Frost Giant

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Frost Giant
Harper Field Dossier
Combat reference
Type Giant (frost) — a blue-skinned colossus of the glaciers, raised to raiding and war
Vulnerabilities None discovered
Resistances None known
Immunities Cold of every kind
Condition Immunities None known
Strong Saves Mighty of body (strength and constitution); a hardy will
Senses Keen of sight and scent
Movement Strides through deep snow and ice unhindered; wades frozen water
Notable Abilities A felling greataxe in reach, and hurled ice or boulders at distance; a chieftain's war-cry that steels its warband's resolve; endures the deepest cold
Provenance
Knowledge Well-attested — fought, and fought beside
First Encountered Session 49; allied: Hurum Thur
Filed by Agent Wren, of the Tellstone circle

A kind of Giant. See also Stone Giant.

The Harpers' Read

A frost giant is a mountain that swings an axe. Cold does nothing to it, so the frozen north is its ally and your disadvantage. It fights at two ranges — a greataxe that fells a front rank, and hurled ice and boulders for those who keep their distance — and a leader's war-cry can harden a whole warband at once (the company's own giant ally, Hurum Thur, used just such a cry to steel their line). Frost giants respect strength above all else; one bested in a fair trial of arms may sooner be turned than the dragon that enslaved it.

Encounters of Record

The company has fought frost giants and fought beside one. They thawed Hurum Thur from Arauthator's gallery of frozen victims, and he stood with them against Old White Death (49); their whole road through the Sea of Moving Ice (47) runs through giant country. The ice-giant Bernie, pilot of Skyreach Castle, has been landlord more than foe.

Harvest Profile

CR 8 — Rare ceiling. Rules: Monster Harvesting. Search all components by effect: Find Components.

Component Tool Rarity Effect Primary for Contributor to
Frost Giant War-Drum Heart (signature) Alchemist's Rare A heart the size of a keg, beating like a war-drum — a raider's strength and a warband's unshakeable nerve
Boost: StrengthWard: Fear
Potion Wondrous
Frost Giant Glacier-Blood Alchemist's Rare Blood that runs slow and cold and never freezes — deep winter-warding
Resistance: Cold
Potion Wondrous, Bomb
Frost Giant Hide Mantle Leatherworker's Rare A back's worth of blue-white hide, thick as ship's canvas — cold-warded heavy leather
Boost: Armor ClassResistance: Cold
Armor Wondrous
Frost Giant Beard-Ice Crystals Jeweler's Rare Never-melting ice grown in the beard over a lifetime of winters — gem-focus stock
Damage: ColdBoost: Spell Power
Wondrous Wand, Staff
Frost Giant Knuckle Plates Smith's Uncommon Bone plates from fists that crumple shields — crushing weapon stock
Damage: Bludgeoning
Weapon Armor
Frost Giant Sinew Hawsers Leatherworker's Uncommon Sinew thick as mooring rope — hauling and heaving beyond mortal measure
Skill: AthleticsBoost: Carrying Capacity
Wondrous Armor, Weapon
Frost Giant Molar Dice Woodcarver's (or Thieves' fine work) Uncommon Molars big enough to carve into gaming dice — a raider's luck lives in them
Utility: Luck
Wondrous
Frost Giant Frost-Lungs Alchemist's Uncommon Lungs that breathe blizzard air unburned
Resistance: ColdUtility: Environmental Adaptation
Potion
Frost Giant Eye Lenses Navigator's Uncommon Lenses that pick a sail from a white horizon
Sense: Heightened SensesSkill: Perception
Wondrous
Frost Giant Blood Alchemist's Common Structure only Potion, Bomb
Frost Giant Bone Beams Smith's / Woodcarver's Common Structure only Weapon, Armor
Frost Giant Hide Scraps Leatherworker's Common Structure only Armor, Wondrous
Frost Giant Meat Cook's Common Structure only'(a week's rations off one carcass) Rations
Frost Giant Hair Cords Weaver's / Leatherworker's Common Structure only'(braided cordage) Armor, Wondrous
Frost Giant Belt-Pouch Trove Scavenge Common Structure only'(raider's plunder — scavenge)

See also