Dragon Turtle
| Harper Field Dossier | |
|---|---|
| Combat reference | |
| Type | Draconic sea-leviathan — a mountain of shell and spite beneath the waves |
| Vulnerabilities | None discovered; but its kinship with dragons is itself a weakness — weapons forged to slay dragons bite it all the same, and a caster who can change the very nature of their flame sidesteps its fire-proof hide |
| Resistances | Shrugs off fire and scalding heat |
| Immunities | |
| Condition Immunities | |
| Strong Saves | Iron-bodied and strong of will; its hide and endurance rarely fail it. Slower of reflex and wit |
| Senses | |
| Movement | Swims with terrible speed and will hunt a ship across open water; can haul its bulk onto ice to press an attack |
| Notable Abilities | A breath of boiling steam that scalds like dragonfire across a wide front; jaws and a battering tail with long reach, able to stave in a hull or shatter a wall of ice |
| Provenance | |
| Knowledge | Partial |
| First Encountered | Session 50, hunting a longship through the Sea of Moving Ice |
| Filed by | Agent Wren, of the Tellstone circle |
The Harpers' Read
Do not mistake the dragon turtle for a beast of the deep — it is a true dragon in all but name, and that is the key to killing it. Common fire is wasted breath; it bathes in heat and answers with a cone of boiling steam that will scald a whole deck at once. Fight it as you would a wyrm: bring weapons enchanted against dragons, for they wound it as readily as any drake, and lean on a caster who can recolour their magic into frost, lightning, or poison to slip past its fire-proof shell. It is iron-bodied and stubborn of will, so do not waste effort trying to charm or terrify it; aim instead for the slower reflexes and duller mind beneath all that armour. If you can lure it onto the ice and out of its element, do so — a beached leviathan is a slower one.
Encounters of Record
- Session 50 — A dragon turtle stalked Deez Nuts' longship through the Sea of Moving Ice, heralded by churning water and a sailor's dread. The company beached on a glacier and fought it there; an Arrow of Dragon Slaying and a sneak-struck Shadowfell crossbow bolt brought it down.
Harvest Profile
CR 17 — Legendary ceiling. Rules: Monster Harvesting. The shell appears at several grades as separate entries — loose fragments at Common up to the signature carapace at Legendary. Search all components by effect: Find Components.
| Component | Tool | Rarity | Effect | Primary for | Contributor to |
|---|---|---|---|---|---|
| Titan Carapace (signature) | Smith's | Legendary | Near-impervious shell; plating that resists fire Boost: Armor Class • Resistance: Fire |
Armor | Wondrous, Weapon |
| Abyssal Bellows-Lung | Alchemist's / Poisoner's (hazardous glands) | Legendary | The steam-breath organ — boiling blast & crushing pressure Damage: Fire • Damage: Thunder |
Bomb, Staff | Potion, Wand, Wondrous |
| Scalding Steam Gland | Alchemist's / Poisoner's | Very Rare | Fire & steam — scalding burst Damage: Fire |
Potion, Bomb, Wand, Staff, Weapon | Wondrous |
| Stormcaller's Lens | Navigator's | Very Rare | Storm — lightning & thunder; divination(also called Storm-Lens Eyes) Damage: Lightning • Damage: Thunder • Utility: Divination • Utility: Scrying |
Wand, Staff, Wondrous | Weapon |
| Vital Roe | Herbalism | Very Rare | Potent restoration & healing Restore: Healing • Restore: Restoration |
Potion | Wondrous |
