Harvested Materials

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Revision as of 15:24, 3 September 2026 by Wvaske (talk | contribs) (Margin-quantity re-adjudication — interim +10 rarity prizes converted to quantities; inventory QTYs recomputed; CV clarified per-unit)
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Harvested Materials

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Contents

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Interpretation

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Harvested Materials

A running ledger of crafting components the company has cut from slain monsters and banked for later work. Components are spent as Craft Value (CV); the harvesting rules are at Monster Harvesting.

September 2026: the ledger was re-adjudicated under the carcass-first manifest rules — full manifests were generated for every creature harvested to date, and past rolls re-scored additively: rarity-and-below column sweeps, plus the margin-yields-quantity rule (one extra unit per full 5 points over a component's DC; signatures capped at one extra on 10+). An interim draft instead granted above-ceiling components on a +10 margin; when the rule was finalized as quantity, those interim items — Crystalline Venom Core, Queen's Ice-Heart, Undying Heartblood, Stormsilk Wing-Leather, Stormheart Ventricle, Master Sigil-Ichor, Azure Paralytic Extract, and Anathema's Undying Venom-Heart — were converted into the quantity bonuses now reflected below. Karma's nat-20 Storm-Quickened Heart stands (nat 20 remains the way past the ceiling).

How to read this table

For each item type, a component is one of:

  • Primary — its effect can define that item and caps the item's rarity (only Uncommon-or-better parts qualify; Common parts carry no effect).
  • Contributor — it adds CV and structure to that item but does not set the effect.
  • — not usable for that item type.

Bomb is a thrown area-of-effect consumable; it shares the single-use economy with potions and poisons. The crafting roll made at the bench sets each item's final quality, and for consumables how many you make.

The table is sortable: click a type column (e.g. Staff) to group every component that can anchor or feed it, read the Effect column to see what a primary would theme the item toward, and total CV against the build thresholds. CV shown is per unit — multiply by QTY for the total held.

