Template:Crafting Pattern

From Deez Nuts' Sword Coast Campaign
Revision as of 03:18, 13 September 2026 by Wvaske (talk | contribs) (Crafting patterns: add Cargo row template storing known designs into the Patterns table)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This template defines the table "Patterns". View table. One crafting pattern — a known design the party can build under the five gates. Stores into the Cargo table Patterns and renders one wikitable row. Wrap a run of these with Template:Pattern Table Header and Template:Harvest Table End.

Parameters

  • pattern — the design's name (unique).
  • tool — the tool whose proficiency grants and works the pattern; crafter — the party's current hands for it (display text).
  • item_type — comma list from Potion, Poison, Bomb, Scroll, Wand, Staff, Wondrous, Armor, Weapon.
  • rarities — comma list of the tiers the pattern can be built at (e.g. Uncommon, Rare, Very Rare); the primary component and CV spent pick the tier at the bench.
  • accepts — the effect tags a primary component must carry, from Template:Harvest Effect Values. Each renders as a link to a prefilled Find Components search, so a pattern row shows what in the bank can feed it.
  • facility — Forge / Tannery / Laboratory / Arcane Study.
  • statusKnown (default), Discoverable, Locked.
  • description — one line: what comes off the bench and how it scales.