| Shell-Plate | Smith's | Very Rare | Steam-warded plating; heavy protection (resist fire) Boost: Armor Class • Resistance: Fire |
Armor | Wondrous, Weapon |
| Brine-Blood | Alchemist's / Poisoner's | Rare | Corrosive brine — acid & frigid water Damage: Acid • Damage: Cold |
Potion, Bomb | Poison, Weapon |
| Tide-Sense Organ | Navigator's | Rare | Divination — sense water, movement & location Sense: Tremorsense • Utility: Navigation • Utility: Divination |
Wondrous | Wand, Staff |
| Beak & Claws | Smith's | Rare | Rending bite & claw — pierce & slash Damage: Piercing • Damage: Slashing |
Weapon | Armor |
| Leviathan Hide | Leatherworker's | Rare | Vast, resilient heavy leather Boost: Armor Class |
Armor | Wondrous |
| Gizzard Pearls | Jeweler's | Rare | Luck-pearls — gem-foci & charms Utility: Luck • Boost: Spell Power |
Wondrous, Wand | Staff |
| Rendered Steam-Bile | Alchemist's / Poisoner's | Uncommon | Heat & steam (minor) Damage: Fire |
Potion, Bomb | Poison, Wand, Weapon |
| Brine Concentrate | Alchemist's | Uncommon | Brine & frigid water (minor) Damage: Acid • Damage: Cold |
Potion, Bomb | Poison, Weapon |
| Deepwater Swim Bladder | Navigator's | Uncommon | Buoyancy & deep-diving organ Move: Swimming • Move: Water Breathing • Utility: Environmental Adaptation |
Wondrous | — |
| Fathom-Hide Patches | Leatherworker's | Uncommon | Pressure-hardened hide patches Boost: Armor Class • Utility: Environmental Adaptation |
Armor | Wondrous |
| Turtle Meat & Fat | Cook's | Uncommon | Hearty provender — rations & tallow(abundant) | Rations | — |
| Turtle Blood | Alchemist's | Common | Structure only | — | Potion, Poison, Bomb |
| Salt-Gland Brine | Alchemist's / Poisoner's | Common | Structure only | — | Potion, Poison, Bomb |
| Shell Fragments | Smith's | Common | Structure only | — | Armor, Weapon |
| Claw Chips | Smith's | Common | Structure only | — | Armor, Weapon |
| Sinew Cord | Leatherworker's | Common | Structure only | — | Armor, Wondrous |
| Bone Ballast | Scavenge | Common | Structure only | — | — |
Harvest Record
Harvested in Session 50; quantities include margin bonuses. Banked totals: Harvested Materials.
| Component | Qty | Outcome | Recovered by (roll) |
|---|---|---|---|
| Titan Carapace | 1 | Recovered— nat-20 claim | Baelgrum(24, nat 20) |
| Abyssal Bellows-Lung | 1 | Recovered— cleared DC 25 | Shade(28) |
| Scalding Steam Gland | 2 | Recovered | Shade |
| Stormcaller's Lens | 1 | Recovered— Navigator's | Keyleth(24) |
| Vital Roe | 2 | Recovered | Karma(26) |
| Shell-Plate | 1 | Recovered | Baelgrum |
| Brine-Blood | 3 | Recovered | Shade |
| Tide-Sense Organ | 2 | Recovered | Keyleth |
| Beak & Claws | 2 | Recovered | Baelgrum |
| Leviathan Hide | 1 | Recovered— Leatherworker's | Keyleth(16) |
| Rendered Steam-Bile | 5 | Recovered | Shade · Gootcha (13) |
| Brine Concentrate | 1 | Recovered | Xanphina(12) |
| Deepwater Swim Bladder | 3 | Recovered | Keyleth |
| Fathom-Hide Patches | 2 | Recovered | Keyleth |
| Turtle Blood | 2 | Recovered | column sweeps |
| Salt-Gland Brine | 7 | Recovered | column sweeps |
| Shell Fragments | 4 | Recovered | column sweeps |
| Claw Chips | 4 | Recovered | column sweeps |
| Sinew Cord | 3 | Recovered | column sweeps |
| Gizzard Pearls | — | Left— no jeweler | — |
| Turtle Meat & Fat | — | Left | — |
| Bone Ballast | — | Left | — |
See also
- Bestiary — the company's field bestiary
- Monster Harvesting · Harvested Materials · Find Components