Component inventory

Component QTY Source Rarity CV/unit Effect Potion Poison Bomb Wand Staff Wondrous Armor Weapon
Titan Carapace (signature) 1 Dragon Turtle Legendary 32 Near-impervious shell; signature plating (resist fire) Contributor Primary Contributor
Abyssal Bellows-Lung 1 Dragon Turtle Legendary 32 The steam-breath organ — boiling blast and crushing pressure Contributor Primary Contributor Primary Contributor
Anathema Venom Glands (signature) 2 Yuan-ti Anathema Very Rare 16 Many-fanged venom — virulent, layered neurotoxin Primary Primary Contributor
Mageward Ichor 1 Yuan-ti Anathema Very Rare 16 Spell-turning essence — warding against magic Primary Contributor Primary Contributor
Anathema Scale Coat 1 Yuan-ti Anathema Very Rare 16 Layered serpent-scale plating — fire- and lightning-warded Contributor Primary Contributor
Heat-Pit Clusters 1 Yuan-ti Anathema Very Rare 16 Heat-sense — perceive warm bodies through darkness; divination Contributor Contributor Primary
Gemlike Serpent Eyes (pairs) 2 Yuan-ti Anathema Very Rare 16 Serpent gaze — gem-focus stock; beguilement and suggestion Primary Contributor Primary
Scalding Steam Gland 2 Dragon Turtle Very Rare 16 Fire & steam — scalding burst Primary Primary Primary Primary Contributor Primary
Stormcaller's Lens 1 Dragon Turtle Very Rare 16 Storm — lightning & thunder; divination Primary Primary Primary Contributor
Vital Roe 2 Dragon Turtle Very Rare 16 Potent restoration & healing Primary Contributor
Shell-Plate 1 Dragon Turtle Very Rare 16 Steam-warded plating; heavy protection (resist fire) Contributor Primary Contributor
Breath Gland (Frost Sac) 1 Arauthator Very Rare 16 Frost breath — cone of killing cold Primary Primary Primary Primary Contributor Contributor
Horn & Frill 1 Arauthator Very Rare 16 Frost staff-stock — channels cold Primary Primary Contributor Contributor
Antivenin Organ 1 Yuan-ti Anathema Rare 8 Antitoxin — resist & neutralize poison Primary Contributor Contributor
Six-Skull Crowns 2 Yuan-ti Anathema Rare 8 Serpent skull-crowns — helm and trophy stock Contributor Primary Contributor
Cryogland Bile 2 Arauthator Rare 8 Cold bile — freezing catalyst Primary Contributor Primary
Neck-Sinew Bundles 1 Hydra Rare 8 Regenerative sinew — mending cords & straps Contributor Primary Contributor
Brine-Blood 3 Dragon Turtle Rare 8 Corrosive brine — acid & frigid water Primary Contributor Primary Contributor
Tide-Sense Organ 2 Dragon Turtle Rare 8 Divination — sense water, movement & location Contributor Contributor Primary
Beak & Claws 2 Dragon Turtle Rare 8 Rending bite & claw — pierce & slash Contributor Primary
Leviathan Hide 1 Dragon Turtle Rare 8 Vast, resilient heavy leather Contributor Primary
Regrowing Hydra Flesh (signature) 2 Hydra Rare 8 Regeneration & healing Primary Contributor
Regenerative Marrow 1 Hydra Rare 8 Regeneration & healing Primary Contributor
Heartfrost Residue 1 Arauthator Rare 8 Arcane frost essence — cold & slowing magic Primary Primary Primary Contributor Contributor Contributor
Glacial Eyes 3 Arauthator Rare 8 Cold-sight — see through snow & magical frost; divination Contributor Primary
Glacial Scales (hide's worth) 1 Arauthator Rare 8 Cold resistance; rigid scale plating Contributor Primary Contributor
Talon Hooks (claws) 8 Arauthator Rare 8 Rending cold — cuts & chills Contributor Primary
Frost-Tanned Hide 2 Arauthator Rare 8 Cold-warded leather; supple & insulating Contributor Primary
Storm-Quickened Heart (nat-20 prize) 1 Blue Dragon Wyrmling Rare 8 Storm vitality — potent restoration; living lightning essence Primary Contributor Contributor Contributor
Envenomed Fangs 5 Yuan-ti Anathema Uncommon 4 Venom-channeled fangs Contributor Primary
Serpent Musk Gland 3 Yuan-ti Anathema Uncommon 4 Beast-calming serpent musk Primary Contributor
Abyssal Ichor 3 Yuan-ti Anathema Uncommon 4 Faintly abyssal blood-ink; sigil reagent Contributor Primary
Heat-Pit Membranes 3 Yuan-ti Anathema Uncommon 4 Lesser heat-sense membranes Primary
Regrowth Nodules 2 Hydra Uncommon 4 Budding regenerative tissue Primary
Swamp-Oil Glands 1 Hydra Uncommon 4 Water-shedding oil — proofing & slick Primary Contributor Contributor
Deepwater Swim Bladder 3 Dragon Turtle Uncommon 4 Buoyancy & deep-diving organ Primary
Fathom-Hide Patches 2 Dragon Turtle Uncommon 4 Pressure-hardened hide patches Contributor Primary
