Bestiary: Difference between revisions

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Create player-facing Bestiary index of all creature dossiers
 
Session 50 ingest: add Dragon Turtle, Hydra, Giant Spider, and Giant Crab to the index
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* '''[[Blue Dragon]]''' — lightning; orderly desert despot
* '''[[Blue Dragon]]''' — lightning; orderly desert despot
* '''[[Red Dragon]]''' — fire; the proudest and most terrible
* '''[[Red Dragon]]''' — fire; the proudest and most terrible
* '''[[Dragon Turtle]]''' — steam and brine; a true dragon of the deep, fought as a wyrm
* ''Metallic (not always foes):'' the bronze [[Verithrax]]
* ''Metallic (not always foes):'' the bronze [[Verithrax]]
* ''Draconic minions:'' [[Guard Drake]], [[Kobold]]
* ''Draconic minions:'' [[Guard Drake]], [[Kobold]]
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* '''[[Stirge]]''' — a blood-drinker, lethal in a cloud
* '''[[Stirge]]''' — a blood-drinker, lethal in a cloud
* '''[[Giant Toad]]''' — swallows prey whole
* '''[[Giant Toad]]''' — swallows prey whole
* '''[[Hydra]]''' — many-headed; sear the stumps or it grows back worse
* '''[[Giant Spider]]''' — webs from the dark; burn them to break free
* '''[[Giant Crab]]''' — brittle alone, deadly in a swarm; and good eating


== Underdark folk met as foes ==
== Underdark folk met as foes ==

Revision as of 16:54, 16 June 2026

Bestiary

Saint George and the Dragon, Paolo Uccello, c. 1430s (public domain)

The company's field bestiary — the Harpers' running dossiers on every creature you have faced, told in qualities and tactics, never in numbers. Each entry records what we have learned: what wounds it, what it shrugs off, what it can do, and where you met it. As you learn more, the pages grow.

The entries below are the kinds. A particular named monster — a specific dragon, say — keeps its own page under NPCs.

Dragons

Overview: Dragon. Each colour breathes, and is immune to, a single element.

Giants

Overview: Giant — there is no "standard" giant; each kind is its own foe.

Trolls

Parent: Troll — fire or acid, or it will not stay down.

  • Ice Troll — a frost-inured troll of the north
  • Scrag — an aquatic troll; mends only in the water

Goblinoids

  • Goblin — cowardly, numerous, quick
  • Hobgoblin — disciplined soldier; deadly in formation
  • Bugbear — a brute that kills from ambush

Undead

Aberrations

  • Aboleth — an ancient mind that enslaves at a distance
  • Cloaker — a living cloak that engulfs and conjures phantoms
  • Mind Gobbler — a mind flayer's making; survived the company once

Elementals

Other monsters & beasts

  • Sea Hag — kills through fear and enslaved thralls
  • Merrow — an aquatic ogre that harpoons and drags
  • Owlbear — bear's claws, owl's beak, killing temper
  • Umber Hulk — a tunneller whose gaze scrambles the mind
  • Rust Monster — devours metal; ruins armour and blades
  • Mimic — a shapeshifter that apes treasure, then sticks fast
  • Stirge — a blood-drinker, lethal in a cloud
  • Giant Toad — swallows prey whole
  • Hydra — many-headed; sear the stumps or it grows back worse
  • Giant Spider — webs from the dark; burn them to break free
  • Giant Crab — brittle alone, deadly in a swarm; and good eating

Underdark folk met as foes

  • Drow — dark elves; poison, darkness, and ambush
  • Duergar — gray dwarves who grow giant-sized and turn invisible

Peoples & societies

Sapient folk the company has dealt with rather than simple monsters; their pages carry both lore and combat notes.


See also: All creature pagesSession Logs • the Adult White Dragon dossier (the model for these entries).