Eye of Gilbraxis
Eye of Gilbraxis
The Eye of Gilbraxis is an infernal artifact of immense magical power, fashioned to resemble an eye of bronze, brass, and pearl. Shade recovered one in Session 43 and attuned to it by replacing one of her own eyes with it. It is not an inert relic — it has a will of its own, and it has begun to make that will known to its bearer.
Appearance
An artificial eye crafted from bronze, brass, and pearl. To the magically sensitive it radiates immense power. Shade, drawing on her infernal background, recognized it by name as the Eye of Gilbraxis — "or at least one of them," implying more than one may exist.
Properties
The Eye grants its bearer the ability to cast, at will and as free actions:
- Detect Magic
- Identify
- See Invisibility
- Comprehend Languages
It can also be sent out of the socket to act as an invisible, near-invulnerable arcane eye for remote scouting — it tears itself free of the socket with a graphic, wet sound and flies under the bearer's control, returning to the socket as a bonus action (costing the bearer a small amount of bleeding damage over time it is out).
Sentience and Will
The Eye is at least partly aware, and it communicates with Shade not in words but in pressed impressions — warnings, revulsion, and wants — and it even takes its own place in the initiative order during a fight.
- A sense for danger. In Session 45, as the party fought the mythic Mind Gobbler, the Eye recoiled in open terror from the creature and pressed an insistent warning onto Shade across multiple rounds — a visceral "get out of here… that thing is terrifying, you don't know what you're doing" — that helped push the company to flee. In Session 46 it warned her away from the Aboleth's lake ("avoid the water") and registered the presence of ancient danger.
- A will of its own. In Session 48, confronted with Maccath the Crimson's salvaged spellbooks, the Eye "demanded" a black necromancer's grimoire — a desire Shade indulged, bonding the Eye into the book (see below).
Curse
The Eye carries a curse: its bearer is partially blind to non-magical creatures and objects — disadvantage on related Perception/Investigation checks and saves, and a penalty to weapon attacks against the mundane.
Attunement
The Eye cannot be worn or held — to attune to it, the user must replace one of their own eyes with it. Shade did so in Session 43; Alexios removed her eye and she seated the artifact in the empty socket. By Session 46 it was established that the Eye can no longer be un-attuned — it is permanently part of her.
Improved Eye of Gilbraxis (Session 48)
In Session 48, among the spellbooks Maccath the Crimson had salvaged in Arauthator's lair, the Eye "demanded" a black necromancer's spellbook. Shade bonded the Eye to the book (at the cost of a point of damage), creating the Improved Eye of Gilbraxis. The upgrade:
- No longer occupies an attunement slot.
- Gains a 5-charge spell system drawn from the necromancer's book (spells cost 1–5 charges, recharging on a long rest) — including necromancy magic such as Animate Dead and Reincarnate.
The book must be carried for the granted spells to be available.
History
Found in a hidden vault deep within Garmok's Mine (a chest with red-tinted gold, magical full plate, and a Wand of Protection from Good); implanted by Shade in Session 43; began making its will and warnings known to her in Session 45; made permanent by Session 46; upgraded to the Improved Eye in Session 48.
Current Bearer
Shade, in place of one of her natural eyes.