Zombie

From Deez Nuts' Sword Coast Campaign
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Zombie
Harper Field Dossier
Combat reference
Type Undead — a shambling corpse, slow but stubborn to kill
Vulnerabilities None discovered
Resistances None known
Immunities Poison
Condition Immunities Cannot be poisoned or worn down by exhaustion
Strong Saves Stubbornly hardy (constitution)
Senses Sees in the dark
Movement Shambles slowly
Notable Abilities Undead fortitude — shrugs off a felling blow unless the head is destroyed or holy/radiant power is used; mindless and relentless
Provenance
Knowledge Well-attested
First Encountered Session 11
Filed by Agent Wren, of the Tellstone circle

The Harpers' Read

A zombie is slow and witless, but hard to put fully down — a blow that should fell it may leave it crawling on, for the dark magic that moves it knits the body together. Destroy the head, or burn it, or break it with radiant and holy power, to be sure it stays still. One is easy to outpace; a horde is a wall of grasping dead that wears you down by sheer persistence.

Encounters of Record

Hordes of them defended the deeps of Wave Echo Cave beside the flameskull (11); the party met the walking dead earlier at Thundertree (8).

Harvest Profile

CR ¼ — Common ceiling. Rules: Monster Harvesting. Search all components by effect: Find Components.

Component Tool Rarity Effect Primary for Contributor to
Zombie Fortitude Knot (signature) Alchemist's Common The clot of grave-magic that keeps a felled zombie crawling — stubborn animation, rendered down
Boost: Hit PointsRestore: Temporary Hit Points
Potion Wondrous
Zombie Grave-Ichor Poisoner's Common Structure only'(sickening slurry) Poison
Zombie Rag-Leather Leatherworker's Common Structure only'(cured with effort) Armor
Zombie Bone Smith's / Woodcarver's Common Structure only Weapon, Armor
Zombie Teeth Woodcarver's (or Thieves' fine work) Common Structure only Weapon
Zombie Pocket Remains Scavenge Common Structure only'(the effects of whoever it was — scavenge)

See also