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Revision as of 15:45, 4 July 2026 by Wvaske (talk | contribs) (Session 51 ingest: blood-red gold moved to Recently Completed; refresh Arauthator's Mate/Goosebear/Prophecy leads; add ~500 remaining coins and Bronze Blades frame-job leads)
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Quick Start

Campaign
  • Setting: Sword Coast, Faerûn (1488 DR)
  • Arc: Rise of Tiamat
  • Previously: Lost Mine of Phandelver

Welcome to the Campaign Codex

A living record of legends, lies, and very expensive mistakes.

This wiki tracks the lore, people, places, and consequences of your adventures across the Sword Coast in 1488 DR. Start with the Active Quests or check the latest Session Logs.

Current Arc: Rise of Tiamat

What you know: A cult devoted to the Dragon Queen gathers power, allies, and treasure—seeking to unmake the balance of the Realms. They hold the Draakhorn, a horn that can muster dragons across the North, and are working toward summoning Tiamat herself. What you need: Leads, leverage, and friends in high (and low) places.

Active Quests

Quest Status Key NPCs
Investigate the Cult of the Dragon Active - The overarching war against the Cult and its plan to summon Tiamat Leosin Erlanthar, Council of Waterdeep
Stop the Summoning of Tiamat / Recover the Draakhorn Active - The Cult holds the Draakhorn, which musters dragons within 2,000 miles; the Arcane Brotherhood committed mages to Waterdeep in S51 Maccath the Crimson, Cult of the Dragon
Find Varram the White Active - Track the Wyrmspeaker who lost the White Dragon Mask, last seen near Boareskr Bridge; still open as of S51 Varram the White, Remalia Haventree
Stop Rezmir and the Black Dragon Lady Active - Rezmir fled Castle Naerytar with the Red Wizard Rath Modar; her soul is owed to the Raven Queen Rezmir, Rath Modar
Rite of Sundering Active - Find The Ashtongue to mend the infernal rift beneath Garmok's Mine — the rift that saturated the blood-red coins (S51); still open, still seeping The Ashtongue, Xanphina
Report Findings to Council of Waterdeep Ongoing - Standing reporting obligation to the Council on Cult activities and progress; two updates behind as of S51 Council of Waterdeep, Remalia Haventree, Ontharr Frume

Recently Completed (Rise of Tiamat)

Completed Quests (Lost Mine of Phandelver)

See all: Quest TrackerAll QuestsCompletedActive

Quest Leads

Quest Leads are breadcrumbs, rumors, and mysteries the party has encountered but hasn't fully pursued yet. Unlike active quests, these are hints that could develop into full quests when investigated. (Full list on the Quest Tracker.)

Quest Lead What's Known
Prophecy of the Thorn-Born Star "Five heads rising from the shadow's root" — a prophecy of Tiamat's return; Maccath the Crimson formally took on the research for Gootcha in S51.
The Goosebear — is the honk the Draakhorn? A legendary fear-honking chimera of the north; Shade suspects the "honk" may actually be the Draakhorn. Halvard Greyskein renewed his offer (S51) to bankroll an expedition to its hoard, for a cut.
Voaraghamanthar's lost hoard The mine treasure was a Cult offering — his true hoard lies elsewhere, and his twin Waervaerendor may have revived him.
Arauthator's Mate (Arveiaturace) Arauthator's mate survives in the far north, driven insane by her tiefling wizard companion's death; Arauthator abducted Maccath the Crimson as a candidate replacement for her (revealed S51). At large — a live threat.
The Mattock of the Titan mystery Its mining magic blazed for one task then went dormant; the Svirfneblin want to know why.
The Compact's future debt The reforged party owes Lady Calera / Zarchelia aid in a coming conflict, on Dispater's warrant.
The ice hunters' grudge Bone Carver and the freed ice-hunter clan turned hostile after learning the party killed their missing brethren.
The Eye of Gilbraxis — "at least one of them" More than one Eye is implied to exist; the one Shade bears was a wizard before death.
The Sighing Masks — Cult splinter at large The Cult of the Dragon cell behind the Halia waypoint attacks was never found; identity and whereabouts unknown.
Two patrons over the party's souls — Raven Queen vs. Dispater Both the Raven Queen (through Gootcha's pact) and the Hells (through Dispater / Zarchelia and the Compact) hold competing claims on the company. The Raven Queen blessed the infernal resurrection (S49), yet "has questions" about devils meddling in death's natural order (S44).
The Mind Gobbler still lives — and is adapting The mythic illithid-made aberration beneath Garmok's Mine survived the party's retreat; per Ilyra Voss it learns from the magic used against it and grew a new mythic phase. Left alive and growing stronger. (S45)
Ilyra Voss's agenda & the illithid colony The drow studied the Underdark aberrations for ~450 years alongside an illithid observer and used the party as test subjects. Her goals and the mind flayer presence under Garmok's Mine are unresolved. (S45–46)
~500 red coins still in the party's bag of holding The party kept ~500 blood-red coins unmelted as evidence and props (S51); still infernally saturated, shielded only while inside the bag.
The Bronze Blades frame-job fallout Shade convinced Ship Kurth and the Arcane Brotherhood (Deception 26) that the innocent Bronze Blades carry red coins and should be searched "thoroughly" (S51). A ticking comedic time bomb.
The Cult's Tiamat temple & Infernal ritual book (Garmok's Mine) The party looted an Infernal-dialect ritual book from a Cult of the Dragon shrine to Tiamat in the mine (S45); its contents and the Cult's purpose there were never followed up.
Northern allies — Verithrax & Mick An anti-Tiamat adult bronze dragon and a friendly Marid genie remain in the Sea of Moving Ice, sympathetic and unspent — potential allies for the Well of Dragons endgame. (S47)
The freed lair-peoples ally network With Arauthator dead, the frost giant Hrimthur, the troll Ralph, and the ice-toad scholar Marfulb are standing favors and potential allies in the north. (S48–50)
House T'sarran's drow vendetta The party killed Commander Vyran T'sarran and a drow priestess beneath Garmok's Mine (S46); their house may seek reprisal.
The Aboleth in the Underdark lake The party appeased and fled an ancient aboleth in a lake beneath Garmok's Mine (S46); aboleths nurse long memories.
The Derro's surface-trade ambitions / the "Bronze Blades" lie Derro traders beneath Garmok's Mine want a surface trade route and were told by Shade that the Bronze Blades are "dwarves worth trading with" (S45) — a lie that could boomerang.
Shade's mycelial visions Myconid rapport spores gave Shade vivid hallucinations — a spectral winged creature and a mystical forest scene (S46). Possibly meaningful foreshadowing.
Unexplored relics from Garmok's hoard Two items from Garmok's Mine remain unexamined — a "strange crown" and a "funerary urn with unknown remains" (S44).