Frost-Sheened Loose Scales 3 Arauthator Uncommon 4 Loose cold-warded scales Contributor Primary Contributor
Ice-Vein Sinew 3 Arauthator Uncommon 4 Cold-supple sinew & straps Contributor Primary Contributor
Hydra Bile 5 Hydra Uncommon 4 Acid — corrodes & burns Primary Contributor Primary Contributor
Refined Frostvenom 8 Ice Spider Queen Uncommon 4 Cold venom — chill & slow Contributor Primary Primary Contributor
Rimevenom Gland (signature) 2 Ice Spider Queen Uncommon 4 Cold venom — chill & slow Contributor Primary Primary Contributor
Spider Antitoxin Gland 2 Ice Spider Queen Uncommon 4 Antitoxin — resist & neutralize poison Primary Contributor
Rimed Carapace Section 1 Ice Spider Queen Uncommon 4 Cold resistance; light protection Contributor Primary Contributor
Many-layered Hide 2 Hydra Uncommon 4 Resilient hide; protection Contributor Primary
Stormspark Gland (signature) 3 Blue Dragon Wyrmling Uncommon 4 Lightning burst — crackling discharge Primary Primary Primary Contributor Contributor Contributor
Galvanic Ichor 4 Blue Dragon Wyrmling Uncommon 4 Numbing shock-toxin — paralytic Contributor Primary Primary Contributor
Cerulean Wyrmhide 4 Blue Dragon Wyrmling Uncommon 4 Storm-warded light leather Contributor Primary
Sapphire-Gleam Eyes (pairs) 2 Blue Dragon Wyrmling Uncommon 4 Gem-focus stock; storm-sight gleam Contributor Contributor Primary
Azure Scale Coat 1 Blue Dragon Wyrmling Uncommon 4 Storm-warded scale plating Contributor Primary Contributor
Storm-Etched Ink 3 Blue Dragon Wyrmling Uncommon 4 Lightning sigils — magical ink & scroll reagent Contributor Contributor Primary
Rendered Steam-Bile 5 Dragon Turtle Uncommon 4 Heat & steam (minor) Primary Contributor Primary Contributor Contributor
Brine Concentrate 1 Dragon Turtle Uncommon 4 Brine & frigid water (minor) Primary Contributor Primary Contributor
Frostfang Teeth 8 Arauthator Uncommon 4 Biting cold (minor) Contributor Primary
Wing Membrane 3 Arauthator Uncommon 4 Gliding membrane — light & wind-catching Primary Contributor
Serpent Blood 13 Yuan-ti Anathema Common 2 — (structure only) Contributor Contributor Contributor
Anathema Fangs 9 Yuan-ti Anathema Common 2 — (structure only) Contributor Contributor
Scale Handfuls 4 Yuan-ti Anathema Common 2 — (structure only) Contributor Contributor
Rimed Chitin Plates 2 Ice Spider Queen Common 2 — (structure only) Contributor Contributor
Chilled Hemolymph 4 Ice Spider Queen Common 2 — (structure only) Contributor Contributor Contributor
Single Faceted Eye 1 Ice Spider Queen Common 2 — (structure only) Contributor Contributor Contributor
Vital Ichor 2 Hydra Common 2 — (structure only) Contributor Contributor Contributor
Hydra Blood 6 Hydra Common 2 — (structure only) Contributor Contributor Contributor
Hydra Fangs 1 Hydra Common 2 — (structure only) Contributor Contributor Contributor
Neck Vertebrae 1 Hydra Common 2 — (structure only) Contributor Contributor
Hydra Hide Scraps 3 Hydra Common 2 — (structure only) Contributor Contributor
Turtle Blood 2 Dragon Turtle Common 2 — (structure only) Contributor Contributor Contributor
Salt-Gland Brine 7 Dragon Turtle Common 2 — (structure only) Contributor Contributor Contributor
Shell Fragments 4 Dragon Turtle Common 2 — (structure only) Contributor Contributor
Claw Chips 4 Dragon Turtle Common 2 — (structure only) Contributor Contributor
Sinew Cord 3 Dragon Turtle Common 2 — (structure only) Contributor Contributor
Sluggish Blood 9 Arauthator Common 2 — (structure only) Contributor Contributor Contributor
Bone Shards 4 Arauthator Common 2 — (structure only) Contributor Contributor
Dragon Meat 1 Arauthator Common 2 — (structure only) Contributor
Hide Scraps 2 Arauthator Common 2 — (structure only) Contributor Contributor
Sparking Blood 6 Blue Dragon Wyrmling Common 2 — (faintly charged; structure only) Contributor Contributor Contributor
Scale Shards 2 Blue Dragon Wyrmling Common 2 — (structure only) Contributor Contributor
Horn Buds 2 Blue Dragon Wyrmling Common 2 — (structure only) Contributor Contributor
Wyrmling Fangs & Talons 2 Blue Dragon Wyrmling Common 2 — (structure only) Contributor Contributor
Tail Vertebrae 9 Arauthator Common 2 — (structure only) Contributor Contributor
Gizzard Stones 3 Arauthator Common 2 — (swallowed stones; scavenge)

