Scrag
| Harper Field Dossier | |
|---|---|
| Combat reference | |
| Type | Giant (troll) — a troll gone to sea, all the worse beneath the surface |
| Vulnerabilities | Fire and acid; and being dragged from the water, where its mending fails |
| Resistances | None known |
| Immunities | None known |
| Condition Immunities | None known |
| Strong Saves | Hardy of body above all (constitution) |
| Senses | Keen of scent; sees in the dark |
| Movement | Swims swiftly; clumsier on dry land; can breathe water |
| Notable Abilities | Rends with claws and bite; regenerates — but only while water touches it; ambushes from below the surface |
| Provenance | |
| Knowledge | Partial — watched, not yet fought first-hand |
| First Encountered | Session 49, the flooded tunnels of Oyaviggaton |
| Filed by | Agent Wren, of the Tellstone circle |
The aquatic subtype of Troll. See also Ice Troll.

The Harpers' Read
A scrag is a troll of the deep water — the same loping hunger and the same knitting flesh, but it mends only while the water touches it. That gives two answers instead of one: fire or acid as ever, or haul it onto dry land, where its wounds stay open and a plain killing blow will hold. Fight it in its element and you fight forever; fight it on the shore and it is only a large, ugly troll.
Encounters of Record
The company has not yet crossed blades with a scrag itself — it watched its own turned trolls, Ralph, Gunner, and Blade, battle a pack of them in the flooded tunnels of Oyaviggaton (49). Ralph alone came out on top.
Harvest Profile
CR 5 — Rare ceiling. Rules: Monster Harvesting. Search all components by effect: Find Components. Work the carcass on dry ground, well away from the waterline.
| Component | Tool | Rarity | Effect | Primary for | Contributor to |
|---|---|---|---|---|---|
| Scrag Tide-Heart (signature) | Alchemist's | Rare | A heart that beats to the tide — the troll's mending, woken by water's touch Restore: Regeneration • Move: Water Breathing |
Potion | Wondrous |
| Scrag Brine-Knit Flesh | Alchemist's | Rare | Flesh that seals shut the moment it is wetted — mending stock, water-bound(inert unless kept wet) Restore: Regeneration • Restore: Healing |
Potion | — |
| Scrag Gill-Ruff | Alchemist's | Rare | The frilled gill-ruff that breathes the black deep Move: Water Breathing • Move: Swimming |
Potion | Wondrous |
| Scrag Kelp-Hide | Leatherworker's | Rare | Weed-slick hide that sheds cold water and grasping hands alike Boost: Armor Class • Utility: Environmental Adaptation |
Armor | Wondrous |
| Scrag Claw Hooks | Smith's | Uncommon | Boat-hook claws for dragging prey under — weapon stock Damage: Slashing |
Weapon | Armor |
| Scrag Fangs | Smith's (or Thieves' fine work) | Uncommon | Needle rows from the snapping jaw — weapon stock Damage: Piercing |
Weapon | Armor |
| Scrag Lateral Lines | Navigator's | Uncommon | The sense-lines by which it feels a swimmer's kick across a flooded hall Sense: Blindsight |
Wondrous | — |
| Scrag Salt-Marrow | Herbalism | Uncommon | Briny green marrow — a mender's draught-stock Restore: Healing |
Potion | — |
| Scrag Venom-Slime | Poisoner's | Uncommon | The foul slick it wears in the water — a sickening coat-poison Afflict: Poisoned |
Poison | Bomb |
| Scrag Blood-Brine | Alchemist's | Common | Structure only'(loses its virtue within a day) | — | Potion, Poison |
| Scrag Bones | Smith's / Woodcarver's | Common | Structure only | — | Weapon, Armor, Wand |
| Scrag Hide Scraps | Leatherworker's | Common | Structure only | — | Armor, Wondrous |
| Scrag Meat | Cook's | Common | Structure only'(brine-soaked; twitches when rained on) | — | Rations |
| Scrag Barnacle Crust | Mason's / Smith's | Common | Structure only'(shell plating) | — | Armor |
| Scrag Gut Trove | Scavenge | Common | Structure only'(drowned men's effects — scavenge) | — | — |
See also
- Bestiary — the company's field bestiary
- Troll — the parent kind · Ice Troll — the frozen cousin
- Monster Harvesting · Harvested Materials · Find Components