributor Contributor Primary
Heartsblood Ichor 11 Peryton Uncommon 4 Blood fouled by a diet of humanoid hearts — a sickening dread-toxin Primary Contributor
Heat-Pit Membranes 3 Yuan-ti Anathema Uncommon 4 Lesser heat-sense membranes Primary
Hydra Bile 5 Hydra Uncommon 4 Acid — corrodes & burns Primary Contributor Primary Contributor
Ice-Vein Sinew 3 Arauthator Uncommon 4 Cold-supple sinew & straps Contributor Primary Contributor
Many-layered Hide 2 Hydra Uncommon 4 Resilient hide; protection Contributor Primary
Refined Frostvenom 8 Giant Spider Uncommon 4 Cold venom — chill & slow Contributor Primary Primary Contributor
Regrowth Nodules 2 Hydra Uncommon 4 Budding regenerative tissue Primary
Rendered Steam-Bile 5 Dragon Turtle Uncommon 4 Heat & steam (minor) Primary Contributor Primary Contributor Contributor
Rimed Carapace Section 1 Giant Spider Uncommon 4 Cold resistance; light protection Contributor Primary Contributor
Rimevenom Gland (signature) 2 Giant Spider Uncommon 4 Cold venom — chill & slow Contributor Primary Primary Contributor
Sapphire-Gleam Eyes 2 Blue Dragon Wyrmling Uncommon 4 Gem-focus stock; storm-sight gleam Contributor Contributor Primary
Serpent Musk Gland 3 Yuan-ti Anathema Uncommon 4 Beast-calming serpent musk Primary Contributor
Shadowbound Heart (signature) 2 Peryton Uncommon 4 The organ that casts the man-shaped shadow — unnatural vitality; shadow-veiling and disguise Primary Primary
Shed Snakeskins (giant constrictor) 18 Winding Water Uncommon 4 Whole shed skins from at least three lineages of giant constrictor — supple snake-leather and prized trade stock Contributor Primary
Sky-Stag Pelt 6 Peryton Uncommon 4 Storm-gray half-pelt, half-plumage — light leather that sheds wind Contributor Primary
Spider Antitoxin Gland 2 Giant Spider Uncommon 4 Antitoxin — resist & neutralize poison Primary Contributor
Storm-Etched Ink 3 Blue Dragon Wyrmling Uncommon 4 Lightning sigils — magical ink & scroll reagent Contributor Contributor Primary
Stormspark Gland (signature) 3 Blue Dragon Wyrmling Uncommon 4 Lightning burst — crackling discharge Primary Primary Primary Contributor Contributor Contributor
Swamp-Oil Glands 1 Hydra Uncommon 4 Water-shedding oil — proofing & slick Primary Contributor Contributor
Wing Membrane 3 Arauthator Uncommon 4 Gliding membrane — light & wind-catching Primary Contributor
Anathema Fangs 9 Yuan-ti Anathema Common 2 (structure only) Contributor Contributor
Antler Tines & Talons 15 Peryton Common 2 (structure only) Contributor Contributor
Bone Shards 4 Arauthator Common 2 (structure only) Contributor Contributor
Chilled Hemolymph 4 Giant Spider Common 2 (structure only) Contributor Contributor Contributor
Claw Chips 4 Dragon Turtle Common 2 (structure only) Contributor Contributor
Dragon Meat 1 Arauthator Common 2 (structure only)
Flight-Quills 5 Peryton Common 2 (structure only) Contributor Contributor
Gizzard Stones 3 Arauthator Common 2 (structure only)
Hide & Feather Scraps 9 Peryton Common 2 (structure only) Contributor Contributor
Hide Scraps 2 Arauthator Common 2 (structure only) Contributor Contributor
Horn Buds 2 Blue Dragon Wyrmling Common 2 (structure only) Contributor Contributor
Hydra Blood 6 Hydra Common 2 (structure only) Contributor Contributor Contributor
Hydra Fangs 1 Hydra Common 2 (structure only) Contributor Contributor Contributor
Hydra Hide Scraps 3 Hydra Common 2 (structure only) Contributor Contributor
Neck Vertebrae 1 Hydra Common 2 (structure only) Contributor Contributor
Peryton Blood 18 Peryton Common 2 (structure only) Contributor Contributor Contributor
Restorative Marrow 5 Peryton Common 2 (structure only) Contributor
Rimed Chitin Plates 2 Giant Spider Common 2 (structure only) Contributor Contributor
Salt-Gland Brine 7 Dragon Turtle Common 2 (structure only) Contributor Contributor Contributor
Scale Handfuls 4 Yuan-ti Anathema Common 2 (structure only) Contributor Contributor
Scale Shards 2 Blue Dragon Wyrmling Common 2 (structure only) Contributor Contributor
Serpent Blood 13 Yuan-ti Anathema Common 2 (structure only) Contributor Contributor Contributor
Shell Fragments 4 Dragon Turtle Common 2 (structure only) Contributor Contributor
Sinew Cord 3 Dragon Turtle Common 2 (structure only) Contributor Contributor
Single Faceted Eye 1 Giant Spider Common 2 (structure only) Contributor Contributor Contributor
Sluggish Blood 9 Arauthator Common 2 (structure only) Contributor Contributor Contributor
Sparking Blood 6 Blue Dragon Wyrmling Common 2 (structure only) Contributor Contributor Contributor
Tail Vertebrae 9 Arauthator Common 2 (structure only) Contributor Contributor
Turtle Blood 2 Dragon Turtle Common 2 (structure only) Contributor Contributor Contributor
Vital Ichor 2 Hydra Common 2 (structure only) Contributor Contributor Contributor
Wind-Reader Pinions 5 Peryton Common 2 (structure only) Contributor
Wyrmling Fangs & Talons 2 Blue Dragon Wyrmling Common 2 (structure only) Contributor Contributor


Trade goods & field gathering

Components that came from somewhere other than a slain monster's manifest — gathered finds and trade stock. Defined and logged here so they appear in the inventory above.

Component Tool Rarity Effect Primary for Contributor to
Shed Snakeskins (giant constrictor) Leatherworker's Uncommon Whole shed skins from at least three lineages of giant constrictor — supple snake-leather and prized trade stock Armor Wondrous
Component Qty Outcome Recovered by (roll)
Shed Snakeskins (giant constrictor) 18 Recovered— Shade appraised them as standard Zhentarim trade stock, from at least a dozen snakes across three lineages gathered — no check needed

Session harvest records

  • Session 55 — Peryton ×5 (CR 2, Uncommon ceiling). Five of the six perytons slain at the nest-tor on Varram's trail were harvested by lantern-light; the sixth died in the nest and went unharvested. Full roll-by-roll record on the Peryton dossier. The same day's travel also yielded 18 whole shed snakeskins gathered (no check needed) from a giant-constrictor shed-field on the Winding Water — see Trade goods above.