Session 54 harvest record — Yuan-ti Anathema (CR 12)

The Yuan-ti Anathema slain in the street at Boareskyr Bridge (Session 54). One check per character; every member of the party spent Tempered Soul on the check, and Guidance was ruled usable once per group harvest — Baelgrum and Keyleth each cast it on themselves. Rarity ceiling Very Rare (DC 20). Full manifest: the Anathema's profile.

Harvester Tool Roll Recovered (with margin-quantity bonuses)
Shadier Poisoner's 30 (25 + soul 5) Anathema Venom Glands (signature) ×2 (VR, margin 10) + Envenomed Fangs ×5 (UC, margin 20) + Serpent Blood ×6
Gootcha Thieves' (→ Jeweler's fine work) 27 (23 + soul 4) Gemlike Serpent Eyes ×2 pairs (VR, margin 7)
Xan Alchemist's 21 (17 + soul 4) Mageward Ichor (VR) + Serpent Musk Gland ×3 + Abyssal Ichor ×3 (UC, margin 11) + Serpent Blood ×4
Baelgrum Smith's 20 (14 + soul 3 + Guidance 3) Anathema Scale Coat (VR) + Six-Skull Crowns ×2 (R, margin 5) + Anathema Fangs ×9 + Scale Handfuls ×4
Keyleth Navigator's 20 (14 + soul 3 + Guidance 3) Heat-Pit Clusters (VR) + Heat-Pit Membranes ×3 (UC, margin 10)
Karma Herbalism 17 (12 + soul 5) Antivenin Organ (R) + Serpent Blood ×3

Left on the carcass: the Anathema Hide (R), Coiled Muscle Sinew (R), and Supple Scale-Skin (UC) — all in the Leatherworker's column nobody worked — plus Serpent Meat, Rib Bones, and Sinew Cords (C).

An interim rule draft had granted Shade a Legendary "Undying Venom-Heart" for her margin of 10; under the finalized quantity rule that became her second Venom Gland. Component names drafted in post-session processing (the DM: "That's for future me to figure out"); corrections welcome.

Session 53 harvest record — Blue Dragon Wyrmlings (CR 3 ×2)

Two blue dragon wyrmlings slain in the Battle of Nuts Deep (Session 53). Two checks per character — one per carcass. The DM rolled for the absent Shadier. Rarity ceiling Uncommon (DC 10); Karma's natural 20 invoked the brand-new nat-20 rule and claimed a Rare component from beyond the ceiling.

Wyrmling A

Harvester Tool Roll Recovered
Karma Herbalism 29 (nat 20) Storm-Quickened Heart (Rare — above ceiling, nat-20 rule)
Keyleth Leatherworker's 22 Cerulean Wyrmhide ×3 (margin 12)
Shadier Jeweler's 18 Sapphire-Gleam Eyes ×2 pairs (margin 8)
Xan Alchemist's 14 Stormspark Gland (signature) + Sparking Blood ×2
Gootcha Thieves' (→ small-Smith's fine work) 10 Azure Scale Coat + Wyrmling Fangs & Talons ×2
Baelgrum Smith's 8 Scale Shards + Horn Buds (Common sweep)

Wyrmling B

Harvester Tool Roll Recovered
Karma Alchemist's 24 Stormspark Gland (signature) ×2 (margin 14 — signature cap) + Sparking Blood ×4
Xan Calligrapher's 24 Storm-Etched Ink ×3 (margin 14)
Shadier Poisoner's 23 Galvanic Ichor ×3 (margin 13)
Keyleth Leatherworker's 9 (+3 Guidance = 12) Cerulean Wyrmhide
Gootcha Poisoner's 10 Galvanic Ichor
Baelgrum Smith's 8 (+1 Guidance = 9) Scale Shards + Horn Buds (Common sweep)

Left on the carcasses: the second Azure Scale Coat (UC — both Smith's rolls missed the Uncommon DC), plus Wyrmling Meat and Wing-Membrane Scraps (C).

