Session 48 - Inside Oyaviggaton (2026.04.12)

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Session 48 - Inside Oyaviggaton

Summary

Following their rest on the ice hunter village plateau, Deez Nuts enters the lair of Arauthator through a secret passage revealed by Bone Carver. The shaman leads them through her hut into the frozen caverns beneath Oyaviggaton, warning them of the dangers within: kobolds, ice trolls, giant toads, and the dragon's preference for freezing his enemies into decorative ice sculptures.

The party navigates the treacherous ice tunnels, discovering frozen corpses embedded in the walls—including the guards who accompanied Maccath the Crimson and ice hunters who attempted to escape Arauthator's tyranny. The circular tunnel system features slippery ice floors, uneven terrain, and ceilings roughly 20 feet high. Bone Carver provides crucial intelligence about the layout: kobolds infest the upper areas, trolls and toads patrol the middle sections, Maccath is imprisoned in a southern cave under guard, and Arauthator's treasure hoard lies deeper within.

The party eventually locates Maccath the Crimson in her makeshift prison-laboratory, a cave decorated with the symbol of the Arcane Brotherhood. The tiefling sorcerer, though under constant watch by kobold attendants, has spent her captivity studying Arauthator's collection of stolen magical items and spellbooks from the Arcane Brotherhood's archives. Despite her imprisonment, she has maintained her scholarly focus, copying spells and researching the Draakhorn—the ancient artifact whose call summoned dragons across Faerûn.

Maccath provides critical intelligence about Arauthator's capabilities: he is an ancient dragon who has learned to cast spells beyond normal dragon abilities, favors cold-based attacks and has a penchant for freezing enemies solid, possesses a vast treasure hoard taken from various conquests, and knows the location of every single piece of treasure in his lair. She equips the party with magical items to aid in their fight: a Ring of Resistance to Cold, special arrows that deal massive cold damage (6d10 on a failed CON save), and a powerful necromancer's spellbook that Shade attunes to the Eye of Gilbraxius.

The session includes several combat encounters with kobold swarms as the party explores the caverns. Alexios uses his Polearm Master feat to strike enemies as they approach, the party discusses tactical positioning in the confined ice tunnels, and they learn about the regional effects of being near an ancient dragon's lair, including unnatural winds and freezing temperatures.

The session ends with significant revelations: Maccath confirms the Draakhorn is at the Well of Dragons where the Cult of the Dragon sounds it continuously, Arauthator possessed the Draakhorn for years before the cult acquired it, the dragon has extensive knowledge of arcane magic and a collection of stolen spellbooks, and the party is now better equipped to face Old White Death. The session concludes with Wes offering players the opportunity to respec their characters, with Shade's player expressing interest in changing from Bard to Wizard.

Notable Events

  • Bone Carver revealed a secret entrance through her hut into Arauthator's caverns
  • Party discovered frozen corpses in ice walls: Maccath's guards and escaped ice hunters
  • Found Maccath the Crimson imprisoned in a cave, guarded by kobolds
  • Maccath shared extensive knowledge about the Draakhorn and Arauthator's abilities
  • Shade acquired a necromancer's spellbook attuned to the Eye of Gilbraxius, gaining 5 charges of necromancy spells
  • Maccath provided a Ring of Resistance to Cold to help survive Arauthator's breath weapon
  • Party received special arrows (6d10 cold damage, CON save) designed to harm the dragon
  • Learned Arauthator can cast spells beyond normal dragon abilities
  • Discovered the dragon's habit of freezing enemies into ice sculptures as decorations
  • Confirmed the Draakhorn is at the Well of Dragons, sounded continuously by the cult
  • Encountered multiple kobold swarms in the tunnels
  • Alexios used Polearm Master and shield to provide 12 temporary HP to the party
  • Party discussed character respeccing options at session end

XP Awards

  • Total XP earned: Not recorded
  • Current level: 9

Notable Characters

  • Alexios (Richard) - Provided 12 temporary HP each morning with Athena's blessing, used Polearm Master to strike kobolds as they approached, cast Lesser Restoration, manned the front lines
  • Zan (Amber) - Front-line fighter navigating the ice tunnels, has resistance to cold from magical boots
  • Karma (Shanna) - Negotiated with NPCs, explained the party's mission
  • Shade (Sarah) - Acquired the necromancer's spellbook and attuned it to the Eye of Gilbraxius, gained new necromancy spells, discussed changing from Bard to Wizard
  • Gooch (Ashley) - Explored the caverns with the party
  • Key (Patty) - Scouted and attacked enemies, dealt 6 damage in combat
  • Bone Carver - Ice hunter shaman who led the party into Arauthator's lair, provided intelligence about the cave layout, warned about trolls, toads, and kobolds
  • Barking Seal - Ice hunter chieftain (mentioned)
  • Orca Heart - Ice hunter champion (mentioned)
  • Maccath the Crimson - Tiefling sorcerer, member of the Arcane Brotherhood, world's foremost expert on dragons and the Draakhorn, held prisoner by Arauthator for months, provided magical items and crucial intelligence

