Sea Hag

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Sea Hag
Harper Field Dossier
Combat reference
Type Fey — a hideous crone of foul tidewater, who fights through fear and slaves
Vulnerabilities None discovered
Resistances None known
Immunities None known
Condition Immunities None known
Strong Saves Nothing of note
Senses Sees in the dark; keen senses
Movement Swims; breathes water and air alike
Notable Abilities A Death Glare that can stop a frightened heart outright; an illusion of monstrous ugliness that frightens; binds weaker creatures as thralls to fight for it; foul water-magic
Provenance
Knowledge Well-attested — put down more than once
First Encountered Session 47, the Sea of Moving Ice
Filed by Agent Wren, of the Tellstone circle

The Harpers' Read

A sea hag fights through fear and slaves, not strength. Its Death Glare can kill a soul that is already frightened, so the first rule is plain: do not let your people be afraid near it, and break any fear the moment it takes hold. It rarely fights alone — it binds thralls (drowned sailors, Merrow, worse) and spends them without care, and its magic shatters when the hag dies, freeing whatever it enslaved. Kill the crone and the fight usually ends with it.

Encounters of Record

The company has ended sea hags twice. One ambushed their ship north with a Water Elemental and a band of Merrow thralls; when the hag fell the spell broke and the freed merrow turned grateful (39). Later a coven of three set upon the Frost Skimmer in the Sea of Moving Ice — the bronze dragon Verithrax unmade the last with a bolt of lightning (47).