An interim rule draft had granted four above-ceiling Rares for +10 margins (Stormsilk Wing-Leather, Stormheart Ventricle, Master Sigil-Ichor, Azure Paralytic Extract); under the finalized quantity rule those became the ×2/×3/×4 quantities shown above. Original-guidance note preserved: the DM allowed Guidance on single rolls where the caster knew the spell — Baelgrum +1 on one Smith's roll, Keyleth +3 on one Leatherworker's roll.

Session 50 harvest record

Four creatures harvested in and around the Sea of Moving Ice: the ice-spider queen (CR 2), the Hydra (CR 8), and the Dragon Turtle (CR 17) at Deez Nuts' longship, and the ancient white dragon Arauthator (CR 20) at Oyaviggaton.

Ice Spider Queen (CR 2)

Harvester Tool Roll Recovered (with margin-quantity bonuses)
Gootcha Poisoner's 24 Rimevenom Gland (signature) ×2 (margin 14 — signature cap) + Refined Frostvenom ×3
Xan Alchemist's 20 Refined Frostvenom ×3 (margin 10) + Chilled Hemolymph ×4
Karma Herbalism 19 Spider Antitoxin Gland ×2 (margin 9)
Shadier Poisoner's 17 Refined Frostvenom ×2 (margin 7)
Baelgrum Smith's (→ chitin) 13 Rimed Carapace Section + Rimed Chitin Plates ×2
Keyleth Cartographer's (→ optics) 9 Single Faceted Eye

Left on the carcass: the Faceted Eye-Cluster (UC — Keyleth's 9 missed it), Glacial Web-Silk, Frost-Silk Carapace Lining, and Spider Meat (C — no weaver or cook worked the body).

An interim rule draft had granted two above-ceiling Rares (Crystalline Venom Core, Queen's Ice-Heart); under the finalized quantity rule those became the venom-dose quantities above.

Hydra (CR 8)

Harvester Tool Roll Recovered (with margin-quantity bonuses)
Shadier Poisoner's (→ toxic tissue) 26 Regrowing Hydra Flesh (signature) ×2 (margin 11 — signature cap) + Hydra Bile ×4 + Hydra Blood ×5
Karma Herbalism 19 Regenerative Marrow + Regrowth Nodules ×2 (margin 9)
Keyleth Cartographer's (→ hide) 15 Neck-Sinew Bundles (R) + Many-layered Hide ×2 + Hide Scraps ×3
Xan Alchemist's 10 Hydra Bile + Swamp-Oil Glands + Vital Ichor ×2
Gootcha Poisoner's 7 Hydra Blood
Baelgrum Smith's 7 Hydra Fangs + Neck Vertebrae

Left on the carcass: Skull-Plates (UC) and the Hydra Heart-Cluster (R — deep in the alchemist column nobody cleared at Rare), plus Hydra Meat (C).

An interim rule draft had granted Shade an above-ceiling Very Rare (Undying Heartblood); under the finalized quantity rule that became her second Regrowing Hydra Flesh.

Dragon Turtle (CR 17)

Harvester Tool Roll Recovered (with margin-quantity bonuses)
Shadier Poisoner's (→ hazardous glands) 28 Abyssal Bellows-Lung (Legendary — cleared DC 25) + Scalding Steam Gland ×2 (margin 8) + Brine-Blood ×3 + Rendered Steam-Bile ×4 + Salt-Gland Brine ×5
Karma Herbalism (→ restorative) 26 Vital Roe ×2 (margin 6)
Keyleth Cartographer's (→ Navigator's) 24 Stormcaller's Lens + Tide-Sense Organ ×2 + Deepwater Swim Bladder ×3
Keyleth Leatherworker's (extra roll) 16 Leviathan Hide (R) + Fathom-Hide Patches ×2 + Sinew Cord ×3
Baelgrum Smith's 24 (nat 20) Titan Carapace (signature) (Legendary — nat-20 claim) + Shell-Plate (VR) + Beak & Claws ×2 + Shell Fragments ×4 + Claw Chips ×4
Gootcha Poisoner's 13 Rendered Steam-Bile + Salt-Gland Brine ×2
Xan Alchemist's 12 Brine Concentrate + Turtle Blood ×2

