Drilldown: HarvestComponents
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Use the filters below to narrow your results.
component:
Alchemist's (3) ·
Calligrapher's (2) ·
Glassblower's / Jeweler's (1) ·
Herbalism (1) ·
Jeweler's (2) ·
Leatherworker's (2) ·
Navigator's (1) ·
Navigator's / Jeweler's (1) ·
Navigator's / Leatherworker's (1) ·
Poisoner's (1) ·
Scavenge (2) ·
Smith's (or Mason's) (1) ·
Smith's (or Thieves' fine work) (1) ·
Smith's / Mason's (1) ·
Smith's / Woodcarver's (2) ·
Weaver's / Leatherworker's (1) ·
Woodcarver's (1) ·
Woodcarver's (or Thieves' fine work) (1)
None (3) ·
Afflict: Charm (1) ·
Afflict: Disease (1) ·
Afflict: Sleep (1) ·
Boost: Armor Class (3) ·
Boost: Constitution (1) ·
Boost: Intelligence (1) ·
Boost: Spell Power (2) ·
Boost: Strength (1) ·
Damage: Bludgeoning (1) ·
Damage: Fire (1) ·
Damage: Piercing (1) ·
Move: Swimming (1) ·
Move: Water Breathing (1) ·
Resistance: Fire (1) ·
Restore: Regeneration (2) ·
Sense: Blindsight (1) ·
Sense: Darkvision (3) ·
Sense: Tremorsense (1) ·
Skill: Athletics (1) ·
Skill: Perception (1) ·
Skill: Stealth (1) ·
Utility: Divination (1) ·
Utility: Environmental Adaptation (1) ·
Utility: Illusion (1) ·
Utility: Light (1) ·
Utility: Scrying (1) ·
Utility: Telepathy (1)
None (2) ·
Armor (3) ·
Bomb (2) ·
Poison (2) ·
Potion (3) ·
Staff (2) ·
Wand (2) ·
Weapon (3) ·
Wondrous (3)
Showing below up to 40 results in range #1 to #40.


