Drilldown: HarvestComponents
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Use the filters below to narrow your results.
creature:
component:
Alchemist's (6) ·
Cook's (1) ·
Herbalism (8) ·
Leatherworker's (or Thieves' fine work) (1) ·
Mason's / Smith's (1) ·
Navigator's (15) ·
Navigator's / Glassblower's (1) ·
Navigator's / Jeweler's (1) ·
Scavenge (37) ·
Smith's (or Thieves' fine work) (1) ·
Smith's / Leatherworker's (2) ·
Woodcarver's (or Thieves' fine work) (2)
None (37) ·
Afflict: Fear (1) ·
Afflict: Stun (1) ·
Boost: Constitution (1) ·
Boost: Hit Points (1) ·
Damage: Acid (1) ·
Damage: Bludgeoning (2) ·
Damage: Cold (1) ·
Damage: Slashing (2) ·
Move: Flight (1) ·
Move: Swimming (1) ·
Move: Water Breathing (1) ·
Resistance: Cold (3) ·
Restore: Cure Disease (1) ·
Restore: Cure Poison (1) ·
Restore: Healing (5) ·
Restore: Regeneration (1) ·
Sense: Blindsight (6) ·
Sense: Darkvision (2) ·
Sense: Heightened Senses (4) ·
Sense: Tremorsense (4) ·
Skill: Perception (3) ·
Skill: Sleight of Hand (1) ·
Skill: Stealth (1) ·
Utility: Disguise (3) ·
Utility: Environmental Adaptation (2) ·
Utility: Illusion (1) ·
Utility: Luck (2) ·
Utility: Navigation (3) ·
Utility: Telepathy (1) ·
Ward: Disease (1) ·
Ward: Poison (1)
Showing below up to 76 results in range #1 to #76.


