Harvested Materials

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Harvested Materials

Description and context.

Origin

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Contents

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Interpretation

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Harvested Materials

A running ledger of crafting components the company has cut from slain monsters and banked for later work. Components are spent as Craft Value (CV); the harvesting rules are at Monster Harvesting.

How to read this table

For each item type, a component is one of:

  • Primary — its effect can define that item and caps the item's rarity (only Uncommon-or-better parts qualify; Common parts carry no effect).
  • Contributor — it adds CV and structure to that item but does not set the effect.
  • — not usable for that item type.

Bomb is a thrown area-of-effect consumable; it shares the single-use economy with potions and poisons. The crafting roll made at the bench sets each item's final quality, and for consumables how many you make.

The table is sortable: click a type column (e.g. Staff) to group every component that can anchor or feed it, read the Effect column to see what a primary would theme the item toward, and total the CV column against the build thresholds. CV shown is the total held (per-unit value × quantity in hand).

Component inventory

Component QTY Source Rarity CV Effect Potion Poison Bomb Wand Staff Wondrous Armor Weapon
Titan Carapace (signature) 1 Dragon Turtle Legendary 32 Near-impervious shell; signature plating (resist fire) Contributor Primary Contributor
Scalding Steam Gland 1 Dragon Turtle Very Rare 16 Fire & steam — scalding burst Primary Primary Primary Primary Contributor Primary
Stormcaller's Lens 1 Dragon Turtle Very Rare 16 Storm — lightning & thunder; divination Primary Primary Primary Contributor
Vital Roe 1 Dragon Turtle Very Rare 16 Potent restoration & healing Primary Contributor
Shell-Plate 1 Dragon Turtle Very Rare 16 Steam-warded plating; heavy protection (resist fire) Contributor Primary Contributor
Breath Gland (Frost Sac) 1 Arauthator Very Rare 16 Frost breath — cone of killing cold Primary Primary Primary Primary Contributor Contributor
Horn & Frill 1 Arauthator Very Rare 16 Frost staff-stock — channels cold Primary Primary Contributor Contributor
Brine-Blood 1 Dragon Turtle Rare 8 Corrosive brine — acid & frigid water Primary Contributor Primary Contributor
Tide-Sense Organ 1 Dragon Turtle Rare 8 Divination — sense water, movement & location Contributor Contributor Primary
Beak & Claws 1 Dragon Turtle Rare 8 Rending bite & claw — pierce & slash Contributor Primary
Leviathan Hide 1 Dragon Turtle Rare 8 Vast, resilient heavy leather Contributor Primary
Regrowing Hydra Flesh (signature) 1 Hydra Rare 8 Regeneration & healing Primary Contributor
Regenerative Marrow 1 Hydra Rare 8 Regeneration & healing Primary Contributor
Heartfrost Residue 1 Arauthator Rare 8 Arcane frost essence — cold & slowing magic Primary Primary Primary Contributor Contributor Contributor
Glacial Eyes 2 Arauthator Rare 8 Cold-sight — see through snow & magical frost; divination Contributor Primary
Glacial Scales (hide's worth) 1 Arauthator Rare 8 Cold resistance; rigid scale plating Contributor Primary Contributor
Talon Hooks (8 claws) 8 Arauthator Rare 8 Rending cold — cuts & chills Contributor Primary
Frost-Tanned Hide 1 Arauthator Rare 8 Cold-warded leather; supple & insulating Contributor Primary
Hydra Bile 2 Hydra Uncommon 8 Acid — corrodes & burns Primary Contributor Primary Contributor
Refined Frostvenom 2 Ice Spider Queen Uncommon 8 Cold venom — chill & slow Contributor Primary Primary Contributor
Rimevenom Gland 1 Ice Spider Queen Uncommon 4 Cold venom — chill & slow Contributor Primary Primary Contributor
Spider Antitoxin Gland 1 Ice Spider Queen Uncommon 4 Antitoxin — resist & neutralize poison Primary Contributor
Rimed Carapace Section 1 Ice Spider Queen Uncommon 4 Cold resistance; light protection Contributor Primary Contributor
Many-layered Hide 1 Hydra Uncommon 4 Resilient hide; protection Contributor Primary
Rendered Steam-Bile 1 Dragon Turtle Uncommon 4 Heat & steam (minor) Primary Contributor Primary Contributor Contributor
Brine Concentrate 1 Dragon Turtle Uncommon 4 Brine & frigid water (minor) Primary Contributor Primary Contributor
Frostfang Teeth 6 Arauthator Uncommon 4 Biting cold (minor) Contributor Primary
Wing Membrane 2 Arauthator Uncommon 4 Gliding membrane — light & wind-catching Primary Contributor
Chilled Hemolymph 1 Ice Spider Queen Common 2 — (structure only) Contributor Contributor Contributor
Vital Ichor 1 Hydra Common 2 — (structure only) Contributor Contributor Contributor
Hydra Blood 1 Hydra Common 2 — (structure only) Contributor Contributor Contributor
Hydra Fangs 1 Hydra Common 2 — (structure only) Contributor Contributor Contributor
Single Faceted Eye 1 Ice Spider Queen Common 2 — (structure only) Contributor Contributor Contributor
Sluggish Blood 6 Arauthator Common 2 — (structure only) Contributor Contributor Contributor
Tail Vertebrae 6 Arauthator Common 2 — (structure only) Contributor Contributor
Gizzard Stones 6 Arauthator Common 2 — (swallowed stones; scavenge)

