Hook Horror

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Hook Horror
Harper Field Dossier
Combat reference
Type Monstrosity — a hulking, beaked Underdark predator with hooks for hands
Vulnerabilities None discovered
Resistances None known
Immunities None known; but it does not rely on sight, so blinding it accomplishes nothing
Condition Immunities None known
Strong Saves None marked
Senses Blindsight by echolocation — it "sees" by sound in pitch dark, and is not hindered by darkness or invisibility nearby
Movement Climbs sheer stone as fast as it runs — expect it on walls and ceilings
Notable Abilities A multiattack with two great hooks that gouge and shove; a hard exoskeleton that turns glancing blows; communicates only in sharp clacks ("Hook"), untranslatable even by magic
Provenance
Knowledge One encounter — three of them, in the natural caves beneath Garmok's Mine
First Encountered Session 45, the Underdark tunnels
Filed by The company's own account

The Harpers' Read

A big armored brute of the deep tunnels, all beak and hooks, that climbs the walls as easily as it walks the floor — so do not assume the ceiling is safe. It is not clever and speaks only in clacking ("Hook," over and over, meaning nothing the company could parse), but it hits hard and shrugs lesser blows off its shell. Two things matter in a fight: it hears more than it sees, navigating by echo, so darkness and invisibility buy you nothing against it; and it comes at you from odd angles along the stone. Meet it with solid blows and watch your flanks and overhead. Three together fell readily enough to a prepared party.

Encounters of Record

Session 45 — The Underdark beneath the mine

As Deez Nuts pushed through the natural caverns below Garmok's Mine toward the Mind Gobbler's lair, three hook horrors set upon them in the dark. The company cut all three down without serious loss.