Left on the carcass: the Gizzard Pearls (R — no jeweler), Turtle Meat & Fat (UC-grade, abundant — no cook), and Bone Ballast (C — nobody scavenged). Baelgrum's natural 20 was ruled to claim the Legendary Titan Carapace despite the total falling one short of DC 25; Shade's 28 cleared the Legendary DC outright, recovering the carcass's second Legendary — the steam-breath organ itself.

Arauthator — Ancient White Dragon (CR 20)

Old White Death was a carcass vast enough to work at every station at once, so Karma and Baelgrum each cut several parts. DCs are by rarity, per the ladder; quantities include margin bonuses from the 2026-09 retro pass.

Component Tool Rarity (DC) Harvester Roll Result
Rimeforged Heart (signature) Alchemist's Very Rare (20) Karma 22 Yielded — eaten by Xanphina (permanent boon); not banked
Breath Gland (Frost Sac) Alchemist's Very Rare (20) Karma 23 Recovered — 1 sac (3–4 doses)
Heartfrost Residue Alchemist's Rare (15) Karma 17 Recovered — 2–3 pinches
Glacial Eyes Alchemist's Rare (15) Karma 23 Recovered — 3 eyes (margin 8)
Sluggish Blood Alchemist's Common (5) Karma 20 Recovered — 9 vials (margin 15)
Cryogland Bile Alchemist's Rare (15) Karma 12 Recovered ×2 on the 2026-09 retro pass — her other Alchemist's rolls clear the Rare DC, and a success sweeps the column
Horn & Frill Smith's Very Rare (20) Baelgrum 22 Recovered — 2 horns + frill
Glacial Scales Smith's Rare (15) Baelgrum 22 Recovered — 1 hide's worth
Talon Hooks Smith's Rare (15) Baelgrum 21 Recovered — 8 claws
Frostfang Teeth Smith's Uncommon (10) Baelgrum 23 Recovered — 8 fangs (margin 13)
Tail Vertebrae Smith's Common (5) Baelgrum 21 Recovered — 9 bones (margin 16)
Frost-Sheened Loose Scales Smith's Uncommon (10) Baelgrum 22 Recovered ×3 (retro pass)
Bone Shards Smith's Common (5) Baelgrum 21 Recovered ×4 (retro pass)
Frost-Tanned Hide Leatherworker's Rare (15) Keyleth 22 Recovered — 2 hides' worth (margin 7)
Ice-Vein Sinew Leatherworker's Uncommon (10) Keyleth 22 Recovered ×3 (retro pass)
Hide Scraps Leatherworker's Common (5) Keyleth 22 Recovered ×2 (retro pass)
Wing Membrane Leatherworker's Uncommon (10) Xanphina 19 Recovered — 3 membranes (margin 9)
Dragon Meat Cook's / scraps Common (5) Recovered (automatic salvage)
Gizzard Stones Scavenge Common (5) Keyleth 13 Recovered — 3 stones (margin 8)

Left on the carcass at Oyaviggaton — no roll reached them: Arauthator's Soul-Ice Core (Artifact, DC 30), the Wyrm-Skull of Old White Death (Legendary, DC 25 — Baelgrum's best was 23), the Greatwing Pinion Pair (Legendary, DC 25 — Keyleth's best was 22), and Rime Crystals (UC — no jeweler). Only the Rimeforged Heart was consumed rather than banked.

Tool mappings for the longship harvests, and Keyleth's extra Leatherworker's roll on the Dragon Turtle, were one-time allowances — the column rules were settled only after the fight, and the party should not lose materials to rules made afterward. Future harvests follow the standard columns, one check per character.