Giant Crab

From Deez Nuts' Sword Coast Campaign
Revision as of 19:56, 17 September 2026 by Wvaske (talk | contribs) (Add Harvest Profile (CR 1/8, Common ceiling — 6-slot carcass manifest per Monster Harvesting) and See also; bestiary-wide retroactive harvest coverage)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
An edible crab, kin in miniature to the giant kind (Hans Hillewaert, CC BY-SA 4.0 via Wikimedia Commons)
Giant Crab
Harper Field Dossier
Combat reference
Type Oversized armoured crustacean of cold coasts and glaciers
Vulnerabilities Its shell cracks easily; it is no great thing to put one down
Resistances
Immunities
Condition Immunities
Strong Saves
Senses Feels its way by the tremor of footsteps through ice and stone — darkness and blinding tricks do nothing to hide you from it
Movement Equally at home in water and out; breathes beneath the waves and scuttles ashore
Notable Abilities Pincers that grip and crush. Little danger one at a time, but they gather in great numbers on the ice
Provenance
Knowledge Partial
First Encountered Session 50, swarming a glacier in the Sea of Moving Ice
Filed by Agent Wren, of the Tellstone circle

The Harpers' Read

Singly, a giant crab is barely worth the name of monster — a brittle shell over a slow, crushing claw, and a few good blows ends it. The danger is the swarm: they mass on the ice and glaciers by the dozen, and a dozen crushing pincers will undo even a strong company if it lets itself be surrounded. Do not count on darkness or a clever blinding to save you — the things feel your every footfall through the ground and will find you regardless. Against a press of them, sweeping fire and lightning do far more than picking them off one by one. And take the spoils: the meat is good and plentiful — a single giant crab will feed a whole crew — so a battlefield can double as a larder, and a hot meal does wonders for the spirits of frightened sailors.

Encounters of Record

  • Session 50 — A glacier teeming with giant crabs in the Sea of Moving Ice; Deez Nuts lured and slaughtered them with fire and lightning, then held a crab boil that restored the longship crew's morale.

Harvest Profile

CR ⅛ — Common ceiling. Rules: Monster Harvesting. Search all components by effect: Find Components.

Component Tool Rarity Effect Primary for Contributor to
Giant Crab Crusher Pincer (signature) Smith's Common The great crushing claw — mace and grip stock ready-shaped
Damage: Bludgeoning
Weapon Armor
Giant Crab Tremor-Feelers Navigator's Common The leg-sense that reads footfalls through ice
Sense: Tremorsense
Wondrous
Giant Crab Shell Plates Smith's / Mason's Common Structure only Armor
Giant Crab Meat Cook's Common Structure only'(feeds a crew — see the Session 50 crab boil) Rations
Giant Crab Leg Chitin Smith's / Woodcarver's Common Structure only Weapon, Armor
Giant Crab Gut Grit Scavenge Common Structure only'(sea-polished stones and the odd lost coin — scavenge)

See also