Zombie: Difference between revisions
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Bestiary: create Zombie dossier |
Add Harvest Profile (CR 1/4, Common ceiling — 6-slot carcass manifest per Monster Harvesting) and See also; bestiary-wide retroactive harvest coverage |
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== Encounters of Record == | == Encounters of Record == | ||
Hordes of them defended the deeps of [[Wave Echo Cave]] beside the flameskull ([[Session 11 – Fire, Flesh, and Folly|11]]); the party met the walking dead earlier at [[Thundertree]] ([[Session 08 – Thundertree: Family, Faith, and Fang|8]]). | Hordes of them defended the deeps of [[Wave Echo Cave]] beside the flameskull ([[Session 11 – Fire, Flesh, and Folly|11]]); the party met the walking dead earlier at [[Thundertree]] ([[Session 08 – Thundertree: Family, Faith, and Fang|8]]). | ||
== Harvest Profile == | |||
''CR ¼ — Common ceiling. Rules: [[Monster Harvesting]]. Search all components by effect: [[Find Components]].'' | |||
{{Harvest Profile Header}} | |||
{{Harvest Component|component=Zombie Fortitude Knot|signature=yes|tool=Alchemist's|rarity=Common|effect=The clot of grave-magic that keeps a felled zombie crawling — stubborn animation, rendered down|effects=Boost: Hit Points, Restore: Temporary Hit Points|primary_for=Potion|contributor_to=Wondrous}} | |||
{{Harvest Component|component=Zombie Grave-Ichor|tool=Poisoner's|rarity=Common|contributor_to=Poison|notes=sickening slurry}} | |||
{{Harvest Component|component=Zombie Rag-Leather|tool=Leatherworker's|rarity=Common|contributor_to=Armor|notes=cured with effort}} | |||
{{Harvest Component|component=Zombie Bone|tool=Smith's / Woodcarver's|rarity=Common|contributor_to=Weapon, Armor}} | |||
{{Harvest Component|component=Zombie Teeth|tool=Woodcarver's (or Thieves' fine work)|rarity=Common|contributor_to=Weapon}} | |||
{{Harvest Component|component=Zombie Pocket Remains|tool=Scavenge|rarity=Common|notes=the effects of whoever it was — scavenge}} | |||
{{Harvest Table End}} | |||
== See also == | |||
* [[Bestiary]] — the company's field bestiary | |||
* [[Skeleton]] · [[Ghoul]] · [[Flameskull]] — the walking dead the company has faced | |||
* [[Monster Harvesting]] · [[Harvested Materials]] · [[Find Components]] | |||
[[Category:Creatures]] [[Category:Undead]] | [[Category:Creatures]] [[Category:Undead]] | ||
Latest revision as of 19:48, 17 September 2026
| Harper Field Dossier | |
|---|---|
| Combat reference | |
| Type | Undead — a shambling corpse, slow but stubborn to kill |
| Vulnerabilities | None discovered |
| Resistances | None known |
| Immunities | Poison |
| Condition Immunities | Cannot be poisoned or worn down by exhaustion |
| Strong Saves | Stubbornly hardy (constitution) |
| Senses | Sees in the dark |
| Movement | Shambles slowly |
| Notable Abilities | Undead fortitude — shrugs off a felling blow unless the head is destroyed or holy/radiant power is used; mindless and relentless |
| Provenance | |
| Knowledge | Well-attested |
| First Encountered | Session 11 |
| Filed by | Agent Wren, of the Tellstone circle |
The Harpers' Read
A zombie is slow and witless, but hard to put fully down — a blow that should fell it may leave it crawling on, for the dark magic that moves it knits the body together. Destroy the head, or burn it, or break it with radiant and holy power, to be sure it stays still. One is easy to outpace; a horde is a wall of grasping dead that wears you down by sheer persistence.
Encounters of Record
Hordes of them defended the deeps of Wave Echo Cave beside the flameskull (11); the party met the walking dead earlier at Thundertree (8).
Harvest Profile
CR ¼ — Common ceiling. Rules: Monster Harvesting. Search all components by effect: Find Components.
| Component | Tool | Rarity | Effect | Primary for | Contributor to |
|---|---|---|---|---|---|
| Zombie Fortitude Knot (signature) | Alchemist's | Common | The clot of grave-magic that keeps a felled zombie crawling — stubborn animation, rendered down Boost: Hit Points • Restore: Temporary Hit Points |
Potion | Wondrous |
| Zombie Grave-Ichor | Poisoner's | Common | Structure only'(sickening slurry) | — | Poison |
| Zombie Rag-Leather | Leatherworker's | Common | Structure only'(cured with effort) | — | Armor |
| Zombie Bone | Smith's / Woodcarver's | Common | Structure only | — | Weapon, Armor |
| Zombie Teeth | Woodcarver's (or Thieves' fine work) | Common | Structure only | — | Weapon |
| Zombie Pocket Remains | Scavenge | Common | Structure only'(the effects of whoever it was — scavenge) | — | — |
See also
- Bestiary — the company's field bestiary
- Skeleton · Ghoul · Flameskull — the walking dead the company has faced
- Monster Harvesting · Harvested Materials · Find Components