Scrag

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Scrag
Harper Field Dossier
Combat reference
Type Giant (troll) — a troll gone to sea, all the worse beneath the surface
Vulnerabilities Fire and acid; and being dragged from the water, where its mending fails
Resistances None known
Immunities None known
Condition Immunities None known
Strong Saves Hardy of body above all (constitution)
Senses Keen of scent; sees in the dark
Movement Swims swiftly; clumsier on dry land; can breathe water
Notable Abilities Rends with claws and bite; regenerates — but only while water touches it; ambushes from below the surface
Provenance
Knowledge Partial — watched, not yet fought first-hand
First Encountered Session 49, the flooded tunnels of Oyaviggaton
Filed by Agent Wren, of the Tellstone circle

The aquatic subtype of Troll. See also Ice Troll.

The Sea Troll (Theodor Kittelsen, 1887; public domain via Wikimedia Commons)

The Harpers' Read

A scrag is a troll of the deep water — the same loping hunger and the same knitting flesh, but it mends only while the water touches it. That gives two answers instead of one: fire or acid as ever, or haul it onto dry land, where its wounds stay open and a plain killing blow will hold. Fight it in its element and you fight forever; fight it on the shore and it is only a large, ugly troll.

Encounters of Record

The company has not yet crossed blades with a scrag itself — it watched its own turned trolls, Ralph, Gunner, and Blade, battle a pack of them in the flooded tunnels of Oyaviggaton (49). Ralph alone came out on top.

Harvest Profile

CR 5 — Rare ceiling. Rules: Monster Harvesting. Search all components by effect: Find Components. Work the carcass on dry ground, well away from the waterline.

Component Tool Rarity Effect Primary for Contributor to
Scrag Tide-Heart (signature) Alchemist's Rare A heart that beats to the tide — the troll's mending, woken by water's touch
Restore: RegenerationMove: Water Breathing
Potion Wondrous
Scrag Brine-Knit Flesh Alchemist's Rare Flesh that seals shut the moment it is wetted — mending stock, water-bound(inert unless kept wet)
Restore: RegenerationRestore: Healing
Potion
Scrag Gill-Ruff Alchemist's Rare The frilled gill-ruff that breathes the black deep
Move: Water BreathingMove: Swimming
Potion Wondrous
Scrag Kelp-Hide Leatherworker's Rare Weed-slick hide that sheds cold water and grasping hands alike
Boost: Armor ClassUtility: Environmental Adaptation
Armor Wondrous
Scrag Claw Hooks Smith's Uncommon Boat-hook claws for dragging prey under — weapon stock
Damage: Slashing
Weapon Armor
Scrag Fangs Smith's (or Thieves' fine work) Uncommon Needle rows from the snapping jaw — weapon stock
Damage: Piercing
Weapon Armor
Scrag Lateral Lines Navigator's Uncommon The sense-lines by which it feels a swimmer's kick across a flooded hall
Sense: Blindsight
Wondrous
Scrag Salt-Marrow Herbalism Uncommon Briny green marrow — a mender's draught-stock
Restore: Healing
Potion
Scrag Venom-Slime Poisoner's Uncommon The foul slick it wears in the water — a sickening coat-poison
Afflict: Poisoned
Poison Bomb
Scrag Blood-Brine Alchemist's Common Structure only'(loses its virtue within a day) Potion, Poison
Scrag Bones Smith's / Woodcarver's Common Structure only Weapon, Armor, Wand
Scrag Hide Scraps Leatherworker's Common Structure only Armor, Wondrous
Scrag Meat Cook's Common Structure only'(brine-soaked; twitches when rained on) Rations
Scrag Barnacle Crust Mason's / Smith's Common Structure only'(shell plating) Armor
Scrag Gut Trove Scavenge Common Structure only'(drowned men's effects — scavenge)

See also