Session 50 harvest record

Four creatures harvested in and around the Sea of Moving Ice: the ice-spider queen (CR 2), the Hydra (CR 8), and the Dragon Turtle (CR 17) at Deez Nuts' longship, and the ancient white dragon Arauthator (CR 20) at Oyaviggaton.

Ice Spider Queen (CR 2)

Harvester Tool Roll Recovered
Gootcha Poisoner's 24 Rimevenom Gland (signature)
Xan Alchemist's 20 Refined Frostvenom + Chilled Hemolymph
Karma Herbalism 19 Spider Antitoxin Gland
Shadier Poisoner's 17 Refined Frostvenom
Baelgrum Smith's (→ chitin) 13 Rimed Carapace Section
Keyleth Cartographer's (→ optics) 9 Single Faceted Eye

Hydra (CR 8)

Harvester Tool Roll Recovered
Shadier Poisoner's (→ toxic tissue) 26 Regrowing Hydra Flesh (signature) + Hydra Bile
Karma Herbalism 19 Regenerative Marrow
Keyleth Cartographer's (→ hide) 15 Many-layered Hide
Xan Alchemist's 10 Hydra Bile + Vital Ichor
Gootcha Poisoner's 7 Hydra Blood
Baelgrum Smith's 7 Hydra Fangs

Left on the carcass: Skull-Plates (Uncommon) — Baelgrum was the only smith and rolled low.

Dragon Turtle (CR 17)

Harvester Tool Roll Recovered
Shadier Poisoner's (→ hazardous glands) 28 Scalding Steam Gland + Brine-Blood
Karma Herbalism (→ restorative) 26 Vital Roe
Keyleth Cartographer's (→ Navigator's) 24 Stormcaller's Lens + Tide-Sense Organ
Keyleth Leatherworker's (extra roll) 16 Leviathan Hide (Rare)
Baelgrum Smith's 24 (nat 20) Titan Carapace (Legendary) + Shell-Plate (Very Rare) + Beak & Claws (Rare)
Gootcha Poisoner's 13 Rendered Steam-Bile
Xan Alchemist's 12 Brine Concentrate

Left on the carcass: only the Gizzard Pearls (Rare) — no one worked Jeweler's Tools. Baelgrum's natural 20 was ruled to claim the Legendary Titan Carapace despite the total falling one short of DC 25.

Arauthator — Ancient White Dragon (CR 20)

Old White Death was a carcass vast enough to work at every station at once, so Karma and Baelgrum each cut several parts. DCs are by rarity, per the ladder.

Component Tool Rarity (DC) Harvester Roll Result
Rimeforged Heart (signature) Alchemist's Very Rare (20) Karma 22 Yielded — eaten by Xanphina (permanent boon); not banked
Breath Gland (Frost Sac) Alchemist's Very Rare (20) Karma 23 Recovered — 1 sac (3–4 doses)
Heartfrost Residue Alchemist's Rare (15) Karma 17 Recovered — 2–3 pinches
Glacial Eyes Alchemist's Rare (15) Karma 23 Recovered — 2 eyes
Sluggish Blood Alchemist's Common (5) Karma 20 Recovered — 6 vials
Cryogland Bile Alchemist's Rare (15) Karma 12 None — missed the Rare DC
Horn & Frill Smith's Very Rare (20) Baelgrum 22 Recovered — 2 horns + frill
Glacial Scales Smith's Rare (15) Baelgrum 22 Recovered — 1 hide's worth
Talon Hooks Smith's Rare (15) Baelgrum 21 Recovered — 8 claws
Frostfang Teeth Smith's Uncommon (10) Baelgrum 23 Recovered — 6 fangs
Tail Vertebrae Smith's Common (5) Baelgrum 21 Recovered — 6 bones
Frost-Tanned Hide Leatherworker's Rare (15) Keyleth 22 Recovered — 1 hide
Wing Membrane Leatherworker's Uncommon (10) Xanphina 19 Recovered — 2 membranes
Gizzard Stones Scavenge Common (5) Keyleth 13 Recovered — 2 stones

Only the Cryogland Bile was lost; the Rimeforged Heart was recovered but consumed rather than banked.

Tool mappings for the longship harvests, and Keyleth's extra Leatherworker's roll on the Dragon Turtle, were one-time allowances — the column rules were settled only after the fight, and the party should not lose materials to rules made afterward. Future harvests follow the standard columns, one check per character.