Hook Horror
| Harper Field Dossier | |
|---|---|
| Combat reference | |
| Type | Monstrosity — a hulking, beaked Underdark predator with hooks for hands |
| Vulnerabilities | None discovered |
| Resistances | None known |
| Immunities | None known; but it does not rely on sight, so blinding it accomplishes nothing |
| Condition Immunities | None known |
| Strong Saves | None marked |
| Senses | Blindsight by echolocation — it "sees" by sound in pitch dark, and is not hindered by darkness or invisibility nearby |
| Movement | Climbs sheer stone as fast as it runs — expect it on walls and ceilings |
| Notable Abilities | A multiattack with two great hooks that gouge and shove; a hard exoskeleton that turns glancing blows; communicates only in sharp clacks ("Hook"), untranslatable even by magic |
| Provenance | |
| Knowledge | One encounter — three of them, in the natural caves beneath Garmok's Mine |
| First Encountered | Session 45, the Underdark tunnels |
| Filed by | The company's own account |
The Harpers' Read
A big armored brute of the deep tunnels, all beak and hooks, that climbs the walls as easily as it walks the floor — so do not assume the ceiling is safe. It is not clever and speaks only in clacking ("Hook," over and over, meaning nothing the company could parse), but it hits hard and shrugs lesser blows off its shell. Two things matter in a fight: it hears more than it sees, navigating by echo, so darkness and invisibility buy you nothing against it; and it comes at you from odd angles along the stone. Meet it with solid blows and watch your flanks and overhead. Three together fell readily enough to a prepared party.
Encounters of Record
Session 45 — The Underdark beneath the mine
As Deez Nuts pushed through the natural caverns below Garmok's Mine toward the Mind Gobbler's lair, three hook horrors set upon them in the dark. The company cut all three down without serious loss.
Harvest Profile
CR 3 — Uncommon ceiling. Rules: Monster Harvesting. Search all components by effect: Find Components.
| Component | Tool | Rarity | Effect | Primary for | Contributor to |
|---|---|---|---|---|---|
| Hook Horror Great Hooks (signature) | Smith's | Uncommon | The paired hook-hands entire — gouging weapon stock ready-shaped Damage: Piercing • Damage: Slashing |
Weapon | Armor |
| Hook Horror Echo-Chamber Skull | Navigator's | Uncommon | The vaulted skull it sounds the dark with Sense: Blindsight |
Wondrous | — |
| Hook Horror Exoskeleton Plates | Smith's (or Mason's) | Uncommon | Keratin shell-plates that turn glancing blows Boost: Armor Class |
Armor | Wondrous |
| Hook Horror Climber Tendons | Leatherworker's | Uncommon | The tendons that run it up sheer stone Move: Climbing |
Potion | Wondrous |
| Hook Horror Beak | Woodcarver's (or Thieves' fine work) | Uncommon | The vulture-hook beak — fine hard stock for points and picks Damage: Piercing |
Weapon | Wondrous |
| Hook Horror Chitin Chips | Smith's / Mason's | Common | Structure only | — | Armor |
| Hook Horror Ichor | Alchemist's | Common | Structure only | — | Potion, Poison |
| Hook Horror Sinew | Leatherworker's | Common | Structure only | — | Armor, Weapon |
| Hook Horror Meat | Cook's | Common | Structure only'(crab-sweet; good eating) | — | Rations |
| Hook Horror Shell Bristles | Weaver's | Common | Structure only | — | Wondrous |
| Hook Horror Gizzard Grit | Scavenge | Common | Structure only'(swallowed stone and lost oddments — scavenge) | — | — |
See also
- Bestiary — the company's field bestiary
- Monster Harvesting · Harvested Materials · Find Components