See all: Quest TrackerAll Quest Leads


The Party

Shade Tiefling • Wizard (reforged from Bard) Zhentarim

Secrets travel faster when you sing them first.

Xanphina Half-Orc • Path of the Ancestral Guardian Order of the Gauntlet

When the ancestors speak, the living listen.

Gootcha Half-Elf • Phantom Rogue Harpers

The dead keep receipts. Gootcha collects them.

Keyleth Wood Elf • Swarmkeeper Ranger Emerald Enclave

A thousand wings; one purpose.

Karma Tabaxi • Circle of the Moon Druid Emerald Enclave

Curiosity didn't kill the cat. It made them legendary.

Baelgrum Dwarf • Cult-hunter (joined S50, in Alexios's place)

Dragonfight! I think I like you people already.

Retired/Former Members: Alexios (soul lost in the Hells, S50) • BechamelBruderThurmin (Retired)Swarm of RatsCosima

Factions & Power Players

Faction What They Want Your Relationship
The Harpers Quiet influence, protecting the Realms through secrets and leverage. Gootcha is a member. Allies… so long as you don't get loud.
Order of the Gauntlet Justice, courage, and the smiting of evil with extreme enthusiasm. Xanphina is a member. Respect earned through deeds.
Emerald Enclave Balance of nature; stopping threats that scar the land and wild places. Keyleth and Karma are members. The wild remembers kindness.
Zhentarim Profit, influence, and control of trade—by contract or coercion. Shade is a member. Friends with benefits. And receipts.
Cult of the Dragon Power through draconic tyranny; bringing back the Dragon Queen. Your enemy. Their plans have plans.
Council of Waterdeep Coordinating the defense of the Sword Coast against Tiamat's return. Allies in the fight against the Cult of the Dragon.

Places to Know

Regions & Cities Dungeons & Ruins Browse

Notable NPCs

Allies Enemies Browse

Campaign Resources

Category Links
Sessions Session LogsAll SessionsSession Log Template
Quests Quest TrackerAll QuestsActiveCompleted
People The PartyAll NPCsOrganizations
Items All ItemsMagic Items
Bestiary BestiaryAll Creatures
Rules House RulesCover, Line of Sight, and Hiding
Places All LocationsLMoPRise of Tiamat


Resources

Quick reference pages for combat rules, party abilities, and campaign information:

Resource Description
House Rules The campaign's standing DM rulings and homebrew (attunement, Circle Magic, sea travel, the Compact feats, and more)
Cover, Line of Sight, and Hiding Complete rules reference for cover mechanics, line of sight, and hiding in combat
Deez Nuts Synergies & Abilities Comprehensive party abilities, synergies, and combat reference for tactical planning

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In the Sword Coast, history isn't written by victors—it's written by survivors.