Locations

  • Oyaviggaton - Arauthator's massive iceberg lair in the Sea of Moving Ice
  • Ice Hunter Village - Starting point on the plateau above
  • Bone Carver's Hut - Conceals the secret entrance to the caverns
  • Arauthator's Caverns - Circular tunnel system with ice walls, 20-foot ceilings, slippery floors, uneven terrain
  • Ice Walls with Frozen Corpses - Maccath's guards and escaped ice hunters frozen as decorations
  • Kobold Chambers - Upper sections of the cavern system
  • Maccath's Prison Cave - Southern cave where she is held, decorated with Arcane Brotherhood symbol
  • Arauthator's Treasure Room - (Mentioned) Contains vast hoard from various conquests, location known to the dragon down to every single coin
  • Well of Dragons - (Mentioned) Cult stronghold where the Draakhorn is kept

Factions

Items

  • Ring of Resistance to Cold - Given by Maccath to help survive Arauthator's cold attacks, provides resistance to cold damage (half damage)
  • Special Arrows (quantity unknown) - Deal 6d10 damage on failed CON save or half on success, becomes regular arrow after dealing damage
  • Necromancer's Spellbook - Attuned to the Eye of Gilbraxius, grants Shade 5 charges for casting necromancy spells (1-5 charge cost per spell)
  • Scimitars - Light weapons mentioned as available, allow bonus action attack when dual-wielding
  • Arcane Brotherhood Spellbooks - Multiple spellbooks from slain wizards in Maccath's cave, she has copied all useful spells
  • Winter Strider Boots - (Previously acquired) Allow ignoring difficult terrain from ice/snow, grant cold resistance
  • Crampons - Ice climbing equipment provided by ice hunters

Combat Encounters

  • Kobold Swarms - Multiple encounters in the caverns, swarms with 6 HP each, gain advantage when 2+ remain, attack as a group
 * Swarm B attacked Xan (missed) and Alexios (missed)
 * Alexios used Polearm Master reaction to deal 13 damage as they approached, reducing one swarm to 2 kobolds
 * Keyleth dealt 6 damage to kobolds
 * Combat was ongoing at session end

Creatures Mentioned

  • Ice Trolls - Intelligent creatures serving Arauthator, guard Maccath, patrol the caverns
  • Giant Toads - Large creatures serving the dragon, patrol with the trolls
  • Kobolds - Numerous, infest the upper caverns, described as "nasty creatures" by locals, unpredictable, breed rapidly, die easily
  • Arauthator - Ancient white dragon, the primary threat

Notable Moments

  • Bone Carver's warning: "He has a particular joy in freezing anyone into blocks of ice"
  • Seeing the frozen corpses of Maccath's guards embedded in ice walls
  • The ice hunter clan members also frozen in the walls from a failed escape attempt
  • Maccath's calm demeanor despite months of imprisonment, maintaining her scholarly work
  • The Eye of Gilbraxius learning new necromancy spells from the stolen spellbook
  • Shade taking damage to use the eye to attune the book: "You take one damage. You're getting used to this, it doesn't bleed as much"
  • Maccath's matter-of-fact explanation of Arauthator's capabilities and treasure hoard
  • The revelation that Arauthator knows the location of every piece of treasure: "As a dragon, he knows the place of every piece of treasure"
  • Discussion of boots granting cold resistance: "I have resistance to cold damage with my boots"
  • Alexios providing 12 temporary HP each morning through Athena's golden radiance
  • Combat tactics discussion in confined ice tunnels
  • End-of-session respec offer: Shade's player wanting to become "a dark wizard" instead of a bard
  • Wes's philosophy: "DnD doesn't let you respec, but we're here for fun"

Draakhorn Intelligence Gathered

  • The Draakhorn was in Arauthator's possession for years
  • He stole it as part of his collection of magical items
  • The Cult of the Dragon somehow acquired it from him (circumstances unclear)
  • It is now at the Well of Dragons where cult leaders sound it continuously
  • The horn summons all chromatic dragons within approximately 1,500-2,000 miles
  • Originally built to signal danger to chromatic dragons
  • Maccath is the world's foremost expert on the Draakhorn's capabilities

Arauthator Intelligence Gathered

  • Ancient white dragon, one of the oldest and most powerful
  • Learned to cast spells beyond normal dragon abilities (unique trait)
  • Favors cold-based attacks: breath weapon plus other cold spells
  • Freezes enemies into ice blocks as trophies/decorations
  • Possesses vast treasure hoard from various conquests over centuries
  • Knows exact location of every treasure piece in his lair
  • Attacked the Arcane Brotherhood years ago, stole magical items and spellbooks
  • Holds the ice hunter clan hostage for generations, forces them to hunt for him
  • Keeps Maccath alive for unknown reasons, guards her with kobolds and trolls
  • Has powerful lair regional effects (unnatural winds, extreme cold)

Session End

The party remains inside Oyaviggaton's caverns, having met Maccath and gathered critical intelligence and equipment. They are better prepared for the eventual confrontation with Arauthator but must still navigate the dangerous lair, potentially deal with trolls and toads, and decide when and how to engage Old White Death. The session ends mid-exploration with kobold combat ongoing.

Players discuss potential character changes, with Shade's player expressing desire to switch from Bard to Wizard ("dark wizard") while maintaining the character's story and the Eye of Gilbraxius connection.

DM Notes

  • Session ran approximately 5 hours 33 minutes (based on timestamps)
  • Character respec discussion at end suggests major character development opportunities
  • Shade acquiring necromancy spells foreshadows potential class change
  • Maccath providing gear suggests she expects the party to fight Arauthator
  • The session sets up future confrontation with the dragon
  • Multiple exploration paths available: treasure room, deeper caverns, troll/toad areas