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From Deez Nuts' Sword Coast Campaign
Revision as of 19:30, 13 July 2026 by Wvaske (talk | contribs) (Session 52 ingest: add Restore Nuts Deep to Active Quests, advance Varram/Draakhorn/Cult entries, add the three new S52 quest leads, and list Nuts Deep under Places to Know)
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Quick Start

Campaign
  • Setting: Sword Coast, Faerûn (1488 DR)
  • Arc: Rise of Tiamat
  • Previously: Lost Mine of Phandelver
  • Home: Nuts Deep

Welcome to the Campaign Codex

A living record of legends, lies, and very expensive mistakes.

This wiki tracks the lore, people, places, and consequences of your adventures across the Sword Coast in 1488 DR. Start with the Active Quests or check the latest Session Logs.

Current Arc: Rise of Tiamat

What you know: A cult devoted to the Dragon Queen gathers power, allies, and treasure—seeking to unmake the balance of the Realms. They hold the Draakhorn, a horn that can muster dragons across the North, and are working toward summoning Tiamat herself. What you need: Leads, leverage, and friends in high (and low) places. What's new: They are hunting you back — and they have been listening for a long time.

Active Quests

Quest Status Key NPCs
Investigate the Cult of the Dragon Active - The overarching war against the Cult. Their method is now known: a randomized list of soft targets raided to feed a god-sized hoard, layered information control, standing surveillance of the party, and repeated assassination squads (S52) Leosin Erlanthar, Council of Waterdeep
Stop the Summoning of Tiamat / Recover the Draakhorn Active - The Cult holds the Draakhorn. Maccath the Crimson plans magic items placed along the Sword Coast to suppress its call — she may need something representing each chromatic dragon color (S52) Maccath the Crimson, Cult of the Dragon
Find Varram the White Active - Track the Wyrmspeaker who lost the White Dragon Mask. Marshal Ulder Ravengard places Varram in the northeast, at Rezmir's rank (S52) Varram the White, Ulder Ravengard
Restore Nuts Deep Active (new) - Renovate the old Hellriders' fort outside Elturel — the party's first stronghold and crafting bastion. Walls sound, buildings derelict; stand up the facilities and clean the barracks so Elturel garrisons it (S52) Ulder Ravengard, Thavius Kreeg
Stop Rezmir and the Black Dragon Lady Active - Rezmir fled Castle Naerytar with the Red Wizard Rath Modar; her soul is owed to the Raven Queen Rezmir, Rath Modar
Rite of Sundering Active - Find The Ashtongue to mend the infernal rift beneath Garmok's Mine — the rift that saturated the blood-red coins (S51); still open, still seeping The Ashtongue, Xanphina
Report Findings to Council of Waterdeep Ongoing - Reported to Marshal Ulder Ravengard in S52; Maccath the Crimson and the Arcane Brotherhood delegation are Waterdeep-bound to brief the Council directly Council of Waterdeep, Ulder Ravengard, Remalia Haventree

Recently Completed (Rise of Tiamat)

Completed Quests (Lost Mine of Phandelver)

See all: Quest TrackerAll QuestsCompletedActive

Quest Leads

Quest Leads are breadcrumbs, rumors, and mysteries the party has encountered but hasn't fully pursued yet. Unlike active quests, these are hints that could develop into full quests when investigated. (Full list on the Quest Tracker.)

