Drilldown: HarvestComponents
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Choose a table:
Use the filters below to narrow your results.
component:
Alchemist's (10) ·
Alchemist's (or Thieves' fine work) (1) ·
Alchemist's / Jeweler's (1) ·
Alchemist's / Poisoner's (1) ·
Alchemist's / Poisoner's (hazardous glands) (1) ·
Herbalism (1) ·
Jeweler's (2) ·
Jeweler's (or Thieves' fine work) (1) ·
Leatherworker's (2) ·
Navigator's (2) ·
Poisoner's (4) ·
Smith's (7) ·
Smith's (or Woodcarver's fine work) (5)
Afflict: Charm (4) ·
Afflict: Fear (1) ·
Afflict: Poisoned (2) ·
Afflict: Stun (1) ·
Boost: Armor Class (7) ·
Boost: Constitution (9) ·
Boost: Intelligence (1) ·
Boost: Saving Throws (1) ·
Boost: Spell Power (7) ·
Damage: Acid (1) ·
Damage: Cold (2) ·
Damage: Fire (3) ·
Damage: Lightning (2) ·
Damage: Necrotic (1) ·
Damage: Piercing (1) ·
Damage: Poison (2) ·
Damage: Psychic (1) ·
Damage: Thunder (1) ·
Move: Flight (1) ·
Resistance: Fire (3) ·
Resistance: Lightning (2) ·
Resistance: Nonmagical Weapons (1) ·
Resistance: Poison (1) ·
Resistance: Psychic (1) ·
Resistance: Spells (2) ·
Restore: Healing (6) ·
Restore: Regeneration (2) ·
Restore: Restoration (1) ·
Sense: Blindsight (1) ·
Sense: Darkvision (2) ·
Sense: Heightened Senses (1) ·
Skill: Deception (1) ·
Skill: Intimidation (3) ·
Skill: Persuasion (1) ·
Utility: Divination (3) ·
Utility: Navigation (1) ·
Utility: Scrying (1) ·
Utility: Telepathy (1)
Showing below up to 49 results in range #1 to #49.