Quest Lead What's Known
The Cult's treasure-sense (new, S52) At the razed homesteads, survivors said that after the houses burned "the cultists went right in through the ashes and pulled out the small amount of gold and jewelry that we had" — as if they could smell it. Baelgrum flagged it; nobody followed up.
Morrow and Vex escaped (new, S52) Two assassins from The Turnip Wagon Ambush got away — Morrow stabbed himself to trigger a Contingency and dimension-doored out with Vex. They still hold the squad's sending stone and their halves of the call-and-response key.
The Cult is watching Deez Nuts (new, S52) Per Rook Blackstring: "resources everywhere trying to collect as much information as possible on you. Some, their only job is just to listen." Multiple hit squads have already been sent, and the Cult has identified Gootcha's soul-taking as its central problem.
Prophecy of the Thorn-Born Star "Five heads rising from the shadow's root." The Arcane Brotherhood already held the text and never knew its referent (S52); now cross-researching related prophecies and digging into divination, weaving in Xanphina's ancestors and Gootcha's Raven Queen bond.
The Bronze Blades frame-job fallout Shade convinced Ship Kurth and the Arcane Brotherhood that the innocent Bronze Blades carry red coins and should be searched "thoroughly" (S51). In S52 the Blades cheerfully announced they are riding north into Luskan this week — and nobody warned them.
The Goosebear — is the honk the Draakhorn? A legendary fear-honking chimera of the north; Shade suspects the "honk" may actually be the Draakhorn. Halvard Greyskein renewed his offer (S51) to bankroll an expedition to its hoard, for a cut.
Voaraghamanthar's lost hoard The mine treasure was a Cult offering — his true hoard lies elsewhere, and his twin Waervaerendor may have revived him.
Arauthator's Mate (Arveiaturace) Arauthator's mate survives in the far north, driven insane by her tiefling wizard companion's death. At large — a live threat.
The Mattock of the Titan mystery Its mining magic blazed for one task then went dormant; the Svirfneblin want to know why.
The Compact's future debt The reforged party owes Lady Calera / Zarchelia aid in a coming conflict, on Dispater's warrant. S52 confirms Lady Calera is an erinyes of the second circle of Hell.
The ice hunters' grudge Bone Carver and the freed ice-hunter clan turned hostile after learning the party killed their missing brethren.
The Eye of Gilbraxis — "at least one of them" More than one Eye is implied to exist; the one Shade bears was a wizard before death.
The Sighing Masks — Cult splinter at large The Cult of the Dragon cell behind the Halia waypoint attacks was never found.
Two patrons over the party's souls — Raven Queen vs. Dispater Both the Raven Queen (through Gootcha's pact and the Soul Tokens) and the Hells (through Dispater / Zarchelia and the Compact) hold competing claims on the company.
The Mind Gobbler still lives — and is adapting The mythic aberration beneath Garmok's Mine survived the party's retreat and learns from the magic used against it. (S45)
Ilyra Voss's agenda & the illithid colony The drow studied the Underdark aberrations for ~450 years and used the party as test subjects. (S45–46)
~500 red coins still in the party's bag of holding Kept unmelted as evidence and props (S51); still infernally saturated, shielded only while inside the bag.
The Cult's Tiamat temple & Infernal ritual book (Garmok's Mine) An Infernal-dialect ritual book looted from a shrine to Tiamat in the mine (S45); never followed up.
Northern allies — Verithrax & Mick An anti-Tiamat bronze dragon and a friendly Marid genie remain in the Sea of Moving Ice, sympathetic and unspent. (S47)
The freed lair-peoples ally network Hrimthur, Ralph, and Marfulb are standing favors and potential allies in the north. (S48–50)
House T'sarran's drow vendetta The party killed Commander Vyran T'sarran and a drow priestess beneath Garmok's Mine (S46); their house may seek reprisal.
The Aboleth in the Underdark lake The party appeased and fled an ancient aboleth (S46); aboleths nurse long memories.
The Derro's surface-trade ambitions / the "Bronze Blades" lie Derro traders were told by Shade that the Bronze Blades are "dwarves worth trading with" (S45) — a lie that could boomerang.
Shade's mycelial visions Myconid rapport spores gave Shade vivid hallucinations (S46). Possibly meaningful foreshadowing.
Unexplored relics from Garmok's hoard A "strange crown" and a "funerary urn with unknown remains" remain unexamined (S44).

See all: Quest TrackerAll Quest Leads


The Party

Shade Tiefling • Wizard (reforged from Bard) Zhentarim

Secrets travel faster when you sing them first.

Xanphina Half-Orc • Path of the Ancestral Guardian Order of the Gauntlet

When the ancestors speak, the living listen.

Gootcha Half-Elf • Phantom Rogue Harpers

The dead keep receipts. Gootcha collects them.

Keyleth Wood Elf • Swarmkeeper Ranger Emerald Enclave

A thousand wings; one purpose.

Karma Tabaxi • Circle of the Moon Druid Emerald Enclave

Curiosity didn't kill the cat. It made them legendary.

Baelgrum Dwarf • Cult-hunter (joined S50, in Alexios's place)

Dragonfight! I think I like you people already.

Retired/Former Members: Alexios (soul lost in the Hells, S50) • BechamelBruderThurmin (Retired)Swarm of RatsCosima

Factions & Power Players

Faction What They Want Your Relationship
The Harpers Quiet influence, protecting the Realms through secrets and leverage. Gootcha is a member. Allies… so long as you don't get loud.
Order of the Gauntlet Justice, courage, and the smiting of evil with extreme enthusiasm. Xanphina is a member. Respect earned through deeds.
Emerald Enclave Balance of nature; stopping threats that scar the land and wild places. Keyleth and Karma are members. The wild remembers kindness.
Zhentarim Profit, influence, and control of trade—by contract or coercion. Shade is a member. Friends with benefits. And receipts.
Cult of the Dragon Power through draconic tyranny; bringing back the Dragon Queen. Your enemy. They are watching you, and they keep sending people to kill you.
Council of Waterdeep Coordinating the defense of the Sword Coast against Tiamat's return. Allies. Marshal Ulder Ravengard gave you a fort.
Arcane Brotherhood Arcane power and knowledge, from the Host Tower of the Arcane. In your debt since Luskan was cured; sending mages to Waterdeep.

Places to Know

Regions & Cities Dungeons & Ruins Browse

Notable NPCs

Allies Enemies Browse

Campaign Resources

Category Links
Sessions Session LogsAll SessionsSession Log Template
Quests Quest TrackerAll QuestsActiveCompleted
People The PartyAll NPCsOrganizations
Items All ItemsMagic Items
Bestiary BestiaryAll Creatures
Rules House RulesCover, Line of Sight, and HidingTempered Soul
Places All LocationsLMoPRise of Tiamat


Resources

Quick reference pages for combat rules, party abilities, and campaign information:

Resource Description
House Rules The campaign's standing DM rulings and homebrew (attunement, Circle Magic, sea travel, bastions, the Compact feats, and more)
Tempered Soul The party's shared infernal feat — Aspects, the charge economy, and the usage log
Cover, Line of Sight, and Hiding Complete rules reference for cover mechanics, line of sight, and hiding in combat
Deez Nuts Synergies & Abilities Comprehensive party abilities, synergies, and combat reference for tactical planning

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In the Sword Coast, history isn't written by victors—